Search Results for author: Wenzheng Chen

Found 23 papers, 6 papers with code

A Holistic Approach for Data-Driven Object Cutout

no code implementations18 Aug 2016 Huayong Xu, Yangyan Li, Wenzheng Chen, Dani Lischinski, Daniel Cohen-Or, Baoquan Chen

We show that the resulting P-maps may be used to evaluate how likely a rectangle proposal is to contain an instance of the class, and further process good proposals to produce an accurate object cutout mask.

Object

Optimal Structured Light à La Carte

no code implementations CVPR 2018 Parsa Mirdehghan, Wenzheng Chen, Kiriakos N. Kutulakos

We consider the problem of automatically generating sequences of structured-light patterns for active stereo triangulation of a static scene.

Disparity Estimation

Steady-state Non-Line-of-Sight Imaging

no code implementations CVPR 2019 Wenzheng Chen, Simon Daneau, Fahim Mannan, Felix Heide

Relying on consumer color image sensors, with high fill factor, high quantum efficiency and low read-out noise, we demonstrate high-fidelity color NLOS imaging for scene configurations tackled before with picosecond time resolution.

Fast Interactive Object Annotation with Curve-GCN

2 code implementations CVPR 2019 Huan Ling, Jun Gao, Amlan Kar, Wenzheng Chen, Sanja Fidler

Our model runs at 29. 3ms in automatic, and 2. 6ms in interactive mode, making it 10x and 100x faster than Polygon-RNN++.

Object

Learning to Predict 3D Objects with an Interpolation-based Differentiable Renderer

1 code implementation NeurIPS 2019 Wenzheng Chen, Jun Gao, Huan Ling, Edward J. Smith, Jaakko Lehtinen, Alec Jacobson, Sanja Fidler

Many machine learning models operate on images, but ignore the fact that images are 2D projections formed by 3D geometry interacting with light, in a process called rendering.

Single-View 3D Reconstruction

Auto-Tuning Structured Light by Optical Stochastic Gradient Descent

no code implementations CVPR 2020 Wenzheng Chen, Parsa Mirdehghan, Sanja Fidler, Kiriakos N. Kutulakos

We consider the problem of optimizing the performance of an active imaging system by automatically discovering the illuminations it should use, and the way to decode them.

Image GANs meet Differentiable Rendering for Inverse Graphics and Interpretable 3D Neural Rendering

no code implementations ICLR 2021 Yuxuan Zhang, Wenzheng Chen, Huan Ling, Jun Gao, Yinan Zhang, Antonio Torralba, Sanja Fidler

Key to our approach is to exploit GANs as a multi-view data generator to train an inverse graphics network using an off-the-shelf differentiable renderer, and the trained inverse graphics network as a teacher to disentangle the GAN's latent code into interpretable 3D properties.

Neural Rendering

Learning Deformable Tetrahedral Meshes for 3D Reconstruction

1 code implementation NeurIPS 2020 Jun Gao, Wenzheng Chen, Tommy Xiang, Clement Fuji Tsang, Alec Jacobson, Morgan McGuire, Sanja Fidler

We introduce Deformable Tetrahedral Meshes (DefTet) as a particular parameterization that utilizes volumetric tetrahedral meshes for the reconstruction problem.

3D Reconstruction

NARRATE: A Normal Assisted Free-View Portrait Stylizer

no code implementations3 Jul 2022 Youjia Wang, Teng Xu, Yiwen Wu, Minzhang Li, Wenzheng Chen, Lan Xu, Jingyi Yu

We extend Total Relighting to fix this problem by unifying its multi-view input normal maps with the physical face model.

Face Model Neural Rendering +1

Neural Light Field Estimation for Street Scenes with Differentiable Virtual Object Insertion

no code implementations19 Aug 2022 Zian Wang, Wenzheng Chen, David Acuna, Jan Kautz, Sanja Fidler

In this work, we propose a neural approach that estimates the 5D HDR light field from a single image, and a differentiable object insertion formulation that enables end-to-end training with image-based losses that encourage realism.

Autonomous Driving Lighting Estimation +1

GET3D: A Generative Model of High Quality 3D Textured Shapes Learned from Images

3 code implementations22 Sep 2022 Jun Gao, Tianchang Shen, Zian Wang, Wenzheng Chen, Kangxue Yin, Daiqing Li, Or Litany, Zan Gojcic, Sanja Fidler

As several industries are moving towards modeling massive 3D virtual worlds, the need for content creation tools that can scale in terms of the quantity, quality, and diversity of 3D content is becoming evident.

HumanGen: Generating Human Radiance Fields with Explicit Priors

no code implementations CVPR 2023 Suyi Jiang, Haoran Jiang, Ziyu Wang, Haimin Luo, Wenzheng Chen, Lan Xu

With the aid of the anchor image, we adapt a 3D reconstructor for fine-grained details synthesis and propose a two-stage blending scheme to boost appearance generation.

Relightable Neural Human Assets from Multi-view Gradient Illuminations

no code implementations CVPR 2023 Taotao Zhou, Kai He, Di wu, Teng Xu, Qixuan Zhang, Kuixiang Shao, Wenzheng Chen, Lan Xu, Jingyi Yu

UltraStage will be publicly available to the community to stimulate significant future developments in various human modeling and rendering tasks.

Image Relighting Novel View Synthesis

Neural Fields meet Explicit Geometric Representation for Inverse Rendering of Urban Scenes

no code implementations6 Apr 2023 Zian Wang, Tianchang Shen, Jun Gao, Shengyu Huang, Jacob Munkberg, Jon Hasselgren, Zan Gojcic, Wenzheng Chen, Sanja Fidler

Reconstruction and intrinsic decomposition of scenes from captured imagery would enable many applications such as relighting and virtual object insertion.

3D Reconstruction Inverse Rendering

Omni-Line-of-Sight Imaging for Holistic Shape Reconstruction

no code implementations21 Apr 2023 Binbin Huang, Xingyue Peng, Siyuan Shen, Suan Xia, Ruiqian Li, Yanhua Yu, Yuehan Wang, Shenghua Gao, Wenzheng Chen, Shiying Li, Jingyi Yu

The core of our method is to put the object nearby diffuse walls and augment the LOS scan in the front view with the NLOS scans from the surrounding walls, which serve as virtual ``mirrors'' to trap lights toward the object.

Object

Flexible Isosurface Extraction for Gradient-Based Mesh Optimization

no code implementations10 Aug 2023 Tianchang Shen, Jacob Munkberg, Jon Hasselgren, Kangxue Yin, Zian Wang, Wenzheng Chen, Zan Gojcic, Sanja Fidler, Nicholas Sharp, Jun Gao

This work considers gradient-based mesh optimization, where we iteratively optimize for a 3D surface mesh by representing it as the isosurface of a scalar field, an increasingly common paradigm in applications including photogrammetry, generative modeling, and inverse physics.

Towards Viewpoint Robustness in Bird's Eye View Segmentation

no code implementations ICCV 2023 Tzofi Klinghoffer, Jonah Philion, Wenzheng Chen, Or Litany, Zan Gojcic, Jungseock Joo, Ramesh Raskar, Sanja Fidler, Jose M. Alvarez

We introduce a technique for novel view synthesis and use it to transform collected data to the viewpoint of target rigs, allowing us to train BEV segmentation models for diverse target rigs without any additional data collection or labeling cost.

Autonomous Vehicles Novel View Synthesis

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