Search Results for author: Vasil Khalidov

Found 7 papers, 5 papers with code

STARDATA: A StarCraft AI Research Dataset

1 code implementation7 Aug 2017 Zeming Lin, Jonas Gehring, Vasil Khalidov, Gabriel Synnaeve

We provide full game state data along with the original replays that can be viewed in StarCraft.

Imitation Learning Starcraft +1

Forward Modeling for Partial Observation Strategy Games - A StarCraft Defogger

1 code implementation ICLR 2018 Gabriel Synnaeve, Zeming Lin, Jonas Gehring, Dan Gant, Vegard Mella, Vasil Khalidov, Nicolas Carion, Nicolas Usunier

We formulate the problem of defogging as state estimation and future state prediction from previous, partial observations in the context of real-time strategy games.

Starcraft

Transferring Dense Pose to Proximal Animal Classes

1 code implementation CVPR 2020 Artsiom Sanakoyeu, Vasil Khalidov, Maureen S. McCarthy, Andrea Vedaldi, Natalia Neverova

Recent contributions have demonstrated that it is possible to recognize the pose of humans densely and accurately given a large dataset of poses annotated in detail.

Transfer Learning

Continuous Surface Embeddings

1 code implementation NeurIPS 2020 Natalia Neverova, David Novotny, Vasil Khalidov, Marc Szafraniec, Patrick Labatut, Andrea Vedaldi

In this work, we focus on the task of learning and representing dense correspondences in deformable object categories.

Object Pose Estimation

Conjugate Mixture Models for Clustering Multimodal Data

no code implementations9 Dec 2020 Vasil Khalidov, Florence Forbes, Radu Horaud

The algorithm and its variants are tested and evaluated within the task of 3D localization of several speakers using both auditory and visual data.

Clustering Model Selection

Cannot find the paper you are looking for? You can Submit a new open access paper.