4 code implementations • 21 Nov 2022 • Yunfeng Diao, He Wang, Tianjia Shao, Yong-Liang Yang, Kun Zhou, David Hogg
Via BASAR, we find on-manifold adversarial samples are extremely deceitful and rather common in skeletal motions, in contrast to the common belief that adversarial samples only exist off-manifold.
1 code implementation • 3 May 2022 • Xiaoyu Pan, Jiaming Mai, Xinwei Jiang, Dongxue Tang, Jingxiang Li, Tianjia Shao, Kun Zhou, Xiaogang Jin, Dinesh Manocha
We present a learning algorithm that uses bone-driven motion networks to predict the deformation of loose-fitting garment meshes at interactive rates.
no code implementations • 2 Feb 2022 • Jiawei Lu, He Wang, Tianjia Shao, Yin Yang, Kun Zhou
However, as source images are often misaligned due to the large disparities among the camera settings, strong assumptions have been made in the past with respect to the camera(s) or/and the object in interest, limiting the application of such techniques.
1 code implementation • ICCV 2021 • Hui Ying, He Wang, Tianjia Shao, Yin Yang, Kun Zhou
Image generation has been heavily investigated in computer vision, where one core research challenge is to generate images from arbitrarily complex distributions with little supervision.
1 code implementation • CVPR 2021 • Yunfeng Diao, Tianjia Shao, Yong-Liang Yang, Kun Zhou, He Wang
The robustness of skeleton-based activity recognizers has been questioned recently, which shows that they are vulnerable to adversarial attacks when the full-knowledge of the recognizer is accessible to the attacker.
1 code implementation • CVPR 2021 • He Wang, Feixiang He, Zhexi Peng, Tianjia Shao, Yong-Liang Yang, Kun Zhou, David Hogg
In this paper, we examine the robustness of state-of-the-art action recognizers against adversarial attack, which has been rarely investigated so far.
no code implementations • 19 Feb 2021 • Siyuan Shen, Yang Yin, Tianjia Shao, He Wang, Chenfanfu Jiang, Lei Lan, Kun Zhou
This paper provides a new avenue for exploiting deep neural networks to improve physics-based simulation.
no code implementations • 8 Feb 2021 • Guangming Yao, Yi Yuan, Tianjia Shao, Shuang Li, Shanqi Liu, Yong liu, Mengmeng Wang, Kun Zhou
The paper proposes a novel generative adversarial network for one-shot face reenactment, which can animate a single face image to a different pose-and-expression (provided by a driving image) while keeping its original appearance.
no code implementations • 8 Feb 2021 • Lijuan Liu, Yin Yang, Yi Yuan, Tianjia Shao, He Wang, Kun Zhou
In this paper, we propose an effective global relation learning algorithm to recommend an appropriate location of a building unit for in-game customization of residential home complex.
no code implementations • 5 Feb 2021 • Jilin Tang, Yi Yuan, Tianjia Shao, Yong liu, Mengmeng Wang, Kun Zhou
In this paper we tackle the problem of pose guided person image generation, which aims to transfer a person image from the source pose to a novel target pose while maintaining the source appearance.
no code implementations • 15 Sep 2020 • Siyuan Shen, Tianjia Shao, Kun Zhou, Chenfanfu Jiang, Feng Luo, Yin Yang
We believe our method will inspire a wide-range of new algorithms for deep learning and numerical optimization.
no code implementations • 25 Aug 2020 • Wenheng Chen, He Wang, Yi Yuan, Tianjia Shao, Kun Zhou
We evaluate our model on a wide range of motions and compare it with the state-of-the-art methods.
no code implementations • 18 Aug 2020 • Guangming Yao, Yi Yuan, Tianjia Shao, Kun Zhou
In this paper, we introduce a method for one-shot face reenactment, which uses the reconstructed 3D meshes (i. e., the source mesh and driving mesh) as guidance to learn the optical flow needed for the reenacted face synthesis.
1 code implementation • 27 May 2020 • Xin Chen, Yuwei Li, Xi Luo, Tianjia Shao, Jingyi Yu, Kun Zhou, Youyi Zheng
We base our work on the assumption that most human-made objects are constituted by parts and these parts can be well represented by generalized primitives.
no code implementations • 13 Apr 2020 • Xinhui Song, Tianyang Shi, Tianjia Shao, Yi Yuan, Zunlei Feng, Changjie Fan
The generator learns to "render" a face image from a set of facial parameters in a differentiable way, and the feature extractor extracts deep features for measuring the similarity of the rendered image and input real image.
3 code implementations • CVPR 2020 • Jiangke Lin, Yi Yuan, Tianjia Shao, Kun Zhou
In this paper, we introduce a method to reconstruct 3D facial shapes with high-fidelity textures from single-view images in-the-wild, without the need to capture a large-scale face texture database.
3 code implementations • 4 Dec 2019 • Hui Ying, Zhaojin Huang, Shu Liu, Tianjia Shao, Kun Zhou
The pixel-level clustering enables EmbedMask to generate high-resolution masks without missing details from repooling, and the existence of proposal embedding simplifies and strengthens the clustering procedure to achieve high speed with higher performance than segmentation-based methods.
Ranked #83 on
Instance Segmentation
on COCO test-dev
no code implementations • 16 Nov 2019 • He Wang, Feixiang He, Zhexi Peng, Yong-Liang Yang, Tianjia Shao, Kun Zhou, David Hogg
In this paper, we propose a method, SMART, to attack action recognizers which rely on 3D skeletal motions.
1 code implementation • 24 Mar 2018 • Ran Luo, Tianjia Shao, Huamin Wang, Weiwei Xu, Kun Zhou, Yin Yang
DeepWarp is an efficient and highly re-usable deep neural network (DNN) based nonlinear deformable simulation framework.
Graphics