no code implementations • 5 Apr 2024 • François Darmon, Lorenzo Porzi, Samuel Rota-Bulò, Peter Kontschieder
In this paper, we address common error sources for 3D Gaussian Splatting (3DGS) including blur, imperfect camera poses, and color inconsistencies, with the goal of improving its robustness for practical applications like reconstructions from handheld phone captures.