no code implementations • 24 May 2024 • Jorge Condor, Sebastien Speierer, Lukas Bode, Aljaz Bozic, Simon Green, Piotr Didyk, Adrian Jarabo
We demonstrate our method as a compact and efficient alternative to other forms of volume modeling for forward and inverse rendering of scattering media.
no code implementations • 26 Mar 2024 • Qiao Gu, Zhaoyang Lv, Duncan Frost, Simon Green, Julian Straub, Chris Sweeney
In this paper we present EgoLifter, a novel system that can automatically segment scenes captured from egocentric sensors into a complete decomposition of individual 3D objects.
no code implementations • 24 Aug 2023 • Jakob Engel, Kiran Somasundaram, Michael Goesele, Albert Sun, Alexander Gamino, Andrew Turner, Arjang Talattof, Arnie Yuan, Bilal Souti, Brighid Meredith, Cheng Peng, Chris Sweeney, Cole Wilson, Dan Barnes, Daniel DeTone, David Caruso, Derek Valleroy, Dinesh Ginjupalli, Duncan Frost, Edward Miller, Elias Mueggler, Evgeniy Oleinik, Fan Zhang, Guruprasad Somasundaram, Gustavo Solaira, Harry Lanaras, Henry Howard-Jenkins, Huixuan Tang, Hyo Jin Kim, Jaime Rivera, Ji Luo, Jing Dong, Julian Straub, Kevin Bailey, Kevin Eckenhoff, Lingni Ma, Luis Pesqueira, Mark Schwesinger, Maurizio Monge, Nan Yang, Nick Charron, Nikhil Raina, Omkar Parkhi, Peter Borschowa, Pierre Moulon, Prince Gupta, Raul Mur-Artal, Robbie Pennington, Sachin Kulkarni, Sagar Miglani, Santosh Gondi, Saransh Solanki, Sean Diener, Shangyi Cheng, Simon Green, Steve Saarinen, Suvam Patra, Tassos Mourikis, Thomas Whelan, Tripti Singh, Vasileios Balntas, Vijay Baiyya, Wilson Dreewes, Xiaqing Pan, Yang Lou, Yipu Zhao, Yusuf Mansour, Yuyang Zou, Zhaoyang Lv, Zijian Wang, Mingfei Yan, Carl Ren, Renzo De Nardi, Richard Newcombe
Egocentric, multi-modal data as available on future augmented reality (AR) devices provides unique challenges and opportunities for machine perception.
3 code implementations • 5 Jun 2022 • Jingyun Liang, Yuchen Fan, Xiaoyu Xiang, Rakesh Ranjan, Eddy Ilg, Simon Green, JieZhang Cao, Kai Zhang, Radu Timofte, Luc van Gool
Specifically, RVRT divides the video into multiple clips and uses the previously inferred clip feature to estimate the subsequent clip feature.
1 code implementation • CVPR 2022 • Tianye Li, Mira Slavcheva, Michael Zollhoefer, Simon Green, Christoph Lassner, Changil Kim, Tanner Schmidt, Steven Lovegrove, Michael Goesele, Richard Newcombe, Zhaoyang Lv
We propose a novel approach for 3D video synthesis that is able to represent multi-view video recordings of a dynamic real-world scene in a compact, yet expressive representation that enables high-quality view synthesis and motion interpolation.
2 code implementations • 13 Jun 2019 • Julian Straub, Thomas Whelan, Lingni Ma, Yufan Chen, Erik Wijmans, Simon Green, Jakob J. Engel, Raul Mur-Artal, Carl Ren, Shobhit Verma, Anton Clarkson, Mingfei Yan, Brian Budge, Yajie Yan, Xiaqing Pan, June Yon, Yuyang Zou, Kimberly Leon, Nigel Carter, Jesus Briales, Tyler Gillingham, Elias Mueggler, Luis Pesqueira, Manolis Savva, Dhruv Batra, Hauke M. Strasdat, Renzo De Nardi, Michael Goesele, Steven Lovegrove, Richard Newcombe
We introduce Replica, a dataset of 18 highly photo-realistic 3D indoor scene reconstructions at room and building scale.
1 code implementation • 24 Jan 2018 • Joel Z. Leibo, Cyprien de Masson d'Autume, Daniel Zoran, David Amos, Charles Beattie, Keith Anderson, Antonio García Castañeda, Manuel Sanchez, Simon Green, Audrunas Gruslys, Shane Legg, Demis Hassabis, Matthew M. Botvinick
Psychlab is a simulated psychology laboratory inside the first-person 3D game world of DeepMind Lab (Beattie et al. 2016).
1 code implementation • 20 Jun 2017 • Karl Moritz Hermann, Felix Hill, Simon Green, Fumin Wang, Ryan Faulkner, Hubert Soyer, David Szepesvari, Wojciech Marian Czarnecki, Max Jaderberg, Denis Teplyashin, Marcus Wainwright, Chris Apps, Demis Hassabis, Phil Blunsom
Trained via a combination of reinforcement and unsupervised learning, and beginning with minimal prior knowledge, the agent learns to relate linguistic symbols to emergent perceptual representations of its physical surroundings and to pertinent sequences of actions.
5 code implementations • 12 Dec 2016 • Charles Beattie, Joel Z. Leibo, Denis Teplyashin, Tom Ward, Marcus Wainwright, Heinrich Küttler, Andrew Lefrancq, Simon Green, Víctor Valdés, Amir Sadik, Julian Schrittwieser, Keith Anderson, Sarah York, Max Cant, Adam Cain, Adrian Bolton, Stephen Gaffney, Helen King, Demis Hassabis, Shane Legg, Stig Petersen
DeepMind Lab is a first-person 3D game platform designed for research and development of general artificial intelligence and machine learning systems.