Search Results for author: Thabo Beeler

Found 20 papers, 5 papers with code

PhysAvatar: Learning the Physics of Dressed 3D Avatars from Visual Observations

no code implementations5 Apr 2024 Yang Zheng, Qingqing Zhao, Guandao Yang, Wang Yifan, Donglai Xiang, Florian Dubost, Dmitry Lagun, Thabo Beeler, Federico Tombari, Leonidas Guibas, Gordon Wetzstein

This marks a significant advancement towards modeling photorealistic digital humans using physically based inverse rendering with physics in the loop.

Inverse Rendering

MagicMirror: Fast and High-Quality Avatar Generation with a Constrained Search Space

no code implementations1 Apr 2024 Armand Comas-Massagué, Di Qiu, Menglei Chai, Marcel Bühler, Amit Raj, Ruiqi Gao, Qiangeng Xu, Mark Matthews, Paulo Gotardo, Octavia Camps, Sergio Orts-Escolano, Thabo Beeler

We introduce a novel framework for 3D human avatar generation and personalization, leveraging text prompts to enhance user engagement and customization.

MACS: Mass Conditioned 3D Hand and Object Motion Synthesis

no code implementations22 Dec 2023 Soshi Shimada, Franziska Mueller, Jan Bednarik, Bardia Doosti, Bernd Bickel, Danhang Tang, Vladislav Golyanik, Jonathan Taylor, Christian Theobalt, Thabo Beeler

To improve the naturalness of the synthesized 3D hand object motions, this work proposes MACS the first MAss Conditioned 3D hand and object motion Synthesis approach.

Motion Synthesis Object

Optimizing Diffusion Noise Can Serve As Universal Motion Priors

no code implementations19 Dec 2023 Korrawe Karunratanakul, Konpat Preechakul, Emre Aksan, Thabo Beeler, Supasorn Suwajanakorn, Siyu Tang

We propose Diffusion Noise Optimization (DNO), a new method that effectively leverages existing motion diffusion models as motion priors for a wide range of motion-related tasks.

Denoising

Egocentric Whole-Body Motion Capture with FisheyeViT and Diffusion-Based Motion Refinement

no code implementations28 Nov 2023 Jian Wang, Zhe Cao, Diogo Luvizon, Lingjie Liu, Kripasindhu Sarkar, Danhang Tang, Thabo Beeler, Christian Theobalt

In this work, we explore egocentric whole-body motion capture using a single fisheye camera, which simultaneously estimates human body and hand motion.

 Ranked #1 on Egocentric Pose Estimation on GlobalEgoMocap Test Dataset (using extra training data)

Egocentric Pose Estimation Hand Detection +2

Synthesizing Diverse Human Motions in 3D Indoor Scenes

no code implementations ICCV 2023 Kaifeng Zhao, Yan Zhang, Shaofei Wang, Thabo Beeler, Siyu Tang

We present a novel method for populating 3D indoor scenes with virtual humans that can navigate in the environment and interact with objects in a realistic manner.

Collision Avoidance Human-Object Interaction Detection +1

Compositional Human-Scene Interaction Synthesis with Semantic Control

1 code implementation26 Jul 2022 Kaifeng Zhao, Shaofei Wang, Yan Zhang, Thabo Beeler, Siyu Tang

Furthermore, inspired by the compositional nature of interactions that humans can simultaneously interact with multiple objects, we define interaction semantics as the composition of varying numbers of atomic action-object pairs.

Instance Segmentation Semantic Segmentation

EyeNeRF: A Hybrid Representation for Photorealistic Synthesis, Animation and Relighting of Human Eyes

no code implementations16 Jun 2022 Gengyan Li, Abhimitra Meka, Franziska Müller, Marcel C. Bühler, Otmar Hilliges, Thabo Beeler

The challenge of synthesizing eyes is multifold as it requires 1) appropriate representations for the various components of the eye and the periocular region for coherent viewpoint synthesis, capable of representing diffuse, refractive and highly reflective surfaces, 2) disentangling skin and eye appearance from environmental illumination such that it may be rendered under novel lighting conditions, and 3) capturing eyeball motion and the deformation of the surrounding skin to enable re-gazing.

VariTex: Variational Neural Face Textures

1 code implementation ICCV 2021 Marcel C. Bühler, Abhimitra Meka, Gengyan Li, Thabo Beeler, Otmar Hilliges

In this paper, we propose VariTex - to the best of our knowledge the first method that learns a variational latent feature space of neural face textures, which allows sampling of novel identities.

Face Model

Deep Physics-aware Inference of Cloth Deformation for Monocular Human Performance Capture

no code implementations25 Nov 2020 Yue Li, Marc Habermann, Bernhard Thomaszewski, Stelian Coros, Thabo Beeler, Christian Theobalt

Recent monocular human performance capture approaches have shown compelling dense tracking results of the full body from a single RGB camera.

ETH-XGaze: A Large Scale Dataset for Gaze Estimation under Extreme Head Pose and Gaze Variation

1 code implementation ECCV 2020 Xucong Zhang, Seonwook Park, Thabo Beeler, Derek Bradley, Siyu Tang, Otmar Hilliges

We show that our dataset can significantly improve the robustness of gaze estimation methods across different head poses and gaze angles.

 Ranked #1 on Gaze Estimation on ETH-XGaze (using extra training data)

Gaze Estimation

Neural Style-Preserving Visual Dubbing

no code implementations5 Sep 2019 Hyeongwoo Kim, Mohamed Elgharib, Michael Zollhöfer, Hans-Peter Seidel, Thabo Beeler, Christian Richardt, Christian Theobalt

We present a style-preserving visual dubbing approach from single video inputs, which maintains the signature style of target actors when modifying facial expressions, including mouth motions, to match foreign languages.

Generative Adversarial Network

A Practical Method for Fully Automatic Intrinsic Camera Calibration Using Directionally Encoded Light

no code implementations CVPR 2017 Mahdi Abbaspour Tehrani, Thabo Beeler, Anselm Grundhofer

Calibrating the intrinsic properties of a camera is one of the fundamental tasks required for a variety of computer vision and image processing tasks.

3D Reconstruction Camera Calibration

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