no code implementations • 17 Sep 2024 • Marko Mihajlovic, Sergey Prokudin, Siyu Tang, Robert Maier, Federica Bogo, Tony Tung, Edmond Boyer
Digitizing 3D static scenes and 4D dynamic events from multi-view images has long been a challenge in computer vision and graphics.
no code implementations • CVPR 2024 • Marco Pesavento, Yuanlu Xu, Nikolaos Sarafianos, Robert Maier, Ziyan Wang, Chun-Han Yao, Marco Volino, Edmond Boyer, Adrian Hilton, Tony Tung
In this paper, we explore the benefits of incorporating depth observations in the reconstruction process by introducing ANIM, a novel method that reconstructs arbitrary 3D human shapes from single-view RGB-D images with an unprecedented level of accuracy.
no code implementations • 28 Dec 2023 • Angtian Wang, Yuanlu Xu, Nikolaos Sarafianos, Robert Maier, Edmond Boyer, Alan Yuille, Tony Tung
This representation is composed of two surface layers that represent opaque and translucent regions on the clothed human body.
no code implementations • ICCV 2023 • Yuxuan Xue, Bharat Lal Bhatnagar, Riccardo Marin, Nikolaos Sarafianos, Yuanlu Xu, Gerard Pons-Moll, Tony Tung
Compared to existing approaches, our method eliminates the expensive per-frame surface extraction while maintaining mesh coherency, and is capable of reconstructing meshes with arbitrary resolution without retraining.
1 code implementation • CVPR 2023 • Anna Frühstück, Nikolaos Sarafianos, Yuanlu Xu, Peter Wonka, Tony Tung
Our experiments demonstrate that VIVE3D generates high-fidelity face edits at consistent quality from a range of camera viewpoints which are composited with the original video in a temporally and spatially consistent manner.
no code implementations • CVPR 2023 • Pierre Zins, Yuanlu Xu, Edmond Boyer, Stefanie Wuhrer, Tony Tung
Our approach bridges the gap between the two strategies with a novel volumetric shape representation that is implicit but parameterized with pixel depths to better materialize the shape surface with consistent signed distances along viewing rays.
1 code implementation • 27 Jul 2022 • Garvita Tiwari, Dimitrije Antic, Jan Eric Lenssen, Nikolaos Sarafianos, Tony Tung, Gerard Pons-Moll
The resulting high-dimensional implicit function can be differentiated with respect to the input poses and thus can be used to project arbitrary poses onto the manifold by using gradient descent on the set of 3-dimensional hyperspheres.
no code implementations • CVPR 2022 • Anastasia Ianina, Nikolaos Sarafianos, Yuanlu Xu, Ignacio Rocco, Tony Tung
Dense correspondence between humans carries powerful semantic information that can be utilized to solve fundamental problems for full-body understanding such as in-the-wild surface matching, tracking and reconstruction.
no code implementations • 4 Apr 2022 • Tiantian Wang, Nikolaos Sarafianos, Ming-Hsuan Yang, Tony Tung
We accomplish this by utilizing both the human pose that models the body shape as well as point clouds that partially cover the human as input.
no code implementations • CVPR 2022 • Pablo Palafox, Nikolaos Sarafianos, Tony Tung, Angela Dai
We observe that deformable object motion is often semantically structured, and thus propose to learn Structured-implicit PArametric Models (SPAMs) as a deformable object representation that structurally decomposes non-rigid object motion into part-based disentangled representations of shape and pose, with each being represented by deep implicit functions.
no code implementations • 27 Dec 2021 • Phong Nguyen-Ha, Nikolaos Sarafianos, Christoph Lassner, Janne Heikkila, Tony Tung
While prior work has shown impressive performance capture results in laboratory settings, it is non-trivial to achieve casual free-viewpoint human capture and rendering for unseen identities with high fidelity, especially for facial expressions, hands, and clothes.
1 code implementation • ICCV 2021 • Garvita Tiwari, Nikolaos Sarafianos, Tony Tung, Gerard Pons-Moll
Neural-GIF can be trained on raw 3D scans and reconstructs detailed complex surface geometry and deformations.
no code implementations • ICCV 2021 • Tong He, Yuanlu Xu, Shunsuke Saito, Stefano Soatto, Tony Tung
We present ARCH++, an image-based method to reconstruct 3D avatars with arbitrary clothing styles.
Ranked #1 on 3D Object Reconstruction From A Single Image on RenderPeople (using extra training data)
3D Object Reconstruction From A Single Image Image-to-Image Translation
1 code implementation • 16 Apr 2021 • Pierre Zins, Yuanlu Xu, Edmond Boyer, Stefanie Wuhrer, Tony Tung
We propose a data-driven end-to-end approach that reconstructs an implicit 3D representation of dressed humans from sparse camera views.
no code implementations • CVPR 2021 • Bindita Chaudhuri, Nikolaos Sarafianos, Linda Shapiro, Tony Tung
Given a segmentation mask defining the layout of the semantic regions in the texture map, our network generates high-resolution textures with a variety of styles, that are then used for rendering purposes.
no code implementations • ECCV 2020 • Tiancheng Zhi, Christoph Lassner, Tony Tung, Carsten Stoll, Srinivasa G. Narasimhan, Minh Vo
We present TexMesh, a novel approach to reconstruct detailed human meshes with high-resolution full-body texture from RGB-D video.
1 code implementation • ECCV 2020 • Garvita Tiwari, Bharat Lal Bhatnagar, Tony Tung, Gerard Pons-Moll
SizerNet allows to estimate and visualize the dressing effect of a garment in various sizes, and ParserNet allows to edit clothing of an input mesh directly, removing the need for scan segmentation, which is a challenging problem in itself.
1 code implementation • CVPR 2020 • Zeng Huang, Yuanlu Xu, Christoph Lassner, Hao Li, Tony Tung
In this paper, we propose ARCH (Animatable Reconstruction of Clothed Humans), a novel end-to-end framework for accurate reconstruction of animation-ready 3D clothed humans from a monocular image.
Ranked #3 on 3D Object Reconstruction From A Single Image on BUFF
3D Object Reconstruction From A Single Image 3D Reconstruction
no code implementations • ICCV 2019 • Yuanlu Xu, Song-Chun Zhu, Tony Tung
We present DenseRaC, a novel end-to-end framework for jointly estimating 3D human pose and body shape from a monocular RGB image.
Ranked #82 on 3D Human Pose Estimation on MPI-INF-3DHP (using extra training data)
no code implementations • ECCV 2018 • Zorah Laehner, Daniel Cremers, Tony Tung
We present a novel method to generate accurate and realistic clothing deformation from real data capture.
no code implementations • 29 Sep 2016 • Jiu Xu, Bjorn Stenger, Tommi Kerola, Tony Tung
This paper presents a method of estimating the geometry of a room and the 3D pose of objects from a single 360-degree panorama image.
no code implementations • CVPR 2014 • Tony Tung, Takashi Matsuyama
In this paper, we present the first local descriptor designed for dynamic surfaces.
no code implementations • CVPR 2013 • Tony Tung, Takashi Matsuyama
This paper presents a novel approach to characterize deformable surface using intrinsic property dynamics.