Search Results for author: Yuliang Xiu

Found 15 papers, 12 papers with code

Differentiable Voxelization and Mesh Morphing

2 code implementations15 Jul 2024 Yihao Luo, Yikai Wang, Zhengrui Xiang, Yuliang Xiu, Guang Yang, ChoonHwai Yap

In this paper, we propose the differentiable voxelization of 3D meshes via the winding number and solid angles.

StableNormal: Reducing Diffusion Variance for Stable and Sharp Normal

no code implementations24 Jun 2024 Chongjie Ye, Lingteng Qiu, Xiaodong Gu, Qi Zuo, Yushuang Wu, Zilong Dong, Liefeng Bo, Yuliang Xiu, Xiaoguang Han

The effectiveness of StableNormal is demonstrated through competitive performance in standard datasets such as DIODE-indoor, iBims, ScannetV2 and NYUv2, and also in various downstream tasks, such as surface reconstruction and normal enhancement.

Surface Normal Estimation Surface Reconstruction

PuzzleAvatar: Assembling 3D Avatars from Personal Albums

1 code implementation23 May 2024 Yuliang Xiu, Yufei Ye, Zhen Liu, Dimitrios Tzionas, Michael J. Black

We address this novel "Album2Human" task by developing PuzzleAvatar, a novel model that generates a faithful 3D avatar (in a canonical pose) from a personal OOTD album, while bypassing the challenging estimation of body and camera pose.

Language Modelling Text to 3D

Parameter-Efficient Orthogonal Finetuning via Butterfly Factorization

1 code implementation10 Nov 2023 Weiyang Liu, Zeju Qiu, Yao Feng, Yuliang Xiu, Yuxuan Xue, Longhui Yu, Haiwen Feng, Zhen Liu, Juyeon Heo, Songyou Peng, Yandong Wen, Michael J. Black, Adrian Weller, Bernhard Schölkopf

We apply this parameterization to OFT, creating a novel parameter-efficient finetuning method, called Orthogonal Butterfly (BOFT).

Ghost on the Shell: An Expressive Representation of General 3D Shapes

no code implementations23 Oct 2023 Zhen Liu, Yao Feng, Yuliang Xiu, Weiyang Liu, Liam Paull, Michael J. Black, Bernhard Schölkopf

Recent work has focused on the former, and methods for reconstructing open surfaces do not support fast reconstruction with material and lighting or unconditional generative modelling.

TADA! Text to Animatable Digital Avatars

no code implementations21 Aug 2023 Tingting Liao, Hongwei Yi, Yuliang Xiu, Jiaxaing Tang, Yangyi Huang, Justus Thies, Michael J. Black

We introduce TADA, a simple-yet-effective approach that takes textual descriptions and produces expressive 3D avatars with high-quality geometry and lifelike textures, that can be animated and rendered with traditional graphics pipelines.

D-IF: Uncertainty-aware Human Digitization via Implicit Distribution Field

1 code implementation ICCV 2023 Xueting Yang, Yihao Luo, Yuliang Xiu, Wei Wang, Hao Xu, Zhaoxin Fan

In this paper, we propose replacing the implicit value with an adaptive uncertainty distribution, to differentiate between points based on their distance to the surface.

TeCH: Text-guided Reconstruction of Lifelike Clothed Humans

1 code implementation16 Aug 2023 Yangyi Huang, Hongwei Yi, Yuliang Xiu, Tingting Liao, Jiaxiang Tang, Deng Cai, Justus Thies

But how to effectively capture all visual attributes of an individual from a single image, which are sufficient to reconstruct unseen areas (e. g., the back view)?

Descriptive Question Answering +1

ECON: Explicit Clothed humans Optimized via Normal integration

1 code implementation CVPR 2023 Yuliang Xiu, Jinlong Yang, Xu Cao, Dimitrios Tzionas, Michael J. Black

To increase robustness for these cases, existing work uses an explicit parametric body model to constrain surface reconstruction, but this limits the recovery of free-form surfaces such as loose clothing that deviates from the body.

3D Human Reconstruction Surface Reconstruction

DART: Articulated Hand Model with Diverse Accessories and Rich Textures

1 code implementation14 Oct 2022 Daiheng Gao, Yuliang Xiu, Kailin Li, Lixin Yang, Feng Wang, Peng Zhang, Bang Zhang, Cewu Lu, Ping Tan

Unity GUI is also provided to generate synthetic hand data with user-defined settings, e. g., pose, camera, background, lighting, textures, and accessories.

Diversity Hand Pose Estimation +1

Monocular Real-Time Volumetric Performance Capture

1 code implementation ECCV 2020 Ruilong Li, Yuliang Xiu, Shunsuke Saito, Zeng Huang, Kyle Olszewski, Hao Li

We present the first approach to volumetric performance capture and novel-view rendering at real-time speed from monocular video, eliminating the need for expensive multi-view systems or cumbersome pre-acquisition of a personalized template model.

3D Human Shape Estimation

Pose Flow: Efficient Online Pose Tracking

1 code implementation3 Feb 2018 Yuliang Xiu, Jiefeng Li, Haoyu Wang, Yinghong Fang, Cewu Lu

Multi-person articulated pose tracking in unconstrained videos is an important while challenging problem.

Ranked #9 on Pose Tracking on PoseTrack2017 (using extra training data)

Pose Tracking

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