Search Results for author: Xianghui Yang

Found 13 papers, 8 papers with code

PBR3DGen: A VLM-guided Mesh Generation with High-quality PBR Texture

no code implementations14 Mar 2025 Xiaokang Wei, BoWen Zhang, Xianghui Yang, Yuxuan Wang, Chunchao Guo, Xi Zhao, Yan Luximon

In this work, we present PBR3DGen, a two-stage mesh generation method with high-quality PBR materials that integrates the novel multi-view PBR material estimation model and a 3D PBR mesh reconstruction model.

3D Generation

Nautilus: Locality-aware Autoencoder for Scalable Mesh Generation

no code implementations24 Jan 2025 Yuxuan Wang, Xuanyu Yi, Haohan Weng, Qingshan Xu, Xiaokang Wei, Xianghui Yang, Chunchao Guo, Long Chen, Hanwang Zhang

To address these challenges, we propose Nautilus, a locality-aware autoencoder for artist-like mesh generation that leverages the local properties of manifold meshes to achieve structural fidelity and efficient representation.

TimeFormer: Capturing Temporal Relationships of Deformable 3D Gaussians for Robust Reconstruction

1 code implementation18 Nov 2024 Dadong Jiang, Zhihui Ke, Xiaobo Zhou, Zhi Hou, Xianghui Yang, WenBo Hu, Tie Qiu, Chunchao Guo

To address the above issue, we design a plug-and-play module called TimeFormer to enable existing deformable 3D Gaussians reconstruction methods with the ability to implicitly model motion patterns from a learning perspective.

3D Reconstruction

Scaling Mesh Generation via Compressive Tokenization

1 code implementation11 Nov 2024 Haohan Weng, Zibo Zhao, Biwen Lei, Xianghui Yang, Jian Liu, Zeqiang Lai, Zhuo Chen, Yuhong Liu, Jie Jiang, Chunchao Guo, Tong Zhang, Shenghua Gao, C. L. Philip Chen

We propose a compressive yet effective mesh representation, Blocked and Patchified Tokenization (BPT), facilitating the generation of meshes exceeding 8k faces.

8k

FlexiTex: Enhancing Texture Generation with Visual Guidance

no code implementations19 Sep 2024 Dadong Jiang, Xianghui Yang, Zibo Zhao, Sheng Zhang, Jiaao Yu, Zeqiang Lai, Shaoxiong Yang, Chunchao Guo, Xiaobo Zhou, Zhihui Ke

Recent texture generation methods achieve impressive results due to the powerful generative prior they leverage from large-scale text-to-image diffusion models.

Texture Synthesis

Neural Vector Fields: Generalizing Distance Vector Fields by Codebooks and Zero-Curl Regularization

no code implementations4 Sep 2023 Xianghui Yang, Guosheng Lin, Zhenghao Chen, Luping Zhou

Recent neural networks based surface reconstruction can be roughly divided into two categories, one warping templates explicitly and the other representing 3D surfaces implicitly.

Surface Reconstruction

Neural Vector Fields: Implicit Representation by Explicit Learning

2 code implementations CVPR 2023 Xianghui Yang, Guosheng Lin, Zhenghao Chen, Luping Zhou

Deep neural networks (DNNs) are widely applied for nowadays 3D surface reconstruction tasks and such methods can be further divided into two categories, which respectively warp templates explicitly by moving vertices or represent 3D surfaces implicitly as signed or unsigned distance functions.

Quantization Surface Reconstruction

Single-view 3D Mesh Reconstruction for Seen and Unseen Categories

1 code implementation4 Aug 2022 Xianghui Yang, Guosheng Lin, Luping Zhou

Single-view 3D object reconstruction is a fundamental and challenging computer vision task that aims at recovering 3D shapes from single-view RGB images.

3D Object Reconstruction

Cannot find the paper you are looking for? You can Submit a new open access paper.