no code implementations • 31 Oct 2024 • Nabil Omi, Hosein Hasanbeig, Hiteshi Sharma, Sriram K. Rajamani, Siddhartha Sen
Our framework is inspired by how parents safeguard their children across a progression of increasingly riskier tasks, imparting a sense of safety that is carried over from task to task.
1 code implementation • 30 Sep 2024 • Zhenwei Tang, Difan Jiao, Reid McIlroy-Young, Jon Kleinberg, Siddhartha Sen, Ashton Anderson
Previous work in modeling human decision-making in chess uses completely independent models to capture human style at different skill levels, meaning they lack coherence in their ability to adapt to the full spectrum of human improvement and are ultimately limited in their effectiveness as AI partners and teaching tools.
1 code implementation • 8 May 2024 • Karim Hamade, Reid McIlroy-Young, Siddhartha Sen, Jon Kleinberg, Ashton Anderson
Traditional chess engines designed to output near-optimal moves prove to be inadequate partners when paired with engines of various lower skill levels in this domain, as they are not designed to consider the presence of other agents.
no code implementations • 4 Dec 2023 • Lukas Schäfer, Logan Jones, Anssi Kanervisto, Yuhan Cao, Tabish Rashid, Raluca Georgescu, Dave Bignell, Siddhartha Sen, Andrea Treviño Gavito, Sam Devlin
Video games have served as useful benchmarks for the decision making community, but going beyond Atari games towards training agents in modern games has been prohibitively expensive for the vast majority of the research community.
1 code implementation • 27 Jan 2023 • A. Feder Cooper, Katherine Lee, Madiha Zahrah Choksi, Solon Barocas, Christopher De Sa, James Grimmelmann, Jon Kleinberg, Siddhartha Sen, Baobao Zhang
Variance in predictions across different trained models is a significant, under-explored source of error in fair binary classification.
1 code implementation • NeurIPS 2021 • Reid McIlroy-Young, Russell Wang, Siddhartha Sen, Jon Kleinberg, Ashton Anderson
We present a transformer-based approach to behavioral stylometry in the context of chess, where one attempts to identify the player who played a set of games.
no code implementations • 19 Jul 2022 • Reid McIlroy-Young, Jon Kleinberg, Siddhartha Sen, Solon Barocas, Ashton Anderson
An emerging theme in artificial intelligence research is the creation of models to simulate the decisions and behavior of specific people, in domains including game-playing, text generation, and artistic expression.
1 code implementation • 20 Jun 2022 • JinKun Lin, Anqi Zhang, Mathias Lecuyer, Jinyang Li, Aurojit Panda, Siddhartha Sen
Our algorithm estimates the AME, a quantity that measures the expected (average) marginal effect of adding a data point to a subset of the training data, sampled from a given distribution.
no code implementations • 28 Oct 2021 • Mathias Lécuyer, Sang Hoon Kim, Mihir Nanavati, Junchen Jiang, Siddhartha Sen, Amit Sharma, Aleksandrs Slivkins
We develop a methodology, called Sayer, that leverages implicit feedback to evaluate and train new system policies.
1 code implementation • 23 Aug 2020 • Reid McIlroy-Young, Russell Wang, Siddhartha Sen, Jon Kleinberg, Ashton Anderson
AI systems that can capture human-like behavior are becoming increasingly useful in situations where humans may want to learn from these systems, collaborate with them, or engage with them as partners for an extended duration.
1 code implementation • 2 Jun 2020 • Reid McIlroy-Young, Siddhartha Sen, Jon Kleinberg, Ashton Anderson
We develop and introduce Maia, a customized version of Alpha-Zero trained on human chess games, that predicts human moves at a much higher accuracy than existing engines, and can achieve maximum accuracy when predicting decisions made by players at a specific skill level in a tuneable way.
no code implementations • 29 Mar 2019 • Alexander Ratner, Dan Alistarh, Gustavo Alonso, David G. Andersen, Peter Bailis, Sarah Bird, Nicholas Carlini, Bryan Catanzaro, Jennifer Chayes, Eric Chung, Bill Dally, Jeff Dean, Inderjit S. Dhillon, Alexandros Dimakis, Pradeep Dubey, Charles Elkan, Grigori Fursin, Gregory R. Ganger, Lise Getoor, Phillip B. Gibbons, Garth A. Gibson, Joseph E. Gonzalez, Justin Gottschlich, Song Han, Kim Hazelwood, Furong Huang, Martin Jaggi, Kevin Jamieson, Michael. I. Jordan, Gauri Joshi, Rania Khalaf, Jason Knight, Jakub Konečný, Tim Kraska, Arun Kumar, Anastasios Kyrillidis, Aparna Lakshmiratan, Jing Li, Samuel Madden, H. Brendan McMahan, Erik Meijer, Ioannis Mitliagkas, Rajat Monga, Derek Murray, Kunle Olukotun, Dimitris Papailiopoulos, Gennady Pekhimenko, Theodoros Rekatsinas, Afshin Rostamizadeh, Christopher Ré, Christopher De Sa, Hanie Sedghi, Siddhartha Sen, Virginia Smith, Alex Smola, Dawn Song, Evan Sparks, Ion Stoica, Vivienne Sze, Madeleine Udell, Joaquin Vanschoren, Shivaram Venkataraman, Rashmi Vinayak, Markus Weimer, Andrew Gordon Wilson, Eric Xing, Matei Zaharia, Ce Zhang, Ameet Talwalkar
Machine learning (ML) techniques are enjoying rapidly increasing adoption.
no code implementations • 31 Dec 2018 • Matvey Arye, Siddhartha Sen, Michael J. Freedman
We show that the root cause of the problem lies in the data plane, and that even a perfect control plane (ABR) algorithm is not enough to guarantee video flows their fair share of network bandwidth.
Networking and Internet Architecture
no code implementations • 13 Jun 2016 • Alekh Agarwal, Sarah Bird, Markus Cozowicz, Luong Hoang, John Langford, Stephen Lee, Jiaji Li, Dan Melamed, Gal Oshri, Oswaldo Ribas, Siddhartha Sen, Alex Slivkins
The Decision Service enables all aspects of contextual bandit learning using four system abstractions which connect together in a loop: explore (the decision space), log, learn, and deploy.