no code implementations • 1 May 2023 • Anurag Sarkar, Matthew Guzdial, Sam Snodgrass, Adam Summerville, Tiago Machado, Gillian Smith
We introduce the concept of Procedural Content Generation via Knowledge Transformation (PCG-KT), a new lens and framework for characterizing PCG methods and approaches in which content generation is enabled by the process of knowledge transformation -- transforming knowledge derived from one domain in order to apply it in another.
no code implementations • 6 Sep 2019 • Michael Cerny Green, Ahmed Khalifa, Gabriella A. B. Barros, Tiago Machado, Julian Togelius
In a user study, human-identified mechanics are compared against system-identified critical mechanics to verify alignment between humans and the system.
no code implementations • 13 Aug 2019 • Tiago Machado, Daniel Gopstein, Oded Nov, Angela Wang, Andy Nealen, Julian Togelius
Game development is a complex task involving multiple disciplines and technologies.
no code implementations • 8 Jul 2019 • Tiago Machado, Dan Gopstein, Andy Nealen, Julian Togelius
In this paper, we introduce Pitako1, a tool that applies the Recommender System concept to assist humans in creative tasks.
no code implementations • 11 Jul 2018 • Michael Cerny Green, Ahmed Khalifa, Gabriella A. B. Barros, Tiago Machado, Andy Nealen, Julian Togelius
This paper introduces a fully automatic method for generating video game tutorials.
no code implementations • 1 Feb 2017 • Eric Eaton, Sven Koenig, Claudia Schulz, Francesco Maurelli, John Lee, Joshua Eckroth, Mark Crowley, Richard G. Freedman, Rogelio E. Cardona-Rivera, Tiago Machado, Tom Williams
The 7th Symposium on Educational Advances in Artificial Intelligence (EAAI'17, co-chaired by Sven Koenig and Eric Eaton) launched the EAAI New and Future AI Educator Program to support the training of early-career university faculty, secondary school faculty, and future educators (PhD candidates or postdocs who intend a career in academia).