no code implementations • 24 May 2022 • Chloe LeGendre, Lukas Lepicovsky, Paul Debevec
While the LED panels used in virtual production systems can display vibrant imagery with a wide color gamut, they produce problematic color shifts when used as lighting due to their peaky spectral output from narrow-band red, green, and blue LEDs.
1 code implementation • 3 Jun 2021 • Xiuming Zhang, Pratul P. Srinivasan, Boyang Deng, Paul Debevec, William T. Freeman, Jonathan T. Barron
This enables the rendering of novel views of the object under arbitrary environment lighting and editing of the object's material properties.
Ranked #4 on Image Relighting on Stanford-ORB
no code implementations • 6 Apr 2021 • Loc Huynh, Bipin Kishore, Paul Debevec
We estimate the lighting environment of the input video footage and use the subject's reflectance field to create synthetic images of the subject illuminated by the input lighting environment.
1 code implementation • ICCV 2021 • Peter Hedman, Pratul P. Srinivasan, Ben Mildenhall, Jonathan T. Barron, Paul Debevec
Neural volumetric representations such as Neural Radiance Fields (NeRF) have emerged as a compelling technique for learning to represent 3D scenes from images with the goal of rendering photorealistic images of the scene from unobserved viewpoints.
no code implementations • 17 Oct 2020 • Tiancheng Sun, Zexiang Xu, Xiuming Zhang, Sean Fanello, Christoph Rhemann, Paul Debevec, Yun-Ta Tsai, Jonathan T. Barron, Ravi Ramamoorthi
The light stage has been widely used in computer graphics for the past two decades, primarily to enable the relighting of human faces.
1 code implementation • 9 Aug 2020 • Xiuming Zhang, Sean Fanello, Yun-Ta Tsai, Tiancheng Sun, Tianfan Xue, Rohit Pandey, Sergio Orts-Escolano, Philip Davidson, Christoph Rhemann, Paul Debevec, Jonathan T. Barron, Ravi Ramamoorthi, William T. Freeman
In particular, we show how to fuse previously seen observations of illuminants and views to synthesize a new image of the same scene under a desired lighting condition from a chosen viewpoint.
no code implementations • 5 Aug 2020 • Chloe LeGendre, Wan-Chun Ma, Rohit Pandey, Sean Fanello, Christoph Rhemann, Jason Dourgarian, Jay Busch, Paul Debevec
We present a learning-based technique for estimating high dynamic range (HDR), omnidirectional illumination from a single low dynamic range (LDR) portrait image captured under arbitrary indoor or outdoor lighting conditions.
no code implementations • CVPR 2019 • John Flynn, Michael Broxton, Paul Debevec, Matthew DuVall, Graham Fyffe, Ryan Overbeck, Noah Snavely, Richard Tucker
We present a novel approach to view synthesis using multiplane images (MPIs).
no code implementations • 2 May 2019 • Tiancheng Sun, Jonathan T. Barron, Yun-Ta Tsai, Zexiang Xu, Xueming Yu, Graham Fyffe, Christoph Rhemann, Jay Busch, Paul Debevec, Ravi Ramamoorthi
Lighting plays a central role in conveying the essence and depth of the subject in a portrait photograph.
no code implementations • CVPR 2019 • Chloe LeGendre, Wan-Chun Ma, Graham Fyffe, John Flynn, Laurent Charbonnel, Jay Busch, Paul Debevec
We present a learning-based method to infer plausible high dynamic range (HDR), omnidirectional illumination given an unconstrained, low dynamic range (LDR) image from a mobile phone camera with a limited field of view (FOV).
no code implementations • CVPR 2018 • Loc Huynh, Weikai Chen, Shunsuke Saito, Jun Xing, Koki Nagano, Andrew Jones, Paul Debevec, Hao Li
We present a learning-based approach for synthesizing facial geometry at medium and fine scales from diffusely-lit facial texture maps.