1 code implementation • 26 Jun 2023 • Andrew Lowy, Zeman Li, Tianjian Huang, Meisam Razaviyayn
We show that the optimal error rates can be attained (up to log factors) by either discarding private data and training a public model, or treating public data like it is private and using an optimal DP algorithm.
1 code implementation • 24 Feb 2022 • Daniel Lundstrom, Tianjian Huang, Meisam Razaviyayn
Attribution methods address the issue of explainability by quantifying the importance of an input feature for a model prediction.
1 code implementation • 21 Oct 2021 • Tianjian Huang, Shaunak Halbe, Chinnadhurai Sankar, Pooyan Amini, Satwik Kottur, Alborz Geramifard, Meisam Razaviyayn, Ahmad Beirami
Our experiments show that DAIR consistently outperforms ERM and DA-ERM with little marginal computational cost and sets new state-of-the-art results in several benchmarks involving covariant data augmentation.
Ranked #1 on Multi-domain Dialogue State Tracking on MULTIWOZ 2.2
Multi-domain Dialogue State Tracking Visual Question Answering
no code implementations • 10 Jun 2021 • Babak Barazandeh, Tianjian Huang, George Michailidis
Min-max saddle point games have recently been intensely studied, due to their wide range of applications, including training Generative Adversarial Networks (GANs).
no code implementations • 8 Sep 2020 • Tianjian Huang, Prajwal Singhania, Maziar Sanjabi, Pabitra Mitra, Meisam Razaviyayn
For such optimization problems, we study the performance of the Alternating Direction Method of Multipliers for Quantization ($\texttt{ADMM-Q}$) algorithm, which is a variant of the widely-used ADMM method applied to our discrete optimization problem.
no code implementations • 15 Jun 2020 • Meisam Razaviyayn, Tianjian Huang, Songtao Lu, Maher Nouiehed, Maziar Sanjabi, Mingyi Hong
The min-max optimization problem, also known as the saddle point problem, is a classical optimization problem which is also studied in the context of zero-sum games.
1 code implementation • NeurIPS 2019 • Maher Nouiehed, Maziar Sanjabi, Tianjian Huang, Jason D. Lee, Meisam Razaviyayn
In this paper, we study the problem in the non-convex regime and show that an \varepsilon--first order stationary point of the game can be computed when one of the player's objective can be optimized to global optimality efficiently.