no code implementations • 19 Jul 2023 • Xiaohong Liu, Xiongkuo Min, Wei Sun, Yulun Zhang, Kai Zhang, Radu Timofte, Guangtao Zhai, Yixuan Gao, Yuqin Cao, Tengchuan Kou, Yunlong Dong, Ziheng Jia, Yilin Li, Wei Wu, Shuming Hu, Sibin Deng, Pengxiang Xiao, Ying Chen, Kai Li, Kai Zhao, Kun Yuan, Ming Sun, Heng Cong, Hao Wang, Lingzhi Fu, Yusheng Zhang, Rongyu Zhang, Hang Shi, Qihang Xu, Longan Xiao, Zhiliang Ma, Mirko Agarla, Luigi Celona, Claudio Rota, Raimondo Schettini, Zhiwei Huang, Yanan Li, Xiaotao Wang, Lei Lei, Hongye Liu, Wei Hong, Ironhead Chuang, Allen Lin, Drake Guan, Iris Chen, Kae Lou, Willy Huang, Yachun Tasi, Yvonne Kao, Haotian Fan, Fangyuan Kong, Shiqi Zhou, Hao liu, Yu Lai, Shanshan Chen, Wenqi Wang, HaoNing Wu, Chaofeng Chen, Chunzheng Zhu, Zekun Guo, Shiling Zhao, Haibing Yin, Hongkui Wang, Hanene Brachemi Meftah, Sid Ahmed Fezza, Wassim Hamidouche, Olivier Déforges, Tengfei Shi, Azadeh Mansouri, Hossein Motamednia, Amir Hossein Bakhtiari, Ahmad Mahmoudi Aznaveh
61 participating teams submitted their prediction results during the development phase, with a total of 3168 submissions.
1 code implementation • 25 Oct 2022 • Zhenyu Wu, Lin Wang, Wei Wang, Tengfei Shi, Chenglizhao Chen, Aimin Hao, Shuo Li
In this paper, we propose a novel yet effective method for SOD, coined SODGAN, which can generate infinite high-quality image-mask pairs requiring only a few labeled data, and these synthesized pairs can replace the human-labeled DUTS-TR to train any off-the-shelf SOD model.
1 code implementation • 27 Nov 2020 • Lei Han, Jiechao Xiong, Peng Sun, Xinghai Sun, Meng Fang, Qingwei Guo, Qiaobo Chen, Tengfei Shi, Hongsheng Yu, Xipeng Wu, Zhengyou Zhang
We show that with orders of less computation scale, a faithful reimplementation of AlphaStar's methods can not succeed and the proposed techniques are necessary to ensure TStarBot-X's competitive performance.
no code implementations • NeurIPS 2020 • Deheng Ye, Guibin Chen, Wen Zhang, Sheng Chen, Bo Yuan, Bo Liu, Jia Chen, Zhao Liu, Fuhao Qiu, Hongsheng Yu, Yinyuting Yin, Bei Shi, Liang Wang, Tengfei Shi, Qiang Fu, Wei Yang, Lanxiao Huang, Wei Liu
However, existing work falls short in handling the raw game complexity caused by the explosion of agent combinations, i. e., lineups, when expanding the hero pool in case that OpenAI's Dota AI limits the play to a pool of only 17 heroes.
no code implementations • 25 Nov 2020 • Deheng Ye, Guibin Chen, Peilin Zhao, Fuhao Qiu, Bo Yuan, Wen Zhang, Sheng Chen, Mingfei Sun, Xiaoqian Li, Siqin Li, Jing Liang, Zhenjie Lian, Bei Shi, Liang Wang, Tengfei Shi, Qiang Fu, Wei Yang, Lanxiao Huang
Unlike prior attempts, we integrate the macro-strategy and the micromanagement of MOBA-game-playing into neural networks in a supervised and end-to-end manner.
no code implementations • 20 Dec 2019 • Deheng Ye, Zhao Liu, Mingfei Sun, Bei Shi, Peilin Zhao, Hao Wu, Hongsheng Yu, Shaojie Yang, Xipeng Wu, Qingwei Guo, Qiaobo Chen, Yinyuting Yin, Hao Zhang, Tengfei Shi, Liang Wang, Qiang Fu, Wei Yang, Lanxiao Huang
We study the reinforcement learning problem of complex action control in the Multi-player Online Battle Arena (MOBA) 1v1 games.