To achieve efficient and scalable training, we propose temporal-union graph structure and its associated subgraph-based node sampling strategy.
Adversarial examples are input examples that are specifically crafted to deceive machine learning classifiers.
We study the problem of making item recommendations to ephemeral groups, which comprise users with limited or no historical activities together.
1 code implementation • 8 May 2020 • Abdelrahman Abdelhamed, Mahmoud Afifi, Radu Timofte, Michael S. Brown, Yue Cao, Zhilu Zhang, WangMeng Zuo, Xiaoling Zhang, Jiye Liu, Wendong Chen, Changyuan Wen, Meng Liu, Shuailin Lv, Yunchao Zhang, Zhihong Pan, Baopu Li, Teng Xi, Yanwen Fan, Xiyu Yu, Gang Zhang, Jingtuo Liu, Junyu Han, Errui Ding, Songhyun Yu, Bumjun Park, Jechang Jeong, Shuai Liu, Ziyao Zong, Nan Nan, Chenghua Li, Zengli Yang, Long Bao, Shuangquan Wang, Dongwoon Bai, Jungwon Lee, Youngjung Kim, Kyeongha Rho, Changyeop Shin, Sungho Kim, Pengliang Tang, Yiyun Zhao, Yuqian Zhou, Yuchen Fan, Thomas Huang, Zhihao LI, Nisarg A. Shah, Wei Liu, Qiong Yan, Yuzhi Zhao, Marcin Możejko, Tomasz Latkowski, Lukasz Treszczotko, Michał Szafraniuk, Krzysztof Trojanowski, Yanhong Wu, Pablo Navarrete Michelini, Fengshuo Hu, Yunhua Lu, Sujin Kim, Wonjin Kim, Jaayeon Lee, Jang-Hwan Choi, Magauiya Zhussip, Azamat Khassenov, Jong Hyun Kim, Hwechul Cho, Priya Kansal, Sabari Nathan, Zhangyu Ye, Xiwen Lu, Yaqi Wu, Jiangxin Yang, Yanlong Cao, Siliang Tang, Yanpeng Cao, Matteo Maggioni, Ioannis Marras, Thomas Tanay, Gregory Slabaugh, Youliang Yan, Myungjoo Kang, Han-Soo Choi, Kyungmin Song, Shusong Xu, Xiaomu Lu, Tingniao Wang, Chunxia Lei, Bin Liu, Rajat Gupta, Vineet Kumar
This challenge is based on a newly collected validation and testing image datasets, and hence, named SIDD+.
Learning latent representations of nodes in graphs is an important and ubiquitous task with widespread applications such as link prediction, node classification, and graph visualization.
And through feedback, each player is provided with personalized feedback information based on the current COG and the player's exploration result, in order to accelerate his/her puzzle-solving process.