no code implementations • 4 Apr 2022 • Tiantian Wang, Nikolaos Sarafianos, Ming-Hsuan Yang, Tony Tung
To tackle this problem, we introduce a novel method to integrate observations across frames and encode the appearance at each individual frame by utilizing the human pose that models the body shape and point clouds which cover partial part of the human as the input.
no code implementations • 20 Jan 2022 • Pablo Palafox, Nikolaos Sarafianos, Tony Tung, Angela Dai
We observe that deformable object motion is often semantically structured, and thus propose to learn Structured-implicit PArametric Models (SPAMs) as a deformable object representation that structurally decomposes non-rigid object motion into part-based disentangled representations of shape and pose, with each being represented by deep implicit functions.
no code implementations • 27 Dec 2021 • Phong Nguyen, Nikolaos Sarafianos, Christoph Lassner, Janne Heikkila, Tony Tung
We show our method generates high-quality novel views of synthetic and real human actors given a single sparse RGB-D input.
1 code implementation • ICCV 2021 • Garvita Tiwari, Nikolaos Sarafianos, Tony Tung, Gerard Pons-Moll
Neural-GIF can be trained on raw 3D scans and reconstructs detailed complex surface geometry and deformations.
no code implementations • ICCV 2021 • Tong He, Yuanlu Xu, Shunsuke Saito, Stefano Soatto, Tony Tung
We present ARCH++, an image-based method to reconstruct 3D avatars with arbitrary clothing styles.
3D Object Reconstruction From A Single Image
Image-to-Image Translation
1 code implementation • 16 Apr 2021 • Pierre Zins, Yuanlu Xu, Edmond Boyer, Stefanie Wuhrer, Tony Tung
We propose a data-driven end-to-end approach that reconstructs an implicit 3D representation of dressed humans from sparse camera views.
no code implementations • CVPR 2021 • Bindita Chaudhuri, Nikolaos Sarafianos, Linda Shapiro, Tony Tung
Given a segmentation mask defining the layout of the semantic regions in the texture map, our network generates high-resolution textures with a variety of styles, that are then used for rendering purposes.
no code implementations • ECCV 2020 • Tiancheng Zhi, Christoph Lassner, Tony Tung, Carsten Stoll, Srinivasa G. Narasimhan, Minh Vo
We present TexMesh, a novel approach to reconstruct detailed human meshes with high-resolution full-body texture from RGB-D video.
1 code implementation • ECCV 2020 • Garvita Tiwari, Bharat Lal Bhatnagar, Tony Tung, Gerard Pons-Moll
SizerNet allows to estimate and visualize the dressing effect of a garment in various sizes, and ParserNet allows to edit clothing of an input mesh directly, removing the need for scan segmentation, which is a challenging problem in itself.
no code implementations • CVPR 2020 • Zeng Huang, Yuanlu Xu, Christoph Lassner, Hao Li, Tony Tung
In this paper, we propose ARCH (Animatable Reconstruction of Clothed Humans), a novel end-to-end framework for accurate reconstruction of animation-ready 3D clothed humans from a monocular image.
Ranked #2 on
3D Object Reconstruction From A Single Image
on BUFF
3D Object Reconstruction From A Single Image
3D Reconstruction
no code implementations • ICCV 2019 • Yuanlu Xu, Song-Chun Zhu, Tony Tung
We present DenseRaC, a novel end-to-end framework for jointly estimating 3D human pose and body shape from a monocular RGB image.
Ranked #36 on
3D Human Pose Estimation
on Human3.6M
(using extra training data)
no code implementations • ECCV 2018 • Zorah Laehner, Daniel Cremers, Tony Tung
We present a novel method to generate accurate and realistic clothing deformation from real data capture.
no code implementations • 29 Sep 2016 • Jiu Xu, Bjorn Stenger, Tommi Kerola, Tony Tung
This paper presents a method of estimating the geometry of a room and the 3D pose of objects from a single 360-degree panorama image.
no code implementations • CVPR 2014 • Tony Tung, Takashi Matsuyama
In this paper, we present the first local descriptor designed for dynamic surfaces.
no code implementations • CVPR 2013 • Tony Tung, Takashi Matsuyama
This paper presents a novel approach to characterize deformable surface using intrinsic property dynamics.