no code implementations • 4 Dec 2023 • Lukas Schäfer, Logan Jones, Anssi Kanervisto, Yuhan Cao, Tabish Rashid, Raluca Georgescu, Dave Bignell, Siddhartha Sen, Andrea Treviño Gavito, Sam Devlin
Video games have served as useful benchmarks for the decision making community, but going beyond Atari games towards training agents in modern games has been prohibitively expensive for the vast majority of the research community.
no code implementations • 2 Mar 2023 • Stephanie Milani, Arthur Juliani, Ida Momennejad, Raluca Georgescu, Jaroslaw Rzpecki, Alison Shaw, Gavin Costello, Fei Fang, Sam Devlin, Katja Hofmann
We aim to understand how people assess human likeness in navigation produced by people and artificially intelligent (AI) agents in a video game.
1 code implementation • 25 Jan 2023 • Tim Pearce, Tabish Rashid, Anssi Kanervisto, Dave Bignell, Mingfei Sun, Raluca Georgescu, Sergio Valcarcel Macua, Shan Zheng Tan, Ida Momennejad, Katja Hofmann, Sam Devlin
This paper studies their application as observation-to-action models for imitating human behaviour in sequential environments.
1 code implementation • 20 Nov 2022 • Micah Carroll, Orr Paradise, Jessy Lin, Raluca Georgescu, Mingfei Sun, David Bignell, Stephanie Milani, Katja Hofmann, Matthew Hausknecht, Anca Dragan, Sam Devlin
Randomly masking and predicting word tokens has been a successful approach in pre-training language models for a variety of downstream tasks.
no code implementations • 1 Sep 2022 • Cong Lu, Raluca Georgescu, Johan Verwey
Modern AAA video games feature huge game levels and maps which are increasingly hard for level testers to cover exhaustively.
no code implementations • 28 Apr 2022 • Micah Carroll, Jessy Lin, Orr Paradise, Raluca Georgescu, Mingfei Sun, David Bignell, Stephanie Milani, Katja Hofmann, Matthew Hausknecht, Anca Dragan, Sam Devlin
Randomly masking and predicting word tokens has been a successful approach in pre-training language models for a variety of downstream tasks.
1 code implementation • 20 May 2021 • Sam Devlin, Raluca Georgescu, Ida Momennejad, Jaroslaw Rzepecki, Evelyn Zuniga, Gavin Costello, Guy Leroy, Ali Shaw, Katja Hofmann
A key challenge on the path to developing agents that learn complex human-like behavior is the need to quickly and accurately quantify human-likeness.