Search Results for author: Shuxing Li

Found 3 papers, 1 papers with code

TLeague: A Framework for Competitive Self-Play based Distributed Multi-Agent Reinforcement Learning

1 code implementation25 Nov 2020 Peng Sun, Jiechao Xiong, Lei Han, Xinghai Sun, Shuxing Li, Jiawei Xu, Meng Fang, Zhengyou Zhang

This poses non-trivial difficulties for researchers or engineers and prevents the application of MARL to a broader range of real-world problems.

Dota 2 Multi-agent Reinforcement Learning +4

Superior Performance with Diversified Strategic Control in FPS Games Using General Reinforcement Learning

no code implementations29 Sep 2021 Shuxing Li, Jiawei Xu, Chun Yuan, Peng Sun, Zhuobin Zheng, Zhengyou Zhang, Lei Han

We provide comprehensive analysis and experiments to elaborate the effect of each component in affecting the agent performance, and demonstrate that the proposed and adopted techniques are important to achieve superior performance in general end-to-end FPS games.

FPS Games General Reinforcement Learning +2

Bootstrapped Hindsight Experience replay with Counterintuitive Prioritization

no code implementations29 Sep 2021 Jiawei Xu, Shuxing Li, Chun Yuan, Zhengyou Zhang, Lei Han

In this paper, inspired by Bootstrapped DQN, we use multiple heads in DDPG and take advantage of the diversity and uncertainty among multiple heads to improve the data efficiency with relabeled goals.

Q-Learning

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