Search Results for author: Sebastian Bullinger

Found 7 papers, 3 papers with code

3D Surface Reconstruction From Multi-Date Satellite Images

1 code implementation4 Feb 2021 Sebastian Bullinger, Christoph Bodensteiner, Michael Arens

The reconstruction of accurate three-dimensional environment models is one of the most fundamental goals in the field of photogrammetry.

Stereo Matching Structure from Motion

A Photogrammetry-based Framework to Facilitate Image-based Modeling and Automatic Camera Tracking

2 code implementations2 Dec 2020 Sebastian Bullinger, Christoph Bodensteiner, Michael Arens

We propose a framework that extends Blender to exploit Structure from Motion (SfM) and Multi-View Stereo (MVS) techniques for image-based modeling tasks such as sculpting or camera and motion tracking.

Structure from Motion

Integration of the 3D Environment for UAV Onboard Visual Object Tracking

1 code implementation6 Aug 2020 Stéphane Vujasinović, Stefan Becker, Timo Breuer, Sebastian Bullinger, Norbert Scherer-Negenborn, Michael Arens

The 3D reconstruction of the scene is computed with an image-based Structure-from-Motion (SfM) component that enables us to leverage a state estimator in the corresponding 3D scene during tracking.

3D Reconstruction Structure from Motion +2

3D Vehicle Trajectory Reconstruction in Monocular Video Data Using Environment Structure Constraints

no code implementations ECCV 2018 Sebastian Bullinger, Christoph Bodensteiner, Michael Arens, Rainer Stiefelhagen

We apply Structure from Motion techniques to vehicle and background images to determine for each frame camera poses relative to vehicle instances and background structures.

Optical Flow Estimation Semantic Segmentation +1

3D Trajectory Reconstruction of Dynamic Objects Using Planarity Constraints

no code implementations16 Nov 2017 Sebastian Bullinger, Christoph Bodensteiner, Michael Arens, Rainer Stiefelhagen

We apply Structure from Motion techniques to object and background images to determine for each frame camera poses relative to object instances and background structures.

Optical Flow Estimation Semantic Segmentation +1

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