Search Results for author: Pablo García-Sánchez

Found 8 papers, 3 papers with code

Deep memetic models for combinatorial optimization problems: application to the tool switching problem

no code implementations4 Nov 2024 Jhon Edgar Amaya, Carlos Cotta, Antonio J. Fernández-Leiva, Pablo García-Sánchez

In particular, some memetic models can be regarded under this broad interpretation as a group of autonomous basic optimization algorithms that interact among them in a cooperative way in order to deal with a specific optimization problem, aiming to obtain better results than the algorithms that constitute it separately.

Combinatorial Optimization

Optimizing Hearthstone Agents using an Evolutionary Algorithm

1 code implementation25 Oct 2024 Pablo García-Sánchez, Alberto Tonda, Antonio J. Fernández-Leiva, Carlos Cotta

Digital collectible card games are not only a growing part of the video game industry, but also an interesting research area for the field of computational intelligence.

Card Games Decision Making +2

Metaheuristics "In the Large"

no code implementations19 Nov 2020 Jerry Swan, Steven Adriaensen, Alexander E. I. Brownlee, Kevin Hammond, Colin G. Johnson, Ahmed Kheiri, Faustyna Krawiec, J. J. Merelo, Leandro L. Minku, Ender Özcan, Gisele L. Pappa, Pablo García-Sánchez, Kenneth Sörensen, Stefan Voß, Markus Wagner, David R. White

We describe our vision and report on progress, showing how the adoption of common protocols for all metaheuristics can help liberate the potential of the field, easing the exploration of the design space of metaheuristics.

RedDwarfData: a simplified dataset of StarCraft matches

1 code implementation29 Dec 2017 Juan J. Merelo-Guervós, Antonio Fernández-Ares, Antonio Álvarez Caballero, Pablo García-Sánchez, Victor Rivas

The game Starcraft is one of the most interesting arenas to test new machine learning and computational intelligence techniques; however, StarCraft matches take a long time and creating a good dataset for training can be hard.

Starcraft

NodIO, a JavaScript framework for volunteer-based evolutionary algorithms : first results

no code implementations7 Jan 2016 Juan-J. Merelo, Mario García-Valdez, Pedro A. Castillo, Pablo García-Sánchez, P. de las Cuevas, Nuria Rico

We present such an application for running distributed volunteer-based evolutionary algorithm experiments, and we make a series of measurements to establish the speed of JavaScript in evolutionary algorithms that can serve as a baseline for comparison with other distributed computing experiments.

Distributed Computing Evolutionary Algorithms

There is no fast lunch: an examination of the running speed of evolutionary algorithms in several languages

1 code implementation3 Nov 2015 Juan-J. Merelo, Pablo García-Sánchez, Mario García-Valdez, Israel Blancas

It is quite usual when an evolutionary algorithm tool or library uses a language other than C, C++, Java or Matlab that a reviewer or the audience questions its usefulness based on the speed of those other languages, purportedly slower than the aforementioned ones.

Evolutionary Algorithms

Modeling browser-based distributed evolutionary computation systems

no code implementations22 Mar 2015 Juan Julián Merelo-Guervós, Pablo García-Sánchez

From the era of big science we are back to the "do it yourself", where you do not have any money to buy clusters or subscribe to grids but still have algorithms that crave many computing nodes and need them to measure scalability.

Cloud Computing Evolutionary Algorithms

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