no code implementations • 15 Apr 2024 • Yueyu Hu, Onur G. Guleryuz, Philip A. Chou, Danhang Tang, Jonathan Taylor, Rus Maxham, Yao Wang
In this paper, we propose a new approach to upgrade a 2D video codec to support stereo RGB-D video compression, by wrapping it with a neural pre- and post-processor pair.
1 code implementation • 8 Feb 2024 • Onur G. Guleryuz, Philip A. Chou, Berivan Isik, Hugues Hoppe, Danhang Tang, Ruofei Du, Jonathan Taylor, Philip Davidson, Sean Fanello
We propose sandwiching standard image and video codecs between pre- and post-processing neural networks.
no code implementations • 22 Nov 2023 • Tam Thuc Do, Philip A. Chou, Gene Cheung
We study 3D point cloud attribute compression via a volumetric approach: assuming point cloud geometry is known at both encoder and decoder, parameters $\theta$ of a continuous attribute function $f: \mathbb{R}^3 \mapsto \mathbb{R}$ are quantized to $\hat{\theta}$ and encoded, so that discrete samples $f_{\hat{\theta}}(\mathbf{x}_i)$ can be recovered at known 3D points $\mathbf{x}_i \in \mathbb{R}^3$ at the decoder.
no code implementations • 22 Nov 2023 • Tam Thuc Do, Philip A. Chou, Gene Cheung
We extend a previous study on 3D point cloud attribute compression scheme that uses a volumetric approach: given a target volumetric attribute function $f : \mathbb{R}^3 \mapsto \mathbb{R}$, we quantize and encode parameters $\theta$ that characterize $f$ at the encoder, for reconstruction $f_{\hat{\theta}}(\mathbf(x))$ at known 3D points $\mathbf(x)$ at the decoder.
no code implementations • 1 Apr 2023 • Tam Thuc Do, Philip A. Chou, Gene Cheung
We study 3D point cloud attribute compression using a volumetric approach: given a target volumetric attribute function $f : \mathbb{R}^3 \rightarrow \mathbb{R}$, we quantize and encode parameter vector $\theta$ that characterizes $f$ at the encoder, for reconstruction $f_{\hat{\theta}}(\mathbf{x})$ at known 3D points $\mathbf{x}$'s at the decoder.
no code implementations • 20 Mar 2023 • Berivan Isik, Onur G. Guleryuz, Danhang Tang, Jonathan Taylor, Philip A. Chou
We propose differentiable approximations to key video codec components and demonstrate that, in addition to providing meaningful compression improvements over the standard codec, the neural codes of the sandwich lead to significantly better rate-distortion performance in two important scenarios. When transporting high-resolution video via low-resolution HEVC, the sandwich system obtains 6. 5 dB improvements over standard HEVC.
no code implementations • 6 Mar 2022 • Eduardo Pavez, Benjamin Girault, Antonio Ortega, Philip A. Chou
Our approach is based on novel graph Fourier transforms (GFTs) given by the generalized eigenvectors of the variation operator.
1 code implementation • 17 Nov 2021 • Berivan Isik, Philip A. Chou, Sung Jin Hwang, Nick Johnston, George Toderici
We consider the attributes of a point cloud as samples of a vector-valued volumetric function at discrete positions.
no code implementations • 26 Apr 2021 • Thomas Bird, Johannes Ballé, Saurabh Singh, Philip A. Chou
We unify these steps by directly compressing an implicit representation of the scene, a function that maps spatial coordinates to a radiance vector field, which can then be queried to render arbitrary viewpoints.
no code implementations • 23 Oct 2020 • Eduardo Pavez, Benjamin Girault, Antonio Ortega, Philip A. Chou
A major limitation is that this framework can only be applied to the normalized Laplacian of bipartite graphs.
no code implementations • CVPR 2020 • Danhang Tang, Saurabh Singh, Philip A. Chou, Christian Haene, Mingsong Dou, Sean Fanello, Jonathan Taylor, Philip Davidson, Onur G. Guleryuz, yinda zhang, Shahram Izadi, Andrea Tagliasacchi, Sofien Bouaziz, Cem Keskin
We describe a novel approach for compressing truncated signed distance fields (TSDF) stored in 3D voxel grids, and their corresponding textures.
1 code implementation • 4 Mar 2020 • Eduardo Pavez, Benjamin Girault, Antonio Ortega, Philip A. Chou
Since clusters may have a different numbers of points, each block transform must incorporate the relative importance of each coefficient.
no code implementations • 19 Jun 2015 • Dorina Thanou, Philip A. Chou, Pascal Frossard
This paper addresses the problem of compression of 3D point cloud sequences that are characterized by moving 3D positions and color attributes.
no code implementations • 25 Feb 2014 • Pengfei Wan, Gene Cheung, Philip A. Chou, Dinei Florencio, Cha Zhang, Oscar C. Au
In texture-plus-depth representation of a 3D scene, depth maps from different camera viewpoints are typically lossily compressed via the classical transform coding / coefficient quantization paradigm.