Search Results for author: Pete Florence

Found 19 papers, 8 papers with code

Video Language Planning

no code implementations16 Oct 2023 Yilun Du, Mengjiao Yang, Pete Florence, Fei Xia, Ayzaan Wahid, Brian Ichter, Pierre Sermanet, Tianhe Yu, Pieter Abbeel, Joshua B. Tenenbaum, Leslie Kaelbling, Andy Zeng, Jonathan Tompson

We are interested in enabling visual planning for complex long-horizon tasks in the space of generated videos and language, leveraging recent advances in large generative models pretrained on Internet-scale data.

Large Language Models as General Pattern Machines

no code implementations10 Jul 2023 Suvir Mirchandani, Fei Xia, Pete Florence, Brian Ichter, Danny Driess, Montserrat Gonzalez Arenas, Kanishka Rao, Dorsa Sadigh, Andy Zeng

We observe that pre-trained large language models (LLMs) are capable of autoregressively completing complex token sequences -- from arbitrary ones procedurally generated by probabilistic context-free grammars (PCFG), to more rich spatial patterns found in the Abstraction and Reasoning Corpus (ARC), a general AI benchmark, prompted in the style of ASCII art.

In-Context Learning

Grounded Decoding: Guiding Text Generation with Grounded Models for Embodied Agents

no code implementations NeurIPS 2023 Wenlong Huang, Fei Xia, Dhruv Shah, Danny Driess, Andy Zeng, Yao Lu, Pete Florence, Igor Mordatch, Sergey Levine, Karol Hausman, Brian Ichter

Recent progress in large language models (LLMs) has demonstrated the ability to learn and leverage Internet-scale knowledge through pre-training with autoregressive models.

Language Modelling Text Generation

NeRF in the Palm of Your Hand: Corrective Augmentation for Robotics via Novel-View Synthesis

no code implementations CVPR 2023 Allan Zhou, Moo Jin Kim, Lirui Wang, Pete Florence, Chelsea Finn

Expert demonstrations are a rich source of supervision for training visual robotic manipulation policies, but imitation learning methods often require either a large number of demonstrations or expensive online expert supervision to learn reactive closed-loop behaviors.

Data Augmentation Imitation Learning +2

Interactive Language: Talking to Robots in Real Time

1 code implementation12 Oct 2022 Corey Lynch, Ayzaan Wahid, Jonathan Tompson, Tianli Ding, James Betker, Robert Baruch, Travis Armstrong, Pete Florence

We present a framework for building interactive, real-time, natural language-instructable robots in the real world, and we open source related assets (dataset, environment, benchmark, and policies).

Reinforcement Learning with Neural Radiance Fields

no code implementations3 Jun 2022 Danny Driess, Ingmar Schubert, Pete Florence, Yunzhu Li, Marc Toussaint

This paper demonstrates that learning state representations with supervision from Neural Radiance Fields (NeRFs) can improve the performance of RL compared to other learned representations or even low-dimensional, hand-engineered state information.

reinforcement-learning Reinforcement Learning (RL)

Visuomotor Control in Multi-Object Scenes Using Object-Aware Representations

no code implementations12 May 2022 Negin Heravi, Ayzaan Wahid, Corey Lynch, Pete Florence, Travis Armstrong, Jonathan Tompson, Pierre Sermanet, Jeannette Bohg, Debidatta Dwibedi

Our self-supervised representations are learned by observing the agent freely interacting with different parts of the environment and is queried in two different settings: (i) policy learning and (ii) object location prediction.

Object Object Localization +2

NeRF-Supervision: Learning Dense Object Descriptors from Neural Radiance Fields

no code implementations3 Mar 2022 Lin Yen-Chen, Pete Florence, Jonathan T. Barron, Tsung-Yi Lin, Alberto Rodriguez, Phillip Isola

In particular, we demonstrate that a NeRF representation of a scene can be used to train dense object descriptors.

Implicit Behavioral Cloning

4 code implementations1 Sep 2021 Pete Florence, Corey Lynch, Andy Zeng, Oscar Ramirez, Ayzaan Wahid, Laura Downs, Adrian Wong, Johnny Lee, Igor Mordatch, Jonathan Tompson

We find that across a wide range of robot policy learning scenarios, treating supervised policy learning with an implicit model generally performs better, on average, than commonly used explicit models.

D4RL

XIRL: Cross-embodiment Inverse Reinforcement Learning

1 code implementation7 Jun 2021 Kevin Zakka, Andy Zeng, Pete Florence, Jonathan Tompson, Jeannette Bohg, Debidatta Dwibedi

We investigate the visual cross-embodiment imitation setting, in which agents learn policies from videos of other agents (such as humans) demonstrating the same task, but with stark differences in their embodiments -- shape, actions, end-effector dynamics, etc.

reinforcement-learning Reinforcement Learning (RL)

INeRF: Inverting Neural Radiance Fields for Pose Estimation

1 code implementation10 Dec 2020 Lin Yen-Chen, Pete Florence, Jonathan T. Barron, Alberto Rodriguez, Phillip Isola, Tsung-Yi Lin

We then show that for complex real-world scenes from the LLFF dataset, iNeRF can improve NeRF by estimating the camera poses of novel images and using these images as additional training data for NeRF.

Object Pose Estimation

Learning to Rearrange Deformable Cables, Fabrics, and Bags with Goal-Conditioned Transporter Networks

no code implementations6 Dec 2020 Daniel Seita, Pete Florence, Jonathan Tompson, Erwin Coumans, Vikas Sindhwani, Ken Goldberg, Andy Zeng

Goals cannot be as easily specified as rigid object poses, and may involve complex relative spatial relations such as "place the item inside the bag".

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