no code implementations • 14 Jan 2025 • Lin Liu, Yutong Wang, Jiahao Chen, Jianfang Li, Tangli Xue, Longlong Li, Jianqiang Ren, Liefeng Bo
This report introduces Make-A-Character 2, an advanced system for generating high-quality 3D characters from single portrait photographs, ideal for game development and digital human applications.
no code implementations • 24 Dec 2023 • Jianqiang Ren, Chao He, Lin Liu, Jiahao Chen, Yutong Wang, Yafei Song, Jianfang Li, Tangli Xue, Siqi Hu, Tao Chen, Kunkun Zheng, Jianjing Xiang, Liefeng Bo
There is a growing demand for customized and expressive 3D characters with the emergence of AI agents and Metaverse, but creating 3D characters using traditional computer graphics tools is a complex and time-consuming task.
no code implementations • 15 Jan 2023 • Linchao Bao, Haoxian Zhang, Yue Qian, Tangli Xue, Changhai Chen, Xuefei Zhe, Di Kang
We show that the predicted viseme curves can be applied to different viseme-rigged characters to yield various personalized animations with realistic and natural facial motions.