Search Results for author: SiQi Liu

Found 27 papers, 9 papers with code

States as Strings as Strategies: Steering Language Models with Game-Theoretic Solvers

1 code implementation24 Jan 2024 Ian Gemp, Yoram Bachrach, Marc Lanctot, Roma Patel, Vibhavari Dasagi, Luke Marris, Georgios Piliouras, SiQi Liu, Karl Tuyls

A suitable model of the players, strategies, and payoffs associated with linguistic interactions (i. e., a binding to the conventional symbolic logic of game theory) would enable existing game-theoretic algorithms to provide strategic solutions in the space of language.

Imitation Learning

From Motor Control to Team Play in Simulated Humanoid Football

1 code implementation25 May 2021 SiQi Liu, Guy Lever, Zhe Wang, Josh Merel, S. M. Ali Eslami, Daniel Hennes, Wojciech M. Czarnecki, Yuval Tassa, Shayegan Omidshafiei, Abbas Abdolmaleki, Noah Y. Siegel, Leonard Hasenclever, Luke Marris, Saran Tunyasuvunakool, H. Francis Song, Markus Wulfmeier, Paul Muller, Tuomas Haarnoja, Brendan D. Tracey, Karl Tuyls, Thore Graepel, Nicolas Heess

In a sequence of stages, players first learn to control a fully articulated body to perform realistic, human-like movements such as running and turning; they then acquire mid-level football skills such as dribbling and shooting; finally, they develop awareness of others and play as a team, bridging the gap between low-level motor control at a timescale of milliseconds, and coordinated goal-directed behaviour as a team at the timescale of tens of seconds.

Imitation Learning Multi-agent Reinforcement Learning +1

Event-based Motion Segmentation with Spatio-Temporal Graph Cuts

1 code implementation16 Dec 2020 Yi Zhou, Guillermo Gallego, Xiuyuan Lu, SiQi Liu, Shaojie Shen

We develop a method to identify independently moving objects acquired with an event-based camera, i. e., to solve the event-based motion segmentation problem.

Motion Segmentation Scene Understanding

EDIS: Entity-Driven Image Search over Multimodal Web Content

1 code implementation23 May 2023 SiQi Liu, Weixi Feng, Tsu-Jui Fu, Wenhu Chen, William Yang Wang

Making image retrieval methods practical for real-world search applications requires significant progress in dataset scales, entity comprehension, and multimodal information fusion.

Image Retrieval Retrieval

Drug-Target Interaction Prediction with Graph Attention networks

1 code implementation10 Jul 2021 Haiyang Wang, Guangyu Zhou, SiQi Liu, Jyun-Yu Jiang, Wei Wang

For better learning and interpreting the DTI topological structure and the similarity, it is desirable to have methods specifically for predicting interactions from the graph structure.

Graph Attention

Multi-stream Cell Segmentation with Low-level Cues for Multi-modality Images

1 code implementation22 Oct 2023 Wei Lou, Xinyi Yu, Chenyu Liu, Xiang Wan, Guanbin Li, SiQi Liu, Haofeng Li

Afterward, we train a separate segmentation model for each category using the images in the corresponding category.

Cell Segmentation Segmentation

Revisiting Gaussian mixture critics in off-policy reinforcement learning: a sample-based approach

1 code implementation21 Apr 2022 Bobak Shahriari, Abbas Abdolmaleki, Arunkumar Byravan, Abe Friesen, SiQi Liu, Jost Tobias Springenberg, Nicolas Heess, Matt Hoffman, Martin Riedmiller

Actor-critic algorithms that make use of distributional policy evaluation have frequently been shown to outperform their non-distributional counterparts on many challenging control tasks.

Continuous Control reinforcement-learning +1

Diffusion-based Data Augmentation for Nuclei Image Segmentation

1 code implementation22 Oct 2023 Xinyi Yu, Guanbin Li, Wei Lou, SiQi Liu, Xiang Wan, Yan Chen, Haofeng Li

Therefore, augmenting a dataset with only a few labeled images to improve the segmentation performance is of significant research and application value.

Data Augmentation Image Generation +3

Griffon: Reasoning about Job Anomalies with Unlabeled Data in Cloud-based Platforms

no code implementations23 Aug 2019 Liqun Shao, Yiwen Zhu, Abhiram Eswaran, Kristin Lieber, Janhavi Mahajan, Minsoo Thigpen, Sudhir Darbha, SiQi Liu, Subru Krishnan, Soundar Srinivasan, Carlo Curino, Konstantinos Karanasos

In contrast, in Griffin we cast the problem to a corresponding regression one that predicts the runtime of a job, and show how the relative contributions of the features used to train our interpretable model can be exploited to rank the potential causes of job slowdowns.

Time Series Analysis

Single Neuron Segmentation using Graph-based Global Reasoning with Auxiliary Skeleton Loss from 3D Optical Microscope Images

no code implementations22 Jan 2021 Heng Wang, Yang song, Chaoyi Zhang, Jianhui Yu, SiQi Liu, Hanchuan Peng, Weidong Cai

One of the critical steps in improving accurate single neuron reconstruction from three-dimensional (3D) optical microscope images is the neuronal structure segmentation.

Segmentation

On statistical inference when fixed points of belief propagation are unstable

no code implementations26 Jan 2021 SiQi Liu, Sidhanth Mohanty, Prasad Raghavendra

For instance, in a planted constraint satisfaction problem such as planted 3-SAT, the clauses are sparse observations from which the hidden assignment is to be recovered.

Community Detection Data Structures and Algorithms Probability

Partial Graph Reasoning for Neural Network Regularization

no code implementations3 Jun 2021 Tiange Xiang, Chaoyi Zhang, Yang song, SiQi Liu, Hongliang Yuan, Weidong Cai

This add-on graph regularizes the network during training and can be completely skipped during inference.

Voxel-wise Cross-Volume Representation Learning for 3D Neuron Reconstruction

no code implementations14 Aug 2021 Heng Wang, Chaoyi Zhang, Jianhui Yu, Yang song, SiQi Liu, Wojciech Chrzanowski, Weidong Cai

Recently, a series of deep learning based segmentation methods have been proposed to improve the quality of raw 3D optical image stacks by removing noises and restoring neuronal structures from low-contrast background.

Representation Learning Segmentation

Pick Your Battles: Interaction Graphs as Population-Level Objectives for Strategic Diversity

no code implementations8 Oct 2021 Marta Garnelo, Wojciech Marian Czarnecki, SiQi Liu, Dhruva Tirumala, Junhyuk Oh, Gauthier Gidel, Hado van Hasselt, David Balduzzi

Strategic diversity is often essential in games: in multi-player games, for example, evaluating a player against a diverse set of strategies will yield a more accurate estimate of its performance.

Code Smells in Machine Learning Systems

no code implementations2 Mar 2022 Jiri Gesi, SiQi Liu, Jiawei Li, Iftekhar Ahmed, Nachiappan Nagappan, David Lo, Eduardo Santana de Almeida, Pavneet Singh Kochhar, Lingfeng Bao

We found that our newly identified code smells are prevalent and impactful on the maintenance of DL systems from the developer's perspective.

BIG-bench Machine Learning

Simplex Neural Population Learning: Any-Mixture Bayes-Optimality in Symmetric Zero-sum Games

no code implementations31 May 2022 SiQi Liu, Marc Lanctot, Luke Marris, Nicolas Heess

Learning to play optimally against any mixture over a diverse set of strategies is of important practical interests in competitive games.

DynaConF: Dynamic Forecasting of Non-Stationary Time Series

1 code implementation17 Sep 2022 SiQi Liu, Andreas Lehrmann

Deep learning has shown impressive results in a variety of time series forecasting tasks, where modeling the conditional distribution of the future given the past is the essence.

Time Series Time Series Forecasting

Developing, Evaluating and Scaling Learning Agents in Multi-Agent Environments

no code implementations22 Sep 2022 Ian Gemp, Thomas Anthony, Yoram Bachrach, Avishkar Bhoopchand, Kalesha Bullard, Jerome Connor, Vibhavari Dasagi, Bart De Vylder, Edgar Duenez-Guzman, Romuald Elie, Richard Everett, Daniel Hennes, Edward Hughes, Mina Khan, Marc Lanctot, Kate Larson, Guy Lever, SiQi Liu, Luke Marris, Kevin R. McKee, Paul Muller, Julien Perolat, Florian Strub, Andrea Tacchetti, Eugene Tarassov, Zhe Wang, Karl Tuyls

The Game Theory & Multi-Agent team at DeepMind studies several aspects of multi-agent learning ranging from computing approximations to fundamental concepts in game theory to simulating social dilemmas in rich spatial environments and training 3-d humanoids in difficult team coordination tasks.

reinforcement-learning Reinforcement Learning (RL)

Beyond Object Recognition: A New Benchmark towards Object Concept Learning

no code implementations ICCV 2023 Yong-Lu Li, Yue Xu, Xinyu Xu, Xiaohan Mao, Yuan YAO, SiQi Liu, Cewu Lu

To support OCL, we build a densely annotated knowledge base including extensive labels for three levels of object concept (category, attribute, affordance), and the causal relations of three levels.

Attribute Object +1

Primitive-based 3D Human-Object Interaction Modelling and Programming

no code implementations17 Dec 2023 SiQi Liu, Yong-Lu Li, Zhou Fang, Xinpeng Liu, Yang You, Cewu Lu

To explore an effective embedding of HAOI for the machine, we build a new benchmark on 3D HAOI consisting of primitives together with their images and propose a task requiring machines to recover 3D HAOI using primitives from images.

3D Reconstruction Human-Object Interaction Detection +2

Evaluating and Personalizing User-Perceived Quality of Text-to-Speech Voices for Delivering Mindfulness Meditation with Different Physical Embodiments

no code implementations7 Jan 2024 Zhonghao Shi, Han Chen, Anna-Maria Velentza, SiQi Liu, Nathaniel Dennler, Allison O'Connell, Maja Matarić

Building on findings from Phase 1, in Phase 2, an in-person within-subject study (N=94), we used a novel framework we developed for personalizing TTS voices based on user preferences, and evaluated user-perceived quality compared to best-rated non-personalized voices from Phase 1.

Neural Population Learning beyond Symmetric Zero-sum Games

no code implementations10 Jan 2024 SiQi Liu, Luke Marris, Marc Lanctot, Georgios Piliouras, Joel Z. Leibo, Nicolas Heess

We then introduce NeuPL-JPSRO, a neural population learning algorithm that benefits from transfer learning of skills and converges to a Coarse Correlated Equilibrium (CCE) of the game.

Transfer Learning

Build Your Own Robot Friend: An Open-Source Learning Module for Accessible and Engaging AI Education

no code implementations6 Jan 2024 Zhonghao Shi, Allison O'Connell, Zongjian Li, SiQi Liu, Jennifer Ayissi, Guy Hoffman, Mohammad Soleymani, Maja J. Matarić

We hope that this work will contribute toward accessible and engaging AI education in human-AI interaction for college and high school students.

Ethics

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