Search Results for author: Tiago Machado

Found 5 papers, 0 papers with code

Automatic Critical Mechanic Discovery Using Playtraces in Video Games

no code implementations6 Sep 2019 Michael Cerny Green, Ahmed Khalifa, Gabriella A. B. Barros, Tiago Machado, Julian Togelius

In a user study, human-identified mechanics are compared against system-identified critical mechanics to verify alignment between humans and the system.

Pitako -- Recommending Game Design Elements in Cicero

no code implementations8 Jul 2019 Tiago Machado, Dan Gopstein, Andy Nealen, Julian Togelius

In this paper, we introduce Pitako1, a tool that applies the Recommender System concept to assist humans in creative tasks.

Recommendation Systems

Blue Sky Ideas in Artificial Intelligence Education from the EAAI 2017 New and Future AI Educator Program

no code implementations1 Feb 2017 Eric Eaton, Sven Koenig, Claudia Schulz, Francesco Maurelli, John Lee, Joshua Eckroth, Mark Crowley, Richard G. Freedman, Rogelio E. Cardona-Rivera, Tiago Machado, Tom Williams

The 7th Symposium on Educational Advances in Artificial Intelligence (EAAI'17, co-chaired by Sven Koenig and Eric Eaton) launched the EAAI New and Future AI Educator Program to support the training of early-career university faculty, secondary school faculty, and future educators (PhD candidates or postdocs who intend a career in academia).

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