Search Results for author: Valentin Deschaintre

Found 16 papers, 4 papers with code

MatSynth: A Modern PBR Materials Dataset

no code implementations11 Jan 2024 Giuseppe Vecchio, Valentin Deschaintre

We introduce MatSynth, a dataset of 4, 000+ CC0 ultra-high resolution PBR materials.

SVBRDF Estimation

ControlMat: A Controlled Generative Approach to Material Capture

no code implementations4 Sep 2023 Giuseppe Vecchio, Rosalie Martin, Arthur Roullier, Adrien Kaiser, Romain Rouffet, Valentin Deschaintre, Tamy Boubekeur

Our generative approach further permits exploration of a variety of materials which could correspond to the input image, mitigating the unknown lighting conditions.

The Visual Language of Fabrics

no code implementations25 Jul 2023 Valentin Deschaintre, Julia Guerrero-Viu, Diego Gutierrez, Tamy Boubekeur, Belen Masia

We introduce text2fabric, a novel dataset that links free-text descriptions to various fabric materials.

Retrieval

PSDR-Room: Single Photo to Scene using Differentiable Rendering

no code implementations6 Jul 2023 Kai Yan, Fujun Luan, Miloš Hašan, Thibault Groueix, Valentin Deschaintre, Shuang Zhao

A 3D digital scene contains many components: lights, materials and geometries, interacting to reach the desired appearance.

Scene Understanding

Materialistic: Selecting Similar Materials in Images

no code implementations22 May 2023 Prafull Sharma, Julien Philip, Michaël Gharbi, William T. Freeman, Fredo Durand, Valentin Deschaintre

We present a method capable of selecting the regions of a photograph exhibiting the same material as an artist-chosen area.

Retrieval Semantic Segmentation

PhotoMat: A Material Generator Learned from Single Flash Photos

no code implementations20 May 2023 Xilong Zhou, Miloš Hašan, Valentin Deschaintre, Paul Guerrero, Yannick Hold-Geoffroy, Kalyan Sunkavalli, Nima Khademi Kalantari

Instead, we train a generator for a neural material representation that is rendered with a learned relighting module to create arbitrarily lit RGB images; these are compared against real photos using a discriminator.

Floaters No More: Radiance Field Gradient Scaling for Improved Near-Camera Training

1 code implementation4 May 2023 Julien Philip, Valentin Deschaintre

NeRF acquisition typically requires careful choice of near planes for the different cameras or suffers from background collapse, creating floating artifacts on the edges of the captured scene.

TileGen: Tileable, Controllable Material Generation and Capture

no code implementations12 Jun 2022 Xilong Zhou, Miloš Hašan, Valentin Deschaintre, Paul Guerrero, Kalyan Sunkavalli, Nima Kalantari

The resulting materials are tileable, can be larger than the target image, and are editable by varying the condition.

Inverse Rendering

Deep Polarization Imaging for 3D shape and SVBRDF Acquisition

no code implementations CVPR 2021 Valentin Deschaintre, Yiming Lin, Abhijeet Ghosh

We present a novel method for efficient acquisition of shape and spatially varying reflectance of 3D objects using polarization cues.

Generative Modelling of BRDF Textures from Flash Images

no code implementations23 Feb 2021 Philipp Henzler, Valentin Deschaintre, Niloy J. Mitra, Tobias Ritschel

We learn a latent space for easy capture, consistent interpolation, and efficient reproduction of visual material appearance.

Guided Fine-Tuning for Large-Scale Material Transfer

1 code implementation6 Jul 2020 Valentin Deschaintre, George Drettakis, Adrien Bousseau

Our solution is extremely simple: we fine-tune a deep appearance-capture network on the provided exemplars, such that it learns to extract similar SVBRDF values from the target image.

Flexible SVBRDF Capture with a Multi-Image Deep Network

1 code implementation27 Jun 2019 Valentin Deschaintre, Miika Aittala, Fredo Durand, George Drettakis, Adrien Bousseau

Empowered by deep learning, recent methods for material capture can estimate a spatially-varying reflectance from a single photograph.

Graphics I.3

Single-Image SVBRDF Capture with a Rendering-Aware Deep Network

1 code implementation23 Oct 2018 Valentin Deschaintre, Miika Aittala, Fredo Durand, George Drettakis, Adrien Bousseau

Texture, highlights, and shading are some of many visual cues that allow humans to perceive material appearance in single pictures.

Graphics I.3

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