Search Results for author: Philip A. Chou

Found 14 papers, 3 papers with code

One-Click Upgrade from 2D to 3D: Sandwiched RGB-D Video Compression for Stereoscopic Teleconferencing

no code implementations15 Apr 2024 Yueyu Hu, Onur G. Guleryuz, Philip A. Chou, Danhang Tang, Jonathan Taylor, Rus Maxham, Yao Wang

In this paper, we propose a new approach to upgrade a 2D video codec to support stereo RGB-D video compression, by wrapping it with a neural pre- and post-processor pair.

Video Compression

Sandwiched Compression: Repurposing Standard Codecs with Neural Network Wrappers

1 code implementation8 Feb 2024 Onur G. Guleryuz, Philip A. Chou, Berivan Isik, Hugues Hoppe, Danhang Tang, Ruofei Du, Jonathan Taylor, Philip Davidson, Sean Fanello

Through a variety of examples, we apply the sandwich architecture to sources with different numbers of channels, higher resolution, higher dynamic range, and perceptual distortion measures.

Video Compression

Learned Nonlinear Predictor for Critically Sampled 3D Point Cloud Attribute Compression

no code implementations22 Nov 2023 Tam Thuc Do, Philip A. Chou, Gene Cheung

We study 3D point cloud attribute compression via a volumetric approach: assuming point cloud geometry is known at both encoder and decoder, parameters $\theta$ of a continuous attribute function $f: \mathbb{R}^3 \mapsto \mathbb{R}$ are quantized to $\hat{\theta}$ and encoded, so that discrete samples $f_{\hat{\theta}}(\mathbf{x}_i)$ can be recovered at known 3D points $\mathbf{x}_i \in \mathbb{R}^3$ at the decoder.

Attribute

Volumetric 3D Point Cloud Attribute Compression: Learned polynomial bilateral filter for prediction

no code implementations22 Nov 2023 Tam Thuc Do, Philip A. Chou, Gene Cheung

We extend a previous study on 3D point cloud attribute compression scheme that uses a volumetric approach: given a target volumetric attribute function $f : \mathbb{R}^3 \mapsto \mathbb{R}$, we quantize and encode parameters $\theta$ that characterize $f$ at the encoder, for reconstruction $f_{\hat{\theta}}(\mathbf(x))$ at known 3D points $\mathbf(x)$ at the decoder.

Attribute

Volumetric Attribute Compression for 3D Point Clouds using Feedforward Network with Geometric Attention

no code implementations1 Apr 2023 Tam Thuc Do, Philip A. Chou, Gene Cheung

We study 3D point cloud attribute compression using a volumetric approach: given a target volumetric attribute function $f : \mathbb{R}^3 \rightarrow \mathbb{R}$, we quantize and encode parameter vector $\theta$ that characterizes $f$ at the encoder, for reconstruction $f_{\hat{\theta}}(\mathbf{x})$ at known 3D points $\mathbf{x}$'s at the decoder.

Attribute

Sandwiched Video Compression: Efficiently Extending the Reach of Standard Codecs with Neural Wrappers

no code implementations20 Mar 2023 Berivan Isik, Onur G. Guleryuz, Danhang Tang, Jonathan Taylor, Philip A. Chou

We propose differentiable approximations to key video codec components and demonstrate that, in addition to providing meaningful compression improvements over the standard codec, the neural codes of the sandwich lead to significantly better rate-distortion performance in two important scenarios. When transporting high-resolution video via low-resolution HEVC, the sandwich system obtains 6. 5 dB improvements over standard HEVC.

Motion Compensation Video Compression

Two Channel Filter Banks on Arbitrary Graphs with Positive Semi Definite Variation Operators

no code implementations6 Mar 2022 Eduardo Pavez, Benjamin Girault, Antonio Ortega, Philip A. Chou

Our approach is based on novel graph Fourier transforms (GFTs) given by the generalized eigenvectors of the variation operator.

LVAC: Learned Volumetric Attribute Compression for Point Clouds using Coordinate Based Networks

1 code implementation17 Nov 2021 Berivan Isik, Philip A. Chou, Sung Jin Hwang, Nick Johnston, George Toderici

We consider the attributes of a point cloud as samples of a vector-valued volumetric function at discrete positions.

Attribute

3D Scene Compression through Entropy Penalized Neural Representation Functions

no code implementations26 Apr 2021 Thomas Bird, Johannes Ballé, Saurabh Singh, Philip A. Chou

We unify these steps by directly compressing an implicit representation of the scene, a function that maps spatial coordinates to a radiance vector field, which can then be queried to render arbitrary viewpoints.

Region adaptive graph fourier transform for 3d point clouds

1 code implementation4 Mar 2020 Eduardo Pavez, Benjamin Girault, Antonio Ortega, Philip A. Chou

Since clusters may have a different numbers of points, each block transform must incorporate the relative importance of each coefficient.

Graph-based compression of dynamic 3D point cloud sequences

no code implementations19 Jun 2015 Dorina Thanou, Philip A. Chou, Pascal Frossard

This paper addresses the problem of compression of 3D point cloud sequences that are characterized by moving 3D positions and color attributes.

Motion Estimation

Precision Enhancement of 3D Surfaces from Multiple Compressed Depth Maps

no code implementations25 Feb 2014 Pengfei Wan, Gene Cheung, Philip A. Chou, Dinei Florencio, Cha Zhang, Oscar C. Au

In texture-plus-depth representation of a 3D scene, depth maps from different camera viewpoints are typically lossily compressed via the classical transform coding / coefficient quantization paradigm.

Quantization

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