no code implementations • 6 Jan 2025 • Tianjian Jiang, Johsan Billingham, Sebastian Müksch, Juan Zarate, Nicolas Evans, Martin R. Oswald, Marc Polleyfeys, Otmar Hilliges, Manuel Kaufmann, Jie Song
We present WorldPose, a novel dataset for advancing research in multi-person global pose estimation in the wild, featuring footage from the 2022 FIFA World Cup.
1 code implementation • 3 Oct 2024 • Seyedmorteza Sadat, Otmar Hilliges, Romann M. Weber
Classifier-free guidance (CFG) is crucial for improving both generation quality and alignment between the input condition and final output in diffusion models.
no code implementations • 1 Oct 2024 • Marcel C. Bühler, Gengyan Li, Erroll Wood, Leonhard Helminger, Xu Chen, Tanmay Shah, Daoye Wang, Stephan Garbin, Sergio Orts-Escolano, Otmar Hilliges, Dmitry Lagun, Jérémy Riviere, Paulo Gotardo, Thabo Beeler, Abhimitra Meka, Kripasindhu Sarkar
We then train a conditional Neural Radiance Field prior on this synthetic dataset and, at inference time, fine-tune the model on a very sparse set of real images of a single subject.
no code implementations • 23 Sep 2024 • Egor Zakharov, Vanessa Sklyarova, Michael Black, Giljoo Nam, Justus Thies, Otmar Hilliges
We introduce a new hair modeling method that uses a dual representation of classical hair strands and 3D Gaussians to produce accurate and realistic strand-based reconstructions from multi-view data.
no code implementations • 23 Sep 2024 • Chen Guo, Tianjian Jiang, Manuel Kaufmann, Chengwei Zheng, Julien Valentin, Jie Song, Otmar Hilliges
Our method, ReLoo, overcomes this limitation and reconstructs high-quality 3D models of humans dressed in loose garments from monocular in-the-wild videos.
no code implementations • 12 Sep 2024 • Boxiang Rong, Artur Grigorev, Wenbo Wang, Michael J. Black, Bernhard Thomaszewski, Christina Tsalicoglou, Otmar Hilliges
We introduce Gaussian Garments, a novel approach for reconstructing realistic simulation-ready garment assets from multi-view videos.
no code implementations • 4 Aug 2024 • Feichi Lu, Zijian Dong, Jie Song, Otmar Hilliges
Despite progress in human motion capture, existing multi-view methods often face challenges in estimating the 3D pose and shape of multiple closely interacting people.
no code implementations • 2 Jul 2024 • Seyedmorteza Sadat, Manuel Kansy, Otmar Hilliges, Romann M. Weber
Additionally, by leveraging the time-step information encoded in all diffusion networks, we propose an extension of CFG, called time-step guidance (TSG), which can be applied to any diffusion model, including unconditional ones.
no code implementations • 28 Jun 2024 • Daiwei Zhang, Gengyan Li, Jiajie Li, Mickaël Bressieux, Otmar Hilliges, Marc Pollefeys, Luc van Gool, Xi Wang
Human activities are inherently complex, often involving numerous object interactions.
no code implementations • 12 Jun 2024 • Mert Albaba, Sammy Christen, Thomas Langarek, Christoph Gebhardt, Otmar Hilliges, Michael J. Black
The trainer optimizes for long-term cumulative rewards from the discriminator, enabling it to provide nuanced feedback that accounts for the complexity of the task and the student's current capabilities.
no code implementations • CVPR 2024 • Zeren Jiang, Chen Guo, Manuel Kaufmann, Tianjian Jiang, Julien Valentin, Otmar Hilliges, Jie Song
We present MultiPly, a novel framework to reconstruct multiple people in 3D from monocular in-the-wild videos.
no code implementations • 23 May 2024 • Seyedmorteza Sadat, Jakob Buhmann, Derek Bradley, Otmar Hilliges, Romann M. Weber
Advances in latent diffusion models (LDMs) have revolutionized high-resolution image generation, but the design space of the autoencoder that is central to these systems remains underexplored.
no code implementations • 15 May 2024 • Artur Grigorev, Giorgio Becherini, Michael J. Black, Otmar Hilliges, Bernhard Thomaszewski
In this work, we present \moniker{}, a learning-based solution for handling intersections in neural cloth simulations.
1 code implementation • CVPR 2024 • Wenbo Wang, Hsuan-I Ho, Chen Guo, Boxiang Rong, Artur Grigorev, Jie Song, Juan Jose Zarate, Otmar Hilliges
Addressing this gap, we introduce 4D-DRESS, the first real-world 4D dataset advancing human clothing research with its high-quality 4D textured scans and garment meshes.
no code implementations • CVPR 2024 • Markos Diomataris, Nikos Athanasiou, Omid Taheri, Xi Wang, Otmar Hilliges, Michael J. Black
To address this, we introduce WANDR, a data-driven model that takes an avatar's initial pose and a goal's 3D position and generates natural human motions that place the end effector (wrist) on the goal location.
no code implementations • 28 Mar 2024 • HUI ZHANG, Sammy Christen, Zicong Fan, Otmar Hilliges, Jie Song
Moreover, we show that our framework can be deployed to different dexterous hands and work with reconstructed or generated objects.
2 code implementations • 25 Mar 2024 • Zicong Fan, Takehiko Ohkawa, Linlin Yang, Nie Lin, Zhishan Zhou, Shihao Zhou, Jiajun Liang, Zhong Gao, Xuanyang Zhang, Xue Zhang, Fei Li, Zheng Liu, Feng Lu, Karim Abou Zeid, Bastian Leibe, Jeongwan On, Seungryul Baek, Aditya Prakash, Saurabh Gupta, Kun He, Yoichi Sato, Otmar Hilliges, Hyung Jin Chang, Angela Yao
A holistic 3Dunderstanding of such interactions from egocentric views is important for tasks in robotics, AR/VR, action recognition and motion generation.
no code implementations • 7 Jan 2024 • Xianghui Xie, Xi Wang, Nikos Athanasiou, Bharat Lal Bhatnagar, Chun-Hao P. Huang, Kaichun Mo, Hao Chen, Xia Jia, Zerui Zhang, Liangxian Cui, Xiao Lin, Bingqiao Qian, Jie Xiao, Wenfei Yang, Hyeongjin Nam, Daniel Sungho Jung, Kihoon Kim, Kyoung Mu Lee, Otmar Hilliges, Gerard Pons-Moll
Modeling the interaction between humans and objects has been an emerging research direction in recent years.
no code implementations • CVPR 2024 • Vanessa Sklyarova, Egor Zakharov, Otmar Hilliges, Michael J. Black, Justus Thies
We present HAAR a new strand-based generative model for 3D human hairstyles.
1 code implementation • 18 Dec 2023 • Vanessa Sklyarova, Egor Zakharov, Otmar Hilliges, Michael J. Black, Justus Thies
We present HAAR, a new strand-based generative model for 3D human hairstyles.
no code implementations • 13 Dec 2023 • M. Eren Akbiyik, Nedko Savov, Danda Pani Paudel, Nikola Popovic, Christian Vater, Otmar Hilliges, Luc van Gool, Xi Wang
In contrast, we focus on inferring the ego trajectory of a driver's vehicle using their gaze data.
1 code implementation • CVPR 2024 • Zicong Fan, Maria Parelli, Maria Eleni Kadoglou, Muhammed Kocabas, Xu Chen, Michael J. Black, Otmar Hilliges
Since humans interact with diverse objects every day, the holistic 3D capture of these interactions is important to understand and model human behaviour.
no code implementations • 29 Nov 2023 • Sanghwan Kim, Daoji Huang, Yongqin Xian, Otmar Hilliges, Luc van Gool, Xi Wang
Traditional methods heavily rely on representation learning that is trained on a large amount of video data.
no code implementations • CVPR 2024 • Yufeng Zheng, Xueting Li, Koki Nagano, Sifei Liu, Karsten Kreis, Otmar Hilliges, Shalini De Mello
Large-scale diffusion generative models are greatly simplifying image, video and 3D asset creation from user-provided text prompts and images.
1 code implementation • CVPR 2024 • Hsuan-I Ho, Jie Song, Otmar Hilliges
For the former, we employ a powerful generative diffusion model to hallucinate unseen back-view appearance based on the input images.
Ranked #1 on 3D Human Reconstruction on CustomHumans
no code implementations • 9 Nov 2023 • Sammy Christen, Lan Feng, Wei Yang, Yu-Wei Chao, Otmar Hilliges, Jie Song
In this paper, we introduce a framework that can generate plausible human grasping motions suitable for training the robot.
no code implementations • 26 Oct 2023 • Seyedmorteza Sadat, Jakob Buhmann, Derek Bradley, Otmar Hilliges, Romann M. Weber
While conditional diffusion models are known to have good coverage of the data distribution, they still face limitations in output diversity, particularly when sampled with a high classifier-free guidance scale for optimal image quality or when trained on small datasets.
Ranked #14 on Image Generation on ImageNet 256x256
1 code implementation • 26 Oct 2023 • Shrisha Bharadwaj, Yufeng Zheng, Otmar Hilliges, Michael J. Black, Victoria Fernandez-Abrevaya
Our goal is to efficiently learn personalized animatable 3D head avatars from videos that are geometrically accurate, realistic, relightable, and compatible with current rendering systems.
no code implementations • 20 Oct 2023 • Muhammed Kocabas, Ye Yuan, Pavlo Molchanov, Yunrong Guo, Michael J. Black, Otmar Hilliges, Jan Kautz, Umar Iqbal
This design combines the strengths of SLAM and motion priors, which leads to significant improvements in human and camera motion estimation.
no code implementations • ICCV 2023 • Marcel C. Bühler, Kripasindhu Sarkar, Tanmay Shah, Gengyan Li, Daoye Wang, Leonhard Helminger, Sergio Orts-Escolano, Dmitry Lagun, Otmar Hilliges, Thabo Beeler, Abhimitra Meka
NeRFs have enabled highly realistic synthesis of human faces including complex appearance and reflectance effects of hair and skin.
no code implementations • 14 Sep 2023 • Jona Braun, Sammy Christen, Muhammed Kocabas, Emre Aksan, Otmar Hilliges
Through a hierarchical framework, we first learn skill priors for both body and hand movements in a decoupled setting.
no code implementations • 7 Sep 2023 • HUI ZHANG, Sammy Christen, Zicong Fan, Luocheng Zheng, Jemin Hwangbo, Jie Song, Otmar Hilliges
ArtiGrasp leverages reinforcement learning and physics simulations to train a policy that controls the global and local hand pose.
2 code implementations • ICCV 2023 • Manuel Kaufmann, Jie Song, Chen Guo, Kaiyue Shen, Tianjian Jiang, Chengcheng Tang, Juan Zarate, Otmar Hilliges
EMDB is a novel dataset that contains high-quality 3D SMPL pose and shape parameters with global body and camera trajectories for in-the-wild videos.
1 code implementation • 28 Jun 2023 • Daoji Huang, Otmar Hilliges, Luc van Gool, Xi Wang
We present Palm, a solution to the Long-Term Action Anticipation (LTA) task utilizing vision-language and large language models.
no code implementations • 9 May 2023 • Haldun Balim, Seonwook Park, Xi Wang, Xucong Zhang, Otmar Hilliges
In this paper, we propose a frame-to-gaze network that directly predicts both 3D gaze origin and 3D gaze direction from the raw frame out of the camera without any face or eye cropping.
no code implementations • ICCV 2023 • Zijian Dong, Xu Chen, Jinlong Yang, Michael J. Black, Otmar Hilliges, Andreas Geiger
The key to progress is hence to learn generative models of 3D avatars from abundant unstructured 2D image collections.
1 code implementation • CVPR 2023 • Hsuan-I Ho, Lixin Xue, Jie Song, Otmar Hilliges
To this end, we construct a trainable feature codebook to store local geometry and texture features on the vertices of a deformable body model, thus exploiting its consistent topology under articulation.
no code implementations • ICCV 2023 • Yiming Zhao, Denys Rozumnyi, Jie Song, Otmar Hilliges, Marc Pollefeys, Martin R. Oswald
The key idea is to tackle the inverse problem of image deblurring by modeling the forward problem with a 3D human model, a texture map, and a sequence of poses to describe human motion.
no code implementations • CVPR 2023 • Sammy Christen, Wei Yang, Claudia Pérez-D'Arpino, Otmar Hilliges, Dieter Fox, Yu-Wei Chao
We propose the first framework to learn control policies for vision-based human-to-robot handovers, a critical task for human-robot interaction.
1 code implementation • CVPR 2023 • Yifei Yin, Chen Guo, Manuel Kaufmann, Juan Jose Zarate, Jie Song, Otmar Hilliges
We propose Hi4D, a method and dataset for the automatic analysis of physically close human-human interaction under prolonged contact.
no code implementations • 16 Mar 2023 • Núria Armengol Urpí, Marco Bagatella, Otmar Hilliges, Georg Martius, Stelian Coros
Real-world robotic manipulation tasks remain an elusive challenge, since they involve both fine-grained environment interaction, as well as the ability to plan for long-horizon goals.
1 code implementation • CVPR 2023 • Kaiyue Shen, Chen Guo, Manuel Kaufmann, Juan Jose Zarate, Julien Valentin, Jie Song, Otmar Hilliges
Our method models bodies, hands, facial expressions and appearance in a holistic fashion and can be learned from either full 3D scans or RGB-D data.
Ranked #2 on 3D Human Reconstruction on 4D-DRESS
1 code implementation • CVPR 2023 • Chen Guo, Tianjian Jiang, Xu Chen, Jie Song, Otmar Hilliges
Specifically, we define a temporally consistent human representation in canonical space and formulate a global optimization over the background model, the canonical human shape and texture, and per-frame human pose parameters.
Ranked #19 on 3D Human Reconstruction on 4D-DRESS
no code implementations • CVPR 2024 • Razvan-George Pasca, Alexey Gavryushin, Muhammad Hamza, Yen-Ling Kuo, Kaichun Mo, Luc van Gool, Otmar Hilliges, Xi Wang
This task requires an understanding of the spatio-temporal context formed by past actions on objects, coined action context.
1 code implementation • CVPR 2023 • Tianjian Jiang, Xu Chen, Jie Song, Otmar Hilliges
To achieve this efficiency we propose a carefully designed and engineered system, that leverages emerging acceleration structures for neural fields, in combination with an efficient empty space-skipping strategy for dynamic scenes.
no code implementations • CVPR 2023 • Korrawe Karunratanakul, Sergey Prokudin, Otmar Hilliges, Siyu Tang
We present HARP (HAnd Reconstruction and Personalization), a personalized hand avatar creation approach that takes a short monocular RGB video of a human hand as input and reconstructs a faithful hand avatar exhibiting a high-fidelity appearance and geometry.
1 code implementation • CVPR 2023 • Yufeng Zheng, Wang Yifan, Gordon Wetzstein, Michael J. Black, Otmar Hilliges
The ability to create realistic, animatable and relightable head avatars from casual video sequences would open up wide ranging applications in communication and entertainment.
2 code implementations • CVPR 2023 • Artur Grigorev, Bernhard Thomaszewski, Michael J. Black, Otmar Hilliges
We propose a method that leverages graph neural networks, multi-level message passing, and unsupervised training to enable real-time prediction of realistic clothing dynamics.
Ranked #3 on Physical Simulations on 4D-DRESS
1 code implementation • CVPR 2023 • Alessandro Ruzzi, Xiangwei Shi, Xi Wang, Gengyan Li, Shalini De Mello, Hyung Jin Chang, Xucong Zhang, Otmar Hilliges
We propose GazeNeRF, a 3D-aware method for the task of gaze redirection.
no code implementations • CVPR 2023 • Malte Prinzler, Otmar Hilliges, Justus Thies
We present Depth-aware Image-based NEural Radiance fields (DINER).
1 code implementation • 28 Nov 2022 • Xu Chen, Tianjian Jiang, Jie Song, Max Rietmann, Andreas Geiger, Michael J. Black, Otmar Hilliges
A key challenge in making such methods applicable to articulated objects, such as the human body, is to model the deformation of 3D locations between the rest pose (a canonical space) and the deformed space.
no code implementations • 14 Nov 2022 • Mengfan Wu, Thomas Langerak, Otmar Hilliges, Juan Zarate
However, traditionally, the tracking of magnetic markers is computationally expensive due to the requirement for iterative optimization procedures.
no code implementations • 6 Sep 2022 • Xi Wang, Gen Li, Yen-Ling Kuo, Muhammed Kocabas, Emre Aksan, Otmar Hilliges
We further qualitatively evaluate the effectiveness of our method on real images and demonstrate its generalizability towards interaction types and object categories.
1 code implementation • 1 Sep 2022 • Andrea Ziani, Zicong Fan, Muhammed Kocabas, Sammy Christen, Otmar Hilliges
We introduce TempCLR, a new time-coherent contrastive learning approach for the structured regression task of 3D hand reconstruction.
no code implementations • 16 Jun 2022 • Gengyan Li, Abhimitra Meka, Franziska Müller, Marcel C. Bühler, Otmar Hilliges, Thabo Beeler
The challenge of synthesizing eyes is multifold as it requires 1) appropriate representations for the various components of the eye and the periocular region for coherent viewpoint synthesis, capable of representing diffuse, refractive and highly reflective surfaces, 2) disentangling skin and eye appearance from environmental illumination such that it may be rendered under novel lighting conditions, and 3) capturing eyeball motion and the deformation of the surrounding skin to enable re-gazing.
no code implementations • 26 May 2022 • Marco Bagatella, Sammy Christen, Otmar Hilliges
Several methods, such as behavioral priors, are able to leverage offline data in order to efficiently accelerate reinforcement learning on complex tasks.
1 code implementation • CVPR 2023 • Zicong Fan, Omid Taheri, Dimitrios Tzionas, Muhammed Kocabas, Manuel Kaufmann, Michael J. Black, Otmar Hilliges
In part this is because there exist no datasets with ground-truth 3D annotations for the study of physically consistent and synchronised motion of hands and articulated objects.
no code implementations • 15 Mar 2022 • Emre Aksan, Shugao Ma, Akin Caliskan, Stanislav Pidhorskyi, Alexander Richard, Shih-En Wei, Jason Saragih, Otmar Hilliges
To mitigate this asymmetry, we introduce a prior model that is conditioned on the runtime inputs and tie this prior space to the 3D face model via a normalizing flow in the latent space.
no code implementations • CVPR 2022 • Zijian Dong, Chen Guo, Jie Song, Xu Chen, Andreas Geiger, Otmar Hilliges
We present a novel method to learn Personalized Implicit Neural Avatars (PINA) from a short RGB-D sequence.
no code implementations • CVPR 2022 • Xu Chen, Tianjian Jiang, Jie Song, Jinlong Yang, Michael J. Black, Andreas Geiger, Otmar Hilliges
Furthermore, we show that our method can be used on the task of fitting human models to raw scans, outperforming the previous state-of-the-art.
1 code implementation • 19 Dec 2021 • Yan Wu, Jiahao Wang, Yan Zhang, Siwei Zhang, Otmar Hilliges, Fisher Yu, Siyu Tang
Given an initial pose and the generated whole-body grasping pose as the start and end of the motion respectively, we design a novel contact-aware generative motion infilling module to generate a diverse set of grasp-oriented motions.
1 code implementation • CVPR 2022 • Yufeng Zheng, Victoria Fernández Abrevaya, Marcel C. Bühler, Xu Chen, Michael J. Black, Otmar Hilliges
Traditional 3D morphable face models (3DMMs) provide fine-grained control over expression but cannot easily capture geometric and appearance details.
1 code implementation • CVPR 2022 • Sammy Christen, Muhammed Kocabas, Emre Aksan, Jemin Hwangbo, Jie Song, Otmar Hilliges
We introduce the dynamic grasp synthesis task: given an object with a known 6D pose and a grasp reference, our goal is to generate motions that move the object to a target 6D pose.
1 code implementation • 29 Nov 2021 • Chen Guo, Xu Chen, Jie Song, Otmar Hilliges
In this work, we propose a method capable of capturing the dynamic 3D human shape from a monocular video featuring challenging body poses, without any additional input.
1 code implementation • 1 Nov 2021 • Hsuan-I Ho, Xu Chen, Jie Song, Otmar Hilliges
We propose to address these issues in a motion-guided frame-upsampling framework that is capable of producing realistic human motion and appearance.
no code implementations • ICCV 2021 • Zijian Dong, Jie Song, Xu Chen, Chen Guo, Otmar Hilliges
In this paper we contribute a simple yet effective approach for estimating 3D poses of multiple people from multi-view images.
Ranked #16 on 3D Multi-Person Pose Estimation on Shelf
3D Multi-Person Pose Estimation Multi-Person Pose Estimation
1 code implementation • ICCV 2021 • Muhammed Kocabas, Chun-Hao P. Huang, Joachim Tesch, Lea Müller, Otmar Hilliges, Michael J. Black
We then train a novel network that concatenates the camera calibration to the image features and uses these together to regress 3D body shape and pose.
Ranked #1 on 3D Multi-Person Pose Estimation on AGORA
no code implementations • 23 Sep 2021 • Korrawe Karunratanakul, Adrian Spurr, Zicong Fan, Otmar Hilliges, Siyu Tang
We present Hand ArticuLated Occupancy (HALO), a novel representation of articulated hands that bridges the advantages of 3D keypoints and neural implicit surfaces and can be used in end-to-end trainable architectures.
1 code implementation • 1 Jul 2021 • Zicong Fan, Adrian Spurr, Muhammed Kocabas, Siyu Tang, Michael J. Black, Otmar Hilliges
In natural conversation and interaction, our hands often overlap or are in contact with each other.
Ranked #7 on 3D Interacting Hand Pose Estimation on InterHand2.6M
no code implementations • 10 Jun 2021 • Adrian Spurr, Pavlo Molchanov, Umar Iqbal, Jan Kautz, Otmar Hilliges
Hand pose estimation is difficult due to different environmental conditions, object- and self-occlusion as well as diversity in hand shape and appearance.
1 code implementation • ICCV 2021 • Adrian Spurr, Aneesh Dahiya, Xi Wang, Xucong Zhang, Otmar Hilliges
Encouraged by the success of contrastive learning on image classification tasks, we propose a new self-supervised method for the structured regression task of 3D hand pose estimation.
Ranked #16 on 3D Hand Pose Estimation on FreiHAND
1 code implementation • ICCV 2021 • Muhammed Kocabas, Chun-Hao P. Huang, Otmar Hilliges, Michael J. Black
Despite significant progress, we show that state of the art 3D human pose and shape estimation methods remain sensitive to partial occlusion and can produce dramatically wrong predictions although much of the body is observable.
Ranked #2 on 3D Multi-Person Pose Estimation on AGORA
3D human pose and shape estimation 3D Multi-Person Pose Estimation
1 code implementation • ICCV 2021 • Marcel C. Bühler, Abhimitra Meka, Gengyan Li, Thabo Beeler, Otmar Hilliges
In this paper, we propose VariTex - to the best of our knowledge the first method that learns a variational latent feature space of neural face textures, which allows sampling of novel identities.
1 code implementation • ICCV 2021 • Xu Chen, Yufeng Zheng, Michael J. Black, Otmar Hilliges, Andreas Geiger
However, this is problematic since the backward warp field is pose dependent and thus requires large amounts of data to learn.
Ranked #3 on 3D Human Reconstruction on 4D-DRESS
no code implementations • 22 Feb 2021 • Nikola Vulin, Sammy Christen, Stefan Stevsic, Otmar Hilliges
In this paper we address the challenge of exploration in deep reinforcement learning for robotic manipulation tasks.
no code implementations • 19 Jan 2021 • Alexis E. Block, Sammy Christen, Roger Gassert, Otmar Hilliges, Katherine J. Kuchenbecker
We followed all six tenets to create a new robotic platform, HuggieBot 2. 0, that has a soft, warm, inflated body (HuggieChest) and uses visual and haptic sensing to deliver closed-loop hugging.
Robotics
no code implementations • 5 Jan 2021 • Stefan Stevsic, Otmar Hilliges
Our main insight is that after the initial pose estimate, it is important to pay attention to distinct spatial features of the object in order to improve the estimation accuracy during alignment.
1 code implementation • ICCV 2021 • Manuel Kaufmann, Yi Zhao, Chengcheng Tang, Lingling Tao, Christopher Twigg, Jie Song, Robert Wang, Otmar Hilliges
To this end, we present a method to estimate SMPL parameters from 6-12 EM sensors.
2 code implementations • NeurIPS 2020 • Yufeng Zheng, Seonwook Park, Xucong Zhang, Shalini De Mello, Otmar Hilliges
Furthermore, we show that in the presence of limited amounts of real-world training data, our method allows for improvements in the downstream task of semi-supervised cross-dataset gaze estimation.
1 code implementation • 22 Oct 2020 • Manuel Kaufmann, Emre Aksan, Jie Song, Fabrizio Pece, Remo Ziegler, Otmar Hilliges
At the heart of our approach lies the idea to cast motion infilling as an inpainting problem and to train a convolutional de-noising autoencoder on image-like representations of motion sequences.
no code implementations • ECCV 2020 • Jie Song, Xu Chen, Otmar Hilliges
We propose a novel algorithm for the fitting of 3D human shape to images.
Ranked #11 on 3D Human Pose Estimation on EMDB
no code implementations • ECCV 2020 • Xu Chen, Zijian Dong, Jie Song, Andreas Geiger, Otmar Hilliges
Many object pose estimation algorithms rely on the analysis-by-synthesis framework which requires explicit representations of individual object instances.
1 code implementation • ECCV 2020 • Xucong Zhang, Seonwook Park, Thabo Beeler, Derek Bradley, Siyu Tang, Otmar Hilliges
We show that our dataset can significantly improve the robustness of gaze estimation methods across different head poses and gaze angles.
Ranked #1 on Gaze Estimation on ETH-XGaze (using extra training data)
1 code implementation • ECCV 2020 • Seonwook Park, Emre Aksan, Xucong Zhang, Otmar Hilliges
Estimating eye-gaze from images alone is a challenging task, in large parts due to un-observable person-specific factors.
1 code implementation • NeurIPS 2020 • Emre Aksan, Thomas Deselaers, Andrea Tagliasacchi, Otmar Hilliges
We demonstrate qualitatively and quantitatively that our proposed approach is able to model the appearance of individual strokes, as well as the compositional structure of larger diagram drawings.
1 code implementation • 18 Apr 2020 • Emre Aksan, Manuel Kaufmann, Peng Cao, Otmar Hilliges
We propose a novel Transformer-based architecture for the task of generative modelling of 3D human motion.
no code implementations • ECCV 2020 • Adrian Spurr, Umar Iqbal, Pavlo Molchanov, Otmar Hilliges, Jan Kautz
Estimating 3D hand pose from 2D images is a difficult, inverse problem due to the inherent scale and depth ambiguities.
Ranked #10 on 3D Hand Pose Estimation on DexYCB
2 code implementations • 20 Feb 2020 • Philippe Gervais, Thomas Deselaers, Emre Aksan, Otmar Hilliges
We are releasing a dataset of diagram drawings with dynamic drawing information.
no code implementations • 14 Feb 2020 • Sammy Christen, Lukas Jendele, Emre Aksan, Otmar Hilliges
We present HiDe, a novel hierarchical reinforcement learning architecture that successfully solves long horizon control tasks and generalizes to unseen test scenarios.
no code implementations • 4 Jan 2020 • Christoph Gebhardt, Antti Oulasvirta, Otmar Hilliges
The results support hierarchical RL as a plausible model of task interleaving.
Hierarchical Reinforcement Learning reinforcement-learning +2
1 code implementation • 8 Nov 2019 • Marcel Bühler, Seonwook Park, Shalini De Mello, Xucong Zhang, Otmar Hilliges
Accurately labeled real-world training data can be scarce, and hence recent works adapt, modify or generate images to boost target datasets.
1 code implementation • ICCV 2019 • Emre Aksan, Manuel Kaufmann, Otmar Hilliges
This is implemented via a hierarchy of small-sized neural networks connected analogously to the kinematic chains in the human body as well as a joint-wise decomposition in the loss function.
no code implementations • 25 Sep 2019 • Lukas Jendele, Sammy Christen, Emre Aksan, Otmar Hilliges
Hierarchical Reinforcement Learning (HRL) has held the promise to enhance the capabilities of RL agents via operation on different levels of temporal abstraction.
no code implementations • 28 Jun 2019 • Stefan Stevsic, Tobias Naegeli, Javier Alonso-Mora, Otmar Hilliges
This enables an easy to implement learning algorithm that is robust to errors of the model used in the model predictive controller.
no code implementations • 27 Jun 2019 • Sammy Christen, Stefan Stevsic, Otmar Hilliges
In this paper, we propose a method for training control policies for human-robot interactions such as handshakes or hand claps via Deep Reinforcement Learning.
1 code implementation • ICCV 2019 • Seonwook Park, Shalini De Mello, Pavlo Molchanov, Umar Iqbal, Otmar Hilliges, Jan Kautz
Inter-personal anatomical differences limit the accuracy of person-independent gaze estimation networks.
Ranked #1 on Gaze Estimation on MPII Gaze (using extra training data)
1 code implementation • ICCV 2019 • Zhe He, Adrian Spurr, Xucong Zhang, Otmar Hilliges
In this work, we present a novel method to alleviate this problem by leveraging generative adversarial training to synthesize an eye image conditioned on a target gaze direction.
1 code implementation • ICLR 2019 • Emre Aksan, Otmar Hilliges
Convolutional architectures have recently been shown to be competitive on many sequence modelling tasks when compared to the de-facto standard of recurrent neural networks (RNNs), while providing computational and modeling advantages due to inherent parallelism.
1 code implementation • 8 Jan 2019 • Xu Chen, Jie Song, Otmar Hilliges
This paper studies the task of full generative modelling of realistic images of humans, guided only by coarse sketch of the pose, while providing control over the specific instance or type of outfit worn by the user.
2 code implementations • ICCV 2019 • Xu Chen, Jie Song, Otmar Hilliges
The approach is self-supervised and only requires 2D images and associated view transforms for training.
no code implementations • ICCV 2019 • Jie Song, Bjoern Andres, Michael Black, Otmar Hilliges, Siyu Tang
The new optimization problem can be viewed as a Conditional Random Field (CRF) in which the random variables are associated with the binary edge labels of the initial graph and the hard constraints are introduced in the CRF as high-order potentials.
1 code implementation • 10 Oct 2018 • Yinghao Huang, Manuel Kaufmann, Emre Aksan, Michael J. Black, Otmar Hilliges, Gerard Pons-Moll
To learn from sufficient data, we synthesize IMU data from motion capture datasets.
1 code implementation • ECCV 2018 • Seonwook Park, Adrian Spurr, Otmar Hilliges
In this paper, we introduce a novel deep neural network architecture specifically designed for the task of gaze estimation from single eye input.
no code implementations • ECCV 2018 • Benjamin Hepp, Debadeepta Dey, Sudipta N. Sinha, Ashish Kapoor, Neel Joshi, Otmar Hilliges
We propose to learn a better utility function that predicts the usefulness of future viewpoints.
2 code implementations • 12 May 2018 • Seonwook Park, Xucong Zhang, Andreas Bulling, Otmar Hilliges
Conventional feature-based and model-based gaze estimation methods have proven to perform well in settings with controlled illumination and specialized cameras.
1 code implementation • CVPR 2018 • Adrian Spurr, Jie Song, Seonwook Park, Otmar Hilliges
Furthermore, we show that our proposed method can be used without changes on depth images and performs comparably to specialized methods.
1 code implementation • 25 Jan 2018 • Emre Aksan, Fabrizio Pece, Otmar Hilliges
Digital ink promises to combine the flexibility and aesthetics of handwriting and the ability to process, search and edit digital text.
2 code implementations • 14 Jul 2017 • Adrian Spurr, Emre Aksan, Otmar Hilliges
In this paper we propose a new semi-supervised GAN architecture (ss-InfoGAN) for image synthesis that leverages information from few labels (as little as 0. 22%, max.
no code implementations • 25 May 2017 • Benjamin Hepp, Matthias Nießner, Otmar Hilliges
We introduce a new method that efficiently computes a set of viewpoints and trajectories for high-quality 3D reconstructions in outdoor environments.
no code implementations • 10 Apr 2017 • Partha Ghosh, Jie Song, Emre Aksan, Otmar Hilliges
Furthermore, we propose new evaluation protocols to assess the quality of synthetic motion sequences even for which no ground truth data exists.
no code implementations • CVPR 2017 • Jie Song, Li-Min Wang, Luc van Gool, Otmar Hilliges
Temporal information can provide additional cues about the location of body joints and help to alleviate these issues.
Ranked #4 on Pose Estimation on UPenn Action
no code implementations • ISMAR 2011 • Richard A. Newcombe, Shahram Izadi, Otmar Hilliges, David Molyneaux, David Kim, Andrew J. Davison, Pushmeet Kohli, Jamie Shotton, Steve Hodges, Andrew Fitzgibbon
We present a system for accurate real-time mapping of complex and arbitrary indoor scenes in variable lighting conditions, using only a moving low-cost depth camera and commodity graphics hardware.