Search Results for author: Otto Seiskari

Found 3 papers, 3 papers with code

HybVIO: Pushing the Limits of Real-time Visual-inertial Odometry

1 code implementation22 Jun 2021 Otto Seiskari, Pekka Rantalankila, Juho Kannala, Jerry Ylilammi, Esa Rahtu, Arno Solin

We present HybVIO, a novel hybrid approach for combining filtering-based visual-inertial odometry (VIO) with optimization-based SLAM.

DN-Splatter: Depth and Normal Priors for Gaussian Splatting and Meshing

1 code implementation26 Mar 2024 Matias Turkulainen, Xuqian Ren, Iaroslav Melekhov, Otto Seiskari, Esa Rahtu, Juho Kannala

3D Gaussian splatting, a novel differentiable rendering technique, has achieved state-of-the-art novel view synthesis results with high rendering speeds and relatively low training times.

Depth Estimation Novel View Synthesis

Gaussian Splatting on the Move: Blur and Rolling Shutter Compensation for Natural Camera Motion

1 code implementation20 Mar 2024 Otto Seiskari, Jerry Ylilammi, Valtteri Kaatrasalo, Pekka Rantalankila, Matias Turkulainen, Juho Kannala, Esa Rahtu, Arno Solin

High-quality scene reconstruction and novel view synthesis based on Gaussian Splatting (3DGS) typically require steady, high-quality photographs, often impractical to capture with handheld cameras.

Novel View Synthesis

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