no code implementations • 24 Dec 2020 • Xiangjun Wang, Junxiao Song, Penghui Qi, Peng Peng, Zhenkun Tang, Wei zhang, Weimin Li, Xiongjun Pi, Jujie He, Chao GAO, Haitao Long, Quan Yuan
In this paper, we will share the key insights and optimizations on efficient imitation learning and reinforcement learning for StarCraft II full game.
1 code implementation • 7 Feb 2019 • Łukasz Kidziński, Carmichael Ong, Sharada Prasanna Mohanty, Jennifer Hicks, Sean F. Carroll, Bo Zhou, Hongsheng Zeng, Fan Wang, Rongzhong Lian, Hao Tian, Wojciech Jaśkowski, Garrett Andersen, Odd Rune Lykkebø, Nihat Engin Toklu, Pranav Shyam, Rupesh Kumar Srivastava, Sergey Kolesnikov, Oleksii Hrinchuk, Anton Pechenko, Mattias Ljungström, Zhen Wang, Xu Hu, Zehong Hu, Minghui Qiu, Jun Huang, Aleksei Shpilman, Ivan Sosin, Oleg Svidchenko, Aleksandra Malysheva, Daniel Kudenko, Lance Rane, Aditya Bhatt, Zhengfei Wang, Penghui Qi, Zeyang Yu, Peng Peng, Quan Yuan, Wenxin Li, Yunsheng Tian, Ruihan Yang, Pingchuan Ma, Shauharda Khadka, Somdeb Majumdar, Zach Dwiel, Yinyin Liu, Evren Tumer, Jeremy Watson, Marcel Salathé, Sergey Levine, Scott Delp
In the NeurIPS 2018 Artificial Intelligence for Prosthetics challenge, participants were tasked with building a controller for a musculoskeletal model with a goal of matching a given time-varying velocity vector.