no code implementations • ECCV 2020 • Neng Qian, Jiayi Wang, Franziska Mueller, Florian Bernard, Vladislav Golyanik, Christian Theobalt
3D hand reconstruction from images is a widely-studied problem in computer vision and graphics, and has a particularly high relevance for virtual and augmented reality.
no code implementations • ECCV 2020 • Vikramjit Sidhu, Edgar Tretschk, Vladislav Golyanik, Antonio Agudo, Christian Theobalt
We introduce the first dense neural non-rigid structure from motion (N-NRSfM) approach, which can be trained end-to-end in an unsupervised manner from 2D point tracks.
no code implementations • 9 Dec 2024 • Viktor Rudnev, Gereon Fox, Mohamed Elgharib, Christian Theobalt, Vladislav Golyanik
It is especially challenging in poor lighting and with fast motion.
no code implementations • 6 Dec 2024 • Wanyue Zhang, Rishabh Dabral, Vladislav Golyanik, Vasileios Choutas, Eduardo Alvarado, Thabo Beeler, Marc Habermann, Christian Theobalt
We present BimArt, a novel generative approach for synthesizing 3D bimanual hand interactions with articulated objects.
no code implementations • 26 Jun 2024 • Qingxuan Wu, Zhiyang Dou, Sirui Xu, Soshi Shimada, Chen Wang, Zhengming Yu, YuAn Liu, Cheng Lin, Zeyu Cao, Taku Komura, Vladislav Golyanik, Christian Theobalt, Wenping Wang, Lingjie Liu
The first and only method for hand-face interaction recovery, Decaf, introduces a global fitting optimization guided by contact and deformation estimation networks trained on studio-collected data with 3D annotations.
no code implementations • 14 Jun 2024 • Moritz Kappel, Florian Hahlbohm, Timon Scholz, Susana Castillo, Christian Theobalt, Martin Eisemann, Vladislav Golyanik, Marcus Magnor
By sampling a discrete point cloud from our model, we can efficiently render high-quality novel views using a fast differentiable rasterizer and neural rendering network.
1 code implementation • CVPR 2024 • Christen Millerdurai, Hiroyasu Akada, Jian Wang, Diogo Luvizon, Christian Theobalt, Vladislav Golyanik
In response to the existing limitations, this paper 1) introduces a new problem, i. e., 3D human motion capture from an egocentric monocular event camera with a fisheye lens, and 2) proposes the first approach to it called EventEgo3D (EE3D).
no code implementations • 22 Mar 2024 • Raza Yunus, Jan Eric Lenssen, Michael Niemeyer, Yiyi Liao, Christian Rupprecht, Christian Theobalt, Gerard Pons-Moll, Jia-Bin Huang, Vladislav Golyanik, Eddy Ilg
Reconstructing models of the real world, including 3D geometry, appearance, and motion of real scenes, is essential for computer graphics and computer vision.
no code implementations • CVPR 2024 • Hiroyasu Akada, Jian Wang, Vladislav Golyanik, Christian Theobalt
Hence, existing methods often fail to accurately estimate complex 3D poses from egocentric views.
Ranked #3 on Egocentric Pose Estimation on UnrealEgo
no code implementations • 26 Dec 2023 • Cameron Braunstein, Eddy Ilg, Vladislav Golyanik
Our approach is hybrid (i. e., quantum-classical) and is compatible with modern D-Wave quantum annealers, i. e., it includes a quadratic unconstrained binary optimization (QUBO) objective.
no code implementations • 22 Dec 2023 • Soshi Shimada, Franziska Mueller, Jan Bednarik, Bardia Doosti, Bernd Bickel, Danhang Tang, Vladislav Golyanik, Jonathan Taylor, Christian Theobalt, Thabo Beeler
To improve the naturalness of the synthesized 3D hand object motions, this work proposes MACS the first MAss Conditioned 3D hand and object motion Synthesis approach.
1 code implementation • 21 Dec 2023 • Christen Millerdurai, Diogo Luvizon, Viktor Rudnev, André Jonas, Jiayi Wang, Christian Theobalt, Vladislav Golyanik
3D hand tracking from a monocular video is a very challenging problem due to hand interactions, occlusions, left-right hand ambiguity, and fast motion.
no code implementations • 18 Dec 2023 • Diogo Luvizon, Vladislav Golyanik, Adam Kortylewski, Marc Habermann, Christian Theobalt
Creating a controllable and relightable digital avatar from multi-view video with fixed illumination is a very challenging problem since humans are highly articulated, creating pose-dependent appearance effects, and skin as well as clothing require space-varying BRDF modeling.
no code implementations • CVPR 2024 • Ashwath Shetty, Marc Habermann, Guoxing Sun, Diogo Luvizon, Vladislav Golyanik, Christian Theobalt
At inference, our method only requires four camera views of the moving actor and the respective 3D skeletal pose.
1 code implementation • 28 Nov 2023 • Anindita Ghosh, Rishabh Dabral, Vladislav Golyanik, Christian Theobalt, Philipp Slusallek
Current approaches for 3D human motion synthesis generate high quality animations of digital humans performing a wide variety of actions and gestures.
no code implementations • 9 Nov 2023 • Lakshika Rathi, Edith Tretschk, Christian Theobalt, Rishabh Dabral, Vladislav Golyanik
It is trained on collections of 3D point clouds to produce their compressed representations.
no code implementations • 23 Oct 2023 • Maximilian Krahn, Michele Sasdelli, Fengyi Yang, Vladislav Golyanik, Juho Kannala, Tat-Jun Chin, Tolga Birdal
We present, QP-SBGD, a novel layer-wise stochastic optimiser tailored towards training neural networks with binary weights, known as binary neural networks (BNNs), on quantum hardware.
no code implementations • 11 Oct 2023 • Ryan Po, Wang Yifan, Vladislav Golyanik, Kfir Aberman, Jonathan T. Barron, Amit H. Bermano, Eric Ryan Chan, Tali Dekel, Aleksander Holynski, Angjoo Kanazawa, C. Karen Liu, Lingjie Liu, Ben Mildenhall, Matthias Nießner, Björn Ommer, Christian Theobalt, Peter Wonka, Gordon Wetzstein
The field of visual computing is rapidly advancing due to the emergence of generative artificial intelligence (AI), which unlocks unprecedented capabilities for the generation, editing, and reconstruction of images, videos, and 3D scenes.
no code implementations • 28 Sep 2023 • Soshi Shimada, Vladislav Golyanik, Patrick Pérez, Christian Theobalt
At the core of our neural approach are a variational auto-encoder supplying the hand-face depth prior and modules that guide the 3D tracking by estimating the contacts and the deformations.
1 code implementation • 24 Aug 2023 • Navami Kairanda, Marc Habermann, Christian Theobalt, Vladislav Golyanik
Despite existing 3D cloth simulators producing realistic results, they predominantly operate on discrete surface representations (e. g. points and meshes) with a fixed spatial resolution, which often leads to large memory consumption and resolution-dependent simulations.
no code implementations • 24 Aug 2023 • Wanyue Zhang, Rishabh Dabral, Thomas Leimkühler, Vladislav Golyanik, Marc Habermann, Christian Theobalt
Given an unseen object and a reference pose-object pair, we optimise for the object-aware pose that is closest in the feature space to the reference pose.
no code implementations • 16 Aug 2023 • Edith Tretschk, Vladislav Golyanik, Michael Zollhoefer, Aljaz Bozic, Christoph Lassner, Christian Theobalt
We propose SceNeRFlow to reconstruct a general, non-rigid scene in a time-consistent manner.
no code implementations • CVPR 2024 • Zhouyingcheng Liao, Vladislav Golyanik, Marc Habermann, Christian Theobalt
However, the former methods typically predict solely static skinning weights, which perform poorly for highly articulated poses, and the latter ones either require dense 3D character scans in different poses or cannot generate an explicit mesh with vertex correspondence over time.
no code implementations • 1 Jun 2023 • Mohit Mendiratta, Xingang Pan, Mohamed Elgharib, Kartik Teotia, Mallikarjun B R, Ayush Tewari, Vladislav Golyanik, Adam Kortylewski, Christian Theobalt
Our method edits the full head in a canonical space, and then propagates these edits to remaining time steps via a pretrained deformation network.
no code implementations • CVPR 2023 • Li Jiang, Zetong Yang, Shaoshuai Shi, Vladislav Golyanik, Dengxin Dai, Bernt Schiele
Masked signal modeling has greatly advanced self-supervised pre-training for language and 2D images.
no code implementations • 2 May 2023 • Xinyu Yi, Yuxiao Zhou, Marc Habermann, Vladislav Golyanik, Shaohua Pan, Christian Theobalt, Feng Xu
We integrate the two techniques together in EgoLocate, a system that simultaneously performs human motion capture (mocap), localization, and mapping in real time from sparse body-mounted sensors, including 6 inertial measurement units (IMUs) and a monocular phone camera.
no code implementations • CVPR 2023 • Harshil Bhatia, Edith Tretschk, Zorah Lähner, Marcel Seelbach Benkner, Michael Moeller, Christian Theobalt, Vladislav Golyanik
Jointly matching multiple, non-rigidly deformed 3D shapes is a challenging, $\mathcal{NP}$-hard problem.
1 code implementation • CVPR 2023 • Matteo Farina, Luca Magri, Willi Menapace, Elisa Ricci, Vladislav Golyanik, Federica Arrigoni
Geometric model fitting is a challenging but fundamental computer vision problem.
no code implementations • 23 Mar 2023 • Willi Menapace, Aliaksandr Siarohin, Stéphane Lathuilière, Panos Achlioptas, Vladislav Golyanik, Sergey Tulyakov, Elisa Ricci
Most captivatingly, our PGM unlocks the director's mode, where the game is played by specifying goals for the agents in the form of a prompt.
1 code implementation • 12 Jan 2023 • Diogo Luvizon, Marc Habermann, Vladislav Golyanik, Adam Kortylewski, Christian Theobalt
In this work, we consider the problem of estimating the 3D position of multiple humans in a scene as well as their body shape and articulation from a single RGB video recorded with a static camera.
1 code implementation • 14 Dec 2022 • Anindita Ghosh, Rishabh Dabral, Vladislav Golyanik, Christian Theobalt, Philipp Slusallek
Is it possible to synthesize such motion plausibly with a diverse set of objects and instructions?
no code implementations • CVPR 2023 • Rishabh Dabral, Muhammad Hamza Mughal, Vladislav Golyanik, Christian Theobalt
Conventional methods for human motion synthesis are either deterministic or struggle with the trade-off between motion diversity and motion quality.
Ranked #7 on Motion Synthesis on AIST++
no code implementations • 2 Dec 2022 • Moritz Kappel, Vladislav Golyanik, Susana Castillo, Christian Theobalt, Marcus Magnor
The reconstruction and novel view synthesis of dynamic scenes recently gained increased attention.
no code implementations • 27 Oct 2022 • Edith Tretschk, Navami Kairanda, Mallikarjun B R, Rishabh Dabral, Adam Kortylewski, Bernhard Egger, Marc Habermann, Pascal Fua, Christian Theobalt, Vladislav Golyanik
3D reconstruction of deformable (or non-rigid) scenes from a set of monocular 2D image observations is a long-standing and actively researched area of computer vision and graphics.
no code implementations • 13 Oct 2022 • Marcel Seelbach Benkner, Maximilian Krahn, Edith Tretschk, Zorah Lähner, Michael Moeller, Vladislav Golyanik
As a result, the solution encodings can be chosen flexibly and compactly.
no code implementations • 11 Oct 2022 • Yue Jiang, Marc Habermann, Vladislav Golyanik, Christian Theobalt
Furthermore, we show that HiFECap outperforms the state-of-the-art human performance capture approaches qualitatively and quantitatively while for the first time capturing all aspects of the human.
1 code implementation • 17 Aug 2022 • Zhi Li, Soshi Shimada, Bernt Schiele, Christian Theobalt, Vladislav Golyanik
3D human motion capture from monocular RGB images respecting interactions of a subject with complex and possibly deformable environments is a very challenging, ill-posed and under-explored problem.
no code implementations • 2 Aug 2022 • Hiroyasu Akada, Jian Wang, Soshi Shimada, Masaki Takahashi, Christian Theobalt, Vladislav Golyanik
We present UnrealEgo, i. e., a new large-scale naturalistic dataset for egocentric 3D human pose estimation.
Ranked #5 on Egocentric Pose Estimation on UnrealEgo
no code implementations • CVPR 2023 • Viktor Rudnev, Mohamed Elgharib, Christian Theobalt, Vladislav Golyanik
Asynchronously operating event cameras find many applications due to their high dynamic range, vanishingly low motion blur, low latency and low data bandwidth.
no code implementations • 16 Jun 2022 • Erik C. M. Johnson, Marc Habermann, Soshi Shimada, Vladislav Golyanik, Christian Theobalt
Capturing general deforming scenes from monocular RGB video is crucial for many computer graphics and vision applications.
no code implementations • 11 May 2022 • Soshi Shimada, Vladislav Golyanik, Zhi Li, Patrick Pérez, Weipeng Xu, Christian Theobalt
Marker-less monocular 3D human motion capture (MoCap) with scene interactions is a challenging research topic relevant for extended reality, robotics and virtual avatar generation.
no code implementations • 24 Mar 2022 • Federica Arrigoni, Willi Menapace, Marcel Seelbach Benkner, Elisa Ricci, Vladislav Golyanik
Motion segmentation is a challenging problem that seeks to identify independent motions in two or several input images.
no code implementations • 23 Mar 2022 • Alp Yurtsever, Tolga Birdal, Vladislav Golyanik
We present a hybrid classical-quantum framework based on the Frank-Wolfe algorithm, Q-FW, for solving quadratic, linearly-constrained, binary optimization problems on quantum annealers (QA).
1 code implementation • 22 Mar 2022 • Navami Kairanda, Edith Tretschk, Mohamed Elgharib, Christian Theobalt, Vladislav Golyanik
In contrast to previous works, this paper proposes a new SfT approach explaining 2D observations through physical simulations accounting for forces and material properties.
1 code implementation • CVPR 2022 • Willi Menapace, Stéphane Lathuilière, Aliaksandr Siarohin, Christian Theobalt, Sergey Tulyakov, Vladislav Golyanik, Elisa Ricci
We present Playable Environments - a new representation for interactive video generation and manipulation in space and time.
2 code implementations • CVPR 2022 • Navami Kairanda, Edith Tretschk, Mohamed Elgharib, Christian Theobalt, Vladislav Golyanik
In contrast to previous works, this paper proposes a new SfT approach explaining 2D observations through physical simulations accounting for forces and material properties.
no code implementations • 9 Dec 2021 • Viktor Rudnev, Mohamed Elgharib, William Smith, Lingjie Liu, Vladislav Golyanik, Christian Theobalt
Photorealistic editing of outdoor scenes from photographs requires a profound understanding of the image formation process and an accurate estimation of the scene geometry, reflectance and illumination.
1 code implementation • 10 Nov 2021 • Ayush Tewari, Justus Thies, Ben Mildenhall, Pratul Srinivasan, Edgar Tretschk, Yifan Wang, Christoph Lassner, Vincent Sitzmann, Ricardo Martin-Brualla, Stephen Lombardi, Tomas Simon, Christian Theobalt, Matthias Niessner, Jonathan T. Barron, Gordon Wetzstein, Michael Zollhoefer, Vladislav Golyanik
The reconstruction of such a scene representation from observations using differentiable rendering losses is known as inverse graphics or inverse rendering.
no code implementations • 21 Oct 2021 • Maximilian Krahn, Florian Bernard, Vladislav Golyanik
This paper proposes a new algorithm for simultaneous graph matching and clustering.
no code implementations • ICCV 2021 • Rishabh Dabral, Soshi Shimada, Arjun Jain, Christian Theobalt, Vladislav Golyanik
We evaluate GraviCap on a new dataset with ground-truth annotations for persons and different objects undergoing free flights.
no code implementations • 8 Jul 2021 • Marcel Seelbach Benkner, Vladislav Golyanik, Christian Theobalt, Michael Moeller
In this work, we address such problems with emerging quantum computing technology and propose several reformulations of QAPs as unconstrained problems suitable for efficient execution on quantum hardware.
no code implementations • 7 Jul 2021 • Mohamed Elgharib, Mohit Mendiratta, Justus Thies, Matthias Nießner, Hans-Peter Seidel, Ayush Tewari, Vladislav Golyanik, Christian Theobalt
Even holding a mobile phone camera in the front of the face while sitting for a long duration is not convenient.
no code implementations • 2 Jul 2021 • Jameel Malik, Soshi Shimada, Ahmed Elhayek, Sk Aziz Ali, Christian Theobalt, Vladislav Golyanik, Didier Stricker
To address the limitations of the existing methods, we develop HandVoxNet++, i. e., a voxel-based deep network with 3D and graph convolutions trained in a fully supervised manner.
no code implementations • 21 Jun 2021 • Vladislav Golyanik, Soshi Shimada, Christian Theobalt
The problem of simultaneous rigid alignment of multiple unordered point sets which is unbiased towards any of the inputs has recently attracted increasing interest, and several reliable methods have been newly proposed.
no code implementations • ICCV 2021 • Marcel Seelbach Benkner, Zorah Lähner, Vladislav Golyanik, Christof Wunderlich, Christian Theobalt, Michael Moeller
Finding shape correspondences can be formulated as an NP-hard quadratic assignment problem (QAP) that becomes infeasible for shapes with high sampling density.
no code implementations • 3 May 2021 • Soshi Shimada, Vladislav Golyanik, Weipeng Xu, Patrick Pérez, Christian Theobalt
We present a new trainable system for physically plausible markerless 3D human motion capture, which achieves state-of-the-art results in a broad range of challenging scenarios.
no code implementations • 30 Apr 2021 • Jalees Nehvi, Vladislav Golyanik, Franziska Mueller, Hans-Peter Seidel, Mohamed Elgharib, Christian Theobalt
This paper introduces the first differentiable simulator of event streams, i. e., streams of asynchronous brightness change signals recorded by event cameras.
no code implementations • 11 Mar 2021 • Kripasindhu Sarkar, Lingjie Liu, Vladislav Golyanik, Christian Theobalt
We address these limitations and present a generative model for images of dressed humans offering control over pose, local body part appearance and garment style.
no code implementations • 22 Feb 2021 • Kripasindhu Sarkar, Vladislav Golyanik, Lingjie Liu, Christian Theobalt
Photo-realistic re-rendering of a human from a single image with explicit control over body pose, shape and appearance enables a wide range of applications, such as human appearance transfer, virtual try-on, motion imitation, and novel view synthesis.
no code implementations • CVPR 2021 • Tolga Birdal, Vladislav Golyanik, Christian Theobalt, Leonidas Guibas
We present QuantumSync, the first quantum algorithm for solving a synchronization problem in the context of computer vision.
no code implementations • ECCV 2020 • Kripasindhu Sarkar, Dushyant Mehta, Weipeng Xu, Vladislav Golyanik, Christian Theobalt
Human re-rendering from a single image is a starkly under-constrained problem, and state-of-the-art algorithms often exhibit undesired artefacts, such as over-smoothing, unrealistic distortions of the body parts and garments, or implausible changes of the texture.
2 code implementations • ICCV 2021 • Edgar Tretschk, Ayush Tewari, Vladislav Golyanik, Michael Zollhöfer, Christoph Lassner, Christian Theobalt
We show that a single handheld consumer-grade camera is sufficient to synthesize sophisticated renderings of a dynamic scene from novel virtual camera views, e. g. a `bullet-time' video effect.
1 code implementation • CVPR 2021 • Moritz Kappel, Vladislav Golyanik, Mohamed Elgharib, Jann-Ole Henningson, Hans-Peter Seidel, Susana Castillo, Christian Theobalt, Marcus Magnor
We address these limitations for the first time in the literature and present a new framework which performs high-fidelity and temporally-consistent human motion transfer with natural pose-dependent non-rigid deformations, for several types of loose garments.
1 code implementation • ICCV 2021 • Viktor Rudnev, Vladislav Golyanik, Jiayi Wang, Hans-Peter Seidel, Franziska Mueller, Mohamed Elgharib, Christian Theobalt
Due to the different data modality of event cameras compared to classical cameras, existing methods cannot be directly applied to and re-trained for event streams.
no code implementations • CVPR 2021 • Jae Shin Yoon, Lingjie Liu, Vladislav Golyanik, Kripasindhu Sarkar, Hyun Soo Park, Christian Theobalt
We present a new pose transfer method for synthesizing a human animation from a single image of a person controlled by a sequence of body poses.
no code implementations • 28 Sep 2020 • Sk Aziz Ali, Kerem Kahraman, Christian Theobalt, Didier Stricker, Vladislav Golyanik
This article introduces a new physics-based method for rigid point set alignment called Fast Gravitational Approach (FGA).
no code implementations • 20 Aug 2020 • Soshi Shimada, Vladislav Golyanik, Weipeng Xu, Christian Theobalt
We, therefore, present PhysCap, the first algorithm for physically plausible, real-time and marker-less human 3D motion capture with a single colour camera at 25 fps.
no code implementations • ECCV 2020 • Edgar Tretschk, Ayush Tewari, Vladislav Golyanik, Michael Zollhöfer, Carsten Stoll, Christian Theobalt
At the level of patches, objects across different categories share similarities, which leads to more generalizable models.
no code implementations • CVPR 2020 • Jameel Malik, Ibrahim Abdelaziz, Ahmed Elhayek, Soshi Shimada, Sk Aziz Ali, Vladislav Golyanik, Christian Theobalt, Didier Stricker
The input to our method is a 3D voxelized depth map, and we rely on two hand shape representations.
no code implementations • CVPR 2020 • Vladislav Golyanik, Christian Theobalt
Modern adiabatic quantum computers (AQC) are already used to solve difficult combinatorial optimisation problems in various domains of science.
no code implementations • ICCV 2019 • Vladislav Golyanik, Christian Theobalt, Didier Stricker
This work describes Barnes-Hut Rigid Gravitational Approach (BH-RGA) -- a new rigid point set registration method relying on principles of particle dynamics.
no code implementations • 5 Sep 2019 • Vladislav Golyanik, André Jonas, Didier Stricker, Christian Theobalt
The reasons for the slow dissemination are the severe ill-posedness, high sensitivity to motion and deformation cues and the difficulty to obtain reliable point tracks in the vast majority of practical scenarios.
no code implementations • CVPR 2020 • Lan Xu, Weipeng Xu, Vladislav Golyanik, Marc Habermann, Lu Fang, Christian Theobalt
The high frame rate is a critical requirement for capturing fast human motions.
no code implementations • 24 Jul 2019 • Soshi Shimada, Vladislav Golyanik, Edgar Tretschk, Didier Stricker, Christian Theobalt
We introduce a supervised-learning framework for non-rigid point set alignment of a new kind - Displacements on Voxels Networks (DispVoxNets) - which abstracts away from the point set representation and regresses 3D displacement fields on regularly sampled proxy 3D voxel grids.
no code implementations • ECCV 2020 • Edgar Tretschk, Ayush Tewari, Michael Zollhöfer, Vladislav Golyanik, Christian Theobalt
Mesh autoencoders are commonly used for dimensionality reduction, sampling and mesh modeling.
no code implementations • 12 May 2019 • Onorina Kovalenko, Vladislav Golyanik, Jameel Malik, Ahmed Elhayek, Didier Stricker
SfAM is highly robust to noisy 2D annotations, generalizes to arbitrary objects and does not rely on training data, which is shown in extensive experiments on public benchmarks and real video sequences.
no code implementations • 27 Apr 2019 • Soshi Shimada, Vladislav Golyanik, Christian Theobalt, Didier Stricker
The majority of the existing methods for non-rigid 3D surface regression from monocular 2D images require an object template or point tracks over multiple frames as an input, and are still far from real-time processing rates.
no code implementations • 27 Mar 2018 • Vladislav Golyanik, Soshi Shimada, Kiran varanasi, Didier Stricker
Monocular dense 3D reconstruction of deformable objects is a hard ill-posed problem in computer vision.
no code implementations • 20 Dec 2017 • Vladislav Golyanik, Torben Fetzer, Didier Stricker
We integrate a shape prior term into variational optimisation framework.
no code implementations • 17 Oct 2017 • Mohammad Dawud Ansari, Vladislav Golyanik, Didier Stricker
This paper reports on a novel template-free monocular non-rigid surface reconstruction approach.
no code implementations • 5 Oct 2017 • Vladislav Golyanik, Kihwan Kim, Robert Maier, Matthias Nießner, Didier Stricker, Jan Kautz
We introduce a novel multiframe scene flow approach that jointly optimizes the consistency of the patch appearances and their local rigid motions from RGB-D image sequences.
no code implementations • CVPR 2016 • Vladislav Golyanik, Sk Aziz Ali, Didier Stricker
In this paper a new astrodynamics inspired rigid point set registration algorithm is introduced -- the Gravitational Approach (GA).