Search Results for author: Thomas J. Cashman

Found 7 papers, 2 papers with code

An Efficient Background Term for 3D Reconstruction and Tracking With Smooth Surface Models

no code implementations CVPR 2017 Mariano Jaimez, Thomas J. Cashman, Andrew Fitzgibbon, Javier Gonzalez-Jimenez, Daniel Cremers

We present a novel strategy to shrink and constrain a 3D model, represented as a smooth spline-like surface, within the visual hull of an object observed from one or multiple views.

3D Reconstruction Object +2

The Phong Surface: Efficient 3D Model Fitting using Lifted Optimization

no code implementations ECCV 2020 Jingjing Shen, Thomas J. Cashman, Qi Ye, Tim Hutton, Toby Sharp, Federica Bogo, Andrew William Fitzgibbon, Jamie Shotton

Realtime perceptual and interaction capabilities in mixed reality require a range of 3D tracking problems to be solved at low latency on resource-constrained hardware such as head-mounted devices.

Mixed Reality

A high fidelity synthetic face framework for computer vision

no code implementations16 Jul 2020 Tadas Baltrusaitis, Erroll Wood, Virginia Estellers, Charlie Hewitt, Sebastian Dziadzio, Marek Kowalski, Matthew Johnson, Thomas J. Cashman, Jamie Shotton

Analysis of faces is one of the core applications of computer vision, with tasks ranging from landmark alignment, head pose estimation, expression recognition, and face recognition among others.

Face Model Face Recognition +2

HoloLens 2 Research Mode as a Tool for Computer Vision Research

1 code implementation25 Aug 2020 Dorin Ungureanu, Federica Bogo, Silvano Galliani, Pooja Sama, Xin Duan, Casey Meekhof, Jan Stühmer, Thomas J. Cashman, Bugra Tekin, Johannes L. Schönberger, Pawel Olszta, Marc Pollefeys

Mixed reality headsets, such as the Microsoft HoloLens 2, are powerful sensing devices with integrated compute capabilities, which makes it an ideal platform for computer vision research.

Mixed Reality

FLAG: Flow-based 3D Avatar Generation from Sparse Observations

no code implementations CVPR 2022 Sadegh Aliakbarian, Pashmina Cameron, Federica Bogo, Andrew Fitzgibbon, Thomas J. Cashman

To represent people in mixed reality applications for collaboration and communication, we need to generate realistic and faithful avatar poses.

Mixed Reality

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