no code implementations • ICCV 2015 • Ricardo Martin-Brualla, David Gallup, Steven M. Seitz
Given an Internet photo collection of a landmark, we compute a 3D time-lapse video sequence where a virtual camera moves continuously in time and space.
no code implementations • 12 Nov 2018 • Ricardo Martin-Brualla, Rohit Pandey, Shuoran Yang, Pavel Pidlypenskyi, Jonathan Taylor, Julien Valentin, Sameh Khamis, Philip Davidson, Anastasia Tkach, Peter Lincoln, Adarsh Kowdle, Christoph Rhemann, Dan B. Goldman, Cem Keskin, Steve Seitz, Shahram Izadi, Sean Fanello
We take the novel approach to augment such real-time performance capture systems with a deep architecture that takes a rendering from an arbitrary viewpoint, and jointly performs completion, super resolution, and denoising of the imagery in real-time.
no code implementations • CVPR 2019 • Moustafa Meshry, Dan B. Goldman, Sameh Khamis, Hugues Hoppe, Rohit Pandey, Noah Snavely, Ricardo Martin-Brualla
Starting from internet photos of a tourist landmark, we apply traditional 3D reconstruction to register the photos and approximate the scene as a point cloud.
no code implementations • CVPR 2019 • Rohit Pandey, Anastasia Tkach, Shuoran Yang, Pavel Pidlypenskyi, Jonathan Taylor, Ricardo Martin-Brualla, Andrea Tagliasacchi, George Papandreou, Philip Davidson, Cem Keskin, Shahram Izadi, Sean Fanello
The key insight is to leverage previously seen "calibration" images of a given user to extrapolate what should be rendered in a novel viewpoint from the data available in the sensor.
no code implementations • 21 Aug 2019 • Xuan Luo, Yanmeng Kong, Jason Lawrence, Ricardo Martin-Brualla, Steve Seitz
This paper introduces the largest and most diverse collection of rectified stereo image pairs to the research community, KeystoneDepth, consisting of tens of thousands of stereographs of historical people, events, objects, and scenes between 1860 and 1963.
no code implementations • 25 Sep 2019 • Moustafa Meshry, Yixuan Ren, Ricardo Martin-Brualla, Larry Davis, Abhinav Shrivastava
Then we train a generator to transform an input image along with a style-code to the output domain.
no code implementations • 8 Apr 2020 • Ayush Tewari, Ohad Fried, Justus Thies, Vincent Sitzmann, Stephen Lombardi, Kalyan Sunkavalli, Ricardo Martin-Brualla, Tomas Simon, Jason Saragih, Matthias Nießner, Rohit Pandey, Sean Fanello, Gordon Wetzstein, Jun-Yan Zhu, Christian Theobalt, Maneesh Agrawala, Eli Shechtman, Dan B. Goldman, Michael Zollhöfer
Neural rendering is a new and rapidly emerging field that combines generative machine learning techniques with physical knowledge from computer graphics, e. g., by the integration of differentiable rendering into network training.
1 code implementation • CVPR 2021 • Ricardo Martin-Brualla, Noha Radwan, Mehdi S. M. Sajjadi, Jonathan T. Barron, Alexey Dosovitskiy, Daniel Duckworth
We present a learning-based method for synthesizing novel views of complex scenes using only unstructured collections of in-the-wild photographs.
no code implementations • ECCV 2020 • Ricardo Martin-Brualla, Rohit Pandey, Sofien Bouaziz, Matthew Brown, Dan B. Goldman
Accurate modeling of 3D objects exhibiting transparency, reflections and thin structures is an extremely challenging problem.
2 code implementations • ICCV 2021 • Keunhong Park, Utkarsh Sinha, Jonathan T. Barron, Sofien Bouaziz, Dan B Goldman, Steven M. Seitz, Ricardo Martin-Brualla
We present the first method capable of photorealistically reconstructing deformable scenes using photos/videos captured casually from mobile phones.
no code implementations • CVPR 2021 • Edward Zhang, Ricardo Martin-Brualla, Janne Kontkanen, Brian Curless
Removing objects from images is a challenging problem that is important for many applications, including mixed reality.
1 code implementation • 22 Dec 2020 • Xuan Luo, Xuaner Zhang, Paul Yoo, Ricardo Martin-Brualla, Jason Lawrence, Steven M. Seitz
Many historical people were only ever captured by old, faded, black and white photos, that are distorted due to the limitations of early cameras and the passage of time.
no code implementations • 17 Feb 2021 • Konstantinos Rematas, Ricardo Martin-Brualla, Vittorio Ferrari
We demonstrate in several experiments the effectiveness of our approach in both synthetic and real images.
1 code implementation • CVPR 2021 • Qianqian Wang, Zhicheng Wang, Kyle Genova, Pratul Srinivasan, Howard Zhou, Jonathan T. Barron, Ricardo Martin-Brualla, Noah Snavely, Thomas Funkhouser
Unlike neural scene representation work that optimizes per-scene functions for rendering, we learn a generic view interpolation function that generalizes to novel scenes.
4 code implementations • ICCV 2021 • Jonathan T. Barron, Ben Mildenhall, Matthew Tancik, Peter Hedman, Ricardo Martin-Brualla, Pratul P. Srinivasan
Mip-NeRF is also able to match the accuracy of a brute-force supersampled NeRF on our multiscale dataset while being 22x faster.
2 code implementations • CVPR 2022 • Dejan Azinović, Ricardo Martin-Brualla, Dan B Goldman, Matthias Nießner, Justus Thies
Obtaining high-quality 3D reconstructions of room-scale scenes is of paramount importance for upcoming applications in AR or VR.
no code implementations • 17 Apr 2021 • Christopher Xie, Keunhong Park, Ricardo Martin-Brualla, Matthew Brown
We investigate the use of Neural Radiance Fields (NeRF) to learn high quality 3D object category models from collections of input images.
2 code implementations • 24 Jun 2021 • Keunhong Park, Utkarsh Sinha, Peter Hedman, Jonathan T. Barron, Sofien Bouaziz, Dan B Goldman, Ricardo Martin-Brualla, Steven M. Seitz
A common approach to reconstruct such non-rigid scenes is through the use of a learned deformation field mapping from coordinates in each input image into a canonical template coordinate space.
1 code implementation • 10 Nov 2021 • Ayush Tewari, Justus Thies, Ben Mildenhall, Pratul Srinivasan, Edgar Tretschk, Yifan Wang, Christoph Lassner, Vincent Sitzmann, Ricardo Martin-Brualla, Stephen Lombardi, Tomas Simon, Christian Theobalt, Matthias Niessner, Jonathan T. Barron, Gordon Wetzstein, Michael Zollhoefer, Vladislav Golyanik
The reconstruction of such a scene representation from observations using differentiable rendering losses is known as inverse graphics or inverse rendering.
1 code implementation • CVPR 2022 • Ben Mildenhall, Peter Hedman, Ricardo Martin-Brualla, Pratul Srinivasan, Jonathan T. Barron
By rendering raw output images from the resulting NeRF, we can perform novel high dynamic range (HDR) view synthesis tasks.
no code implementations • 6 Oct 2022 • Daniel Watson, William Chan, Ricardo Martin-Brualla, Jonathan Ho, Andrea Tagliasacchi, Mohammad Norouzi
We demonstrate that stochastic conditioning significantly improves the 3D consistency of a naive sampler for an image-to-image diffusion model, which involves conditioning on a single fixed view.
no code implementations • 22 Mar 2023 • Arjun Karpur, Guilherme Perrotta, Ricardo Martin-Brualla, Howard Zhou, André Araujo
Finding localized correspondences across different images of the same object is crucial to understand its geometry.
no code implementations • CVPR 2023 • Mikaela Angelina Uy, Ricardo Martin-Brualla, Leonidas Guibas, Ke Li
To address this issue, we introduce SCADE, a novel technique that improves NeRF reconstruction quality on sparse, unconstrained input views for in-the-wild indoor scenes.
no code implementations • 21 Aug 2023 • Keunhong Park, Philipp Henzler, Ben Mildenhall, Jonathan T. Barron, Ricardo Martin-Brualla
We propose using a proxy problem to compute a whitening transform that eliminates the correlation between camera parameters and normalizes their effects, and we propose to use this transform as a preconditioner for the camera parameters during joint optimization.