no code implementations • CVPR 2022 • Chuang Gan, Yi Gu, Siyuan Zhou, Jeremy Schwartz, Seth Alter, James Traer, Dan Gutfreund, Joshua B. Tenenbaum, Josh Mcdermott, Antonio Torralba
The way an object looks and sounds provide complementary reflections of its physical properties.
no code implementations • 25 Mar 2021 • Chuang Gan, Siyuan Zhou, Jeremy Schwartz, Seth Alter, Abhishek Bhandwaldar, Dan Gutfreund, Daniel L. K. Yamins, James J DiCarlo, Josh Mcdermott, Antonio Torralba, Joshua B. Tenenbaum
To complete the task, an embodied agent must plan a sequence of actions to change the state of a large number of objects in the face of realistic physical constraints.
1 code implementation • 9 Jul 2020 • Chuang Gan, Jeremy Schwartz, Seth Alter, Damian Mrowca, Martin Schrimpf, James Traer, Julian De Freitas, Jonas Kubilius, Abhishek Bhandwaldar, Nick Haber, Megumi Sano, Kuno Kim, Elias Wang, Michael Lingelbach, Aidan Curtis, Kevin Feigelis, Daniel M. Bear, Dan Gutfreund, David Cox, Antonio Torralba, James J. DiCarlo, Joshua B. Tenenbaum, Josh H. McDermott, Daniel L. K. Yamins
We introduce ThreeDWorld (TDW), a platform for interactive multi-modal physical simulation.
1 code implementation • NeurIPS 2020 • Daniel M. Bear, Chaofei Fan, Damian Mrowca, Yunzhu Li, Seth Alter, Aran Nayebi, Jeremy Schwartz, Li Fei-Fei, Jiajun Wu, Joshua B. Tenenbaum, Daniel L. K. Yamins
To overcome these limitations, we introduce the idea of Physical Scene Graphs (PSGs), which represent scenes as hierarchical graphs, with nodes in the hierarchy corresponding intuitively to object parts at different scales, and edges to physical connections between parts.