no code implementations • 22 Nov 2024 • Jan Bednarik, Erroll Wood, Vasileios Choutas, Timo Bolkart, Daoye Wang, Chenglei Wu, Thabo Beeler
Nowadays, it is possible to scan faces and automatically register them with high quality.
no code implementations • 29 Oct 2024 • Pratheba Selvaraju, Victoria Fernandez Abrevaya, Timo Bolkart, Rick Akkerman, Tianyu Ding, Faezeh Amjadi, Ilya Zharkov
In this paper we introduce OFER, a novel approach for single image 3D face reconstruction that can generate plausible, diverse, and expressive 3D faces, even under strong occlusions.
no code implementations • 5 Jul 2024 • Wojciech Zielonka, Timo Bolkart, Thabo Beeler, Justus Thies
Based on dynamic 3D Gaussians, we create a lower-dimensional representation of primitives that applies to most 3DGS head avatars.
no code implementations • CVPR 2024 • George Retsinas, Panagiotis P. Filntisis, Radek Danecek, Victoria F. Abrevaya, Anastasios Roussos, Timo Bolkart, Petros Maragos
Instead, SMIRK replaces the differentiable rendering with a neural rendering module that, given the rendered predicted mesh geometry, and sparsely sampled pixels of the input image, generates a face image.
1 code implementation • CVPR 2024 • Kiran Chhatre, Radek Daněček, Nikos Athanasiou, Giorgio Becherini, Christopher Peters, Michael J. Black, Timo Bolkart
Once trained, AMUSE synthesizes 3D human gestures directly from speech with control over the expressed emotions and style by combining the content from the driving speech with the emotion and style of another speech sequence.
no code implementations • 12 Sep 2023 • Yao Feng, Weiyang Liu, Timo Bolkart, Jinlong Yang, Marc Pollefeys, Michael J. Black
Towards this end, both explicit and implicit 3D representations are heavily studied for a holistic modeling and capture of the whole human (e. g., body, clothing, face and hair), but neither representation is an optimal choice in terms of representation efficacy since different parts of the human avatar have different modeling desiderata.
no code implementations • CVPR 2024 • Soubhik Sanyal, Partha Ghosh, Jinlong Yang, Michael J. Black, Justus Thies, Timo Bolkart
We use intermediate activations of the learned geometry model to condition our texture generator.
no code implementations • 15 Jun 2023 • Radek Daněček, Kiran Chhatre, Shashank Tripathi, Yandong Wen, Michael J. Black, Timo Bolkart
While the best recent methods generate 3D animations that are synchronized with the input audio, they largely ignore the impact of emotions on facial expressions.
1 code implementation • CVPR 2023 • Timo Bolkart, Tianye Li, Michael J. Black
We use raw MVS scans as supervision during training, but, once trained, TEMPEH directly predicts 3D heads in dense correspondence without requiring scans.
2 code implementations • CVPR 2023 • Hongwei Yi, Hualin Liang, Yifei Liu, Qiong Cao, Yandong Wen, Timo Bolkart, DaCheng Tao, Michael J. Black
This work addresses the problem of generating 3D holistic body motions from human speech.
Ranked #3 on Gesture Generation on BEAT2
1 code implementation • CVPR 2023 • Wojciech Zielonka, Timo Bolkart, Justus Thies
In addition, it allows for the interactive rendering of novel poses and expressions.
1 code implementation • 25 Oct 2022 • Ahmed A. A. Osman, Timo Bolkart, Dimitrios Tzionas, Michael J. Black
Using novel 4D scans of feet, we train a model with an extended kinematic tree that captures the range of motion of the toes.
no code implementations • 11 Oct 2022 • Nataniel Ruiz, Miriam Bellver, Timo Bolkart, Ambuj Arora, Ming C. Lin, Javier Romero, Raja Bala
Training of BMnet is performed on data from real human subjects, and augmented with a novel adversarial body simulator (ABS) that finds and synthesizes challenging body shapes.
1 code implementation • 4 Oct 2022 • Yao Feng, Jinlong Yang, Marc Pollefeys, Michael J. Black, Timo Bolkart
Building on this insight, we propose SCARF (Segmented Clothed Avatar Radiance Field), a hybrid model combining a mesh-based body with a neural radiance field.
no code implementations • 8 May 2022 • Haiwen Feng, Timo Bolkart, Joachim Tesch, Michael J. Black, Victoria Abrevaya
Our experimental results show significant improvement compared to state-of-the-art methods on albedo estimation, both in terms of accuracy and fairness.
1 code implementation • CVPR 2022 • Radek Danecek, Michael J. Black, Timo Bolkart
While EMOCA achieves 3D reconstruction errors that are on par with the current best methods, it significantly outperforms them in terms of the quality of the reconstructed expression and the perceived emotional content.
Ranked #14 on 3D Face Reconstruction on REALY (side-view)
1 code implementation • 13 Apr 2022 • Wojciech Zielonka, Timo Bolkart, Justus Thies
To this end, we take advantage of a face recognition network pretrained on a large-scale 2D image dataset, which provides distinct features for different faces and is robust to expression, illumination, and camera changes.
Ranked #2 on 3D Face Reconstruction on NoW Benchmark
no code implementations • ICCV 2021 • Soubhik Sanyal, Alex Vorobiov, Timo Bolkart, Matthew Loper, Betty Mohler, Larry Davis, Javier Romero, Michael J. Black
Synthesizing images of a person in novel poses from a single image is a highly ambiguous task.
no code implementations • ICCV 2021 • Tianye Li, Shichen Liu, Timo Bolkart, Jiayi Liu, Hao Li, Yajie Zhao
We propose ToFu, Topologically consistent Face from multi-view, a geometry inference framework that can produce topologically consistent meshes across facial identities and expressions using a volumetric representation instead of an explicit underlying 3DMM.
1 code implementation • 11 May 2021 • Yao Feng, Vasileios Choutas, Timo Bolkart, Dimitrios Tzionas, Michael J. Black
Second, human shape is highly correlated with gender, but existing work ignores this.
2 code implementations • 7 Dec 2020 • Yao Feng, Haiwen Feng, Michael J. Black, Timo Bolkart
Some methods produce faces that cannot be realistically animated because they do not model how wrinkles vary with expression.
1 code implementation • 31 Aug 2020 • Partha Ghosh, Pravir Singh Gupta, Roy Uziel, Anurag Ranjan, Michael Black, Timo Bolkart
Specifically, we condition StyleGAN2 on FLAME, a generative 3D face model.
1 code implementation • ECCV 2020 • Vasileios Choutas, Georgios Pavlakos, Timo Bolkart, Dimitrios Tzionas, Michael J. Black
To understand how people look, interact, or perform tasks, we need to quickly and accurately capture their 3D body, face, and hands together from an RGB image.
1 code implementation • ECCV 2020 • Ahmed A. A. Osman, Timo Bolkart, Michael J. Black
The SMPL body model is widely used for the estimation, synthesis, and analysis of 3D human pose and shape.
1 code implementation • 3 Sep 2019 • Bernhard Egger, William A. P. Smith, Ayush Tewari, Stefanie Wuhrer, Michael Zollhoefer, Thabo Beeler, Florian Bernard, Timo Bolkart, Adam Kortylewski, Sami Romdhani, Christian Theobalt, Volker Blanz, Thomas Vetter
In this paper, we provide a detailed survey of 3D Morphable Face Models over the 20 years since they were first proposed.
2 code implementations • CVPR 2019 • Soubhik Sanyal, Timo Bolkart, Haiwen Feng, Michael J. Black
The estimation of 3D face shape from a single image must be robust to variations in lighting, head pose, expression, facial hair, makeup, and occlusions.
1 code implementation • CVPR 2019 • Daniel Cudeiro, Timo Bolkart, Cassidy Laidlaw, Anurag Ranjan, Michael J. Black
To address this, we introduce a unique 4D face dataset with about 29 minutes of 4D scans captured at 60 fps and synchronized audio from 12 speakers.
1 code implementation • CVPR 2019 • Georgios Pavlakos, Vasileios Choutas, Nima Ghorbani, Timo Bolkart, Ahmed A. A. Osman, Dimitrios Tzionas, Michael J. Black
We use the new method, SMPLify-X, to fit SMPL-X to both controlled images and images in the wild.
Ranked #1 on 3D Human Reconstruction on Expressive hands and faces dataset (EHF) (TR V2V (mm), left hand metric)
2 code implementations • ECCV 2018 • Anurag Ranjan, Timo Bolkart, Soubhik Sanyal, Michael J. Black
To address this, we introduce a versatile model that learns a non-linear representation of a face using spectral convolutions on a mesh surface.
Ranked #4 on Face Alignment on FaceScape
9 code implementations • SIGGRAPH Asia 2017 • Tianye Li, Timo Bolkart, Michael J. Black, Hao Li, Javier Romero
FLAME is low-dimensional but more expressive than the FaceWarehouse model and the Basel Face Model.
Ranked #3 on Face Alignment on FaceScape
1 code implementation • CVPR 2016 • Timo Bolkart, Stefanie Wuhrer
Multilinear models are widely used to represent the statistical variations of 3D human faces as they decouple shape changes due to identity and expression.
1 code implementation • 2 Feb 2016 • Anil Bas, William A. P. Smith, Timo Bolkart, Stefanie Wuhrer
We propose a fully automatic method for fitting a 3D morphable model to single face images in arbitrary pose and lighting.
1 code implementation • ICCV 2015 • Timo Bolkart, Stefanie Wuhrer
To compute a high-quality multilinear face model, the quality of the registration of the database of 3D face scans used for training is essential.
no code implementations • 4 Sep 2015 • Alexander Hewer, Ingmar Steiner, Timo Bolkart, Stefanie Wuhrer, Korin Richmond
The palate model is then tested using 3D MRI from another corpus and evaluated using a high-resolution optical scan.
1 code implementation • 24 Jun 2014 • Timo Bolkart, Stefanie Wuhrer
The resulting statistical analysis is applied to automatically generate realistic facial animations and to recognize dynamic facial expressions.
1 code implementation • 4 Apr 2014 • Alan Brunton, Augusto Salazar, Timo Bolkart, Stefanie Wuhrer
Due to the wide avail-ability of databases of high-quality data, we use the human face as the specific shape we wish to extract from corrupted data.
1 code implementation • 13 Jan 2014 • Alan Brunton, Timo Bolkart, Stefanie Wuhrer
We show that in comparison to a global multilinear model, our model better preserves fine detail and is computationally faster, while in comparison to a localized PCA model, our model better handles variation in expression, is faster, and allows us to fix identity parameters for a given subject.
1 code implementation • 28 Sep 2012 • Alan Brunton, Augusto Salazar, Timo Bolkart, Stefanie Wuhrer
Due to the wide availability of databases of high-quality data, we use the human face as the specific shape we wish to extract from corrupted data.