2 code implementations • 15 Jul 2024 • Yihao Luo, Yikai Wang, Zhengrui Xiang, Yuliang Xiu, Guang Yang, ChoonHwai Yap
In this paper, we propose the differentiable voxelization of 3D meshes via the winding number and solid angles.
no code implementations • 24 Jun 2024 • Chongjie Ye, Lingteng Qiu, Xiaodong Gu, Qi Zuo, Yushuang Wu, Zilong Dong, Liefeng Bo, Yuliang Xiu, Xiaoguang Han
The effectiveness of StableNormal is demonstrated through competitive performance in standard datasets such as DIODE-indoor, iBims, ScannetV2 and NYUv2, and also in various downstream tasks, such as surface reconstruction and normal enhancement.
1 code implementation • 23 May 2024 • Yuliang Xiu, Yufei Ye, Zhen Liu, Dimitrios Tzionas, Michael J. Black
We address this novel "Album2Human" task by developing PuzzleAvatar, a novel model that generates a faithful 3D avatar (in a canonical pose) from a personal OOTD album, while bypassing the challenging estimation of body and camera pose.
1 code implementation • 10 Nov 2023 • Weiyang Liu, Zeju Qiu, Yao Feng, Yuliang Xiu, Yuxuan Xue, Longhui Yu, Haiwen Feng, Zhen Liu, Juyeon Heo, Songyou Peng, Yandong Wen, Michael J. Black, Adrian Weller, Bernhard Schölkopf
We apply this parameterization to OFT, creating a novel parameter-efficient finetuning method, called Orthogonal Butterfly (BOFT).
no code implementations • 23 Oct 2023 • Zhen Liu, Yao Feng, Yuliang Xiu, Weiyang Liu, Liam Paull, Michael J. Black, Bernhard Schölkopf
Recent work has focused on the former, and methods for reconstructing open surfaces do not support fast reconstruction with material and lighting or unconditional generative modelling.
no code implementations • 21 Aug 2023 • Tingting Liao, Hongwei Yi, Yuliang Xiu, Jiaxaing Tang, Yangyi Huang, Justus Thies, Michael J. Black
We introduce TADA, a simple-yet-effective approach that takes textual descriptions and produces expressive 3D avatars with high-quality geometry and lifelike textures, that can be animated and rendered with traditional graphics pipelines.
1 code implementation • ICCV 2023 • Xueting Yang, Yihao Luo, Yuliang Xiu, Wei Wang, Hao Xu, Zhaoxin Fan
In this paper, we propose replacing the implicit value with an adaptive uncertainty distribution, to differentiate between points based on their distance to the surface.
1 code implementation • 16 Aug 2023 • Yangyi Huang, Hongwei Yi, Yuliang Xiu, Tingting Liao, Jiaxiang Tang, Deng Cai, Justus Thies
But how to effectively capture all visual attributes of an individual from a single image, which are sufficient to reconstruct unseen areas (e. g., the back view)?
1 code implementation • CVPR 2023 • Tingting Liao, Xiaomei Zhang, Yuliang Xiu, Hongwei Yi, Xudong Liu, Guo-Jun Qi, Yong Zhang, Xuan Wang, Xiangyu Zhu, Zhen Lei
This paper presents a framework for efficient 3D clothed avatar reconstruction.
1 code implementation • CVPR 2023 • Yuliang Xiu, Jinlong Yang, Xu Cao, Dimitrios Tzionas, Michael J. Black
To increase robustness for these cases, existing work uses an explicit parametric body model to constrain surface reconstruction, but this limits the recovery of free-form surfaces such as loose clothing that deviates from the body.
Ranked #7 on 3D Human Reconstruction on CustomHumans
8 code implementations • 7 Nov 2022 • Hao-Shu Fang, Jiefeng Li, Hongyang Tang, Chao Xu, Haoyi Zhu, Yuliang Xiu, Yong-Lu Li, Cewu Lu
Accurate whole-body multi-person pose estimation and tracking is an important yet challenging topic in computer vision.
1 code implementation • 14 Oct 2022 • Daiheng Gao, Yuliang Xiu, Kailin Li, Lixin Yang, Feng Wang, Peng Zhang, Bang Zhang, Cewu Lu, Ping Tan
Unity GUI is also provided to generate synthetic hand data with user-defined settings, e. g., pose, camera, background, lighting, textures, and accessories.
2 code implementations • CVPR 2022 • Yuliang Xiu, Jinlong Yang, Dimitrios Tzionas, Michael J. Black
First, ICON infers detailed clothed-human normals (front/back) conditioned on the SMPL(-X) normals.
Ranked #1 on 3D Human Reconstruction on CAPE
1 code implementation • ECCV 2020 • Ruilong Li, Yuliang Xiu, Shunsuke Saito, Zeng Huang, Kyle Olszewski, Hao Li
We present the first approach to volumetric performance capture and novel-view rendering at real-time speed from monocular video, eliminating the need for expensive multi-view systems or cumbersome pre-acquisition of a personalized template model.
1 code implementation • 3 Feb 2018 • Yuliang Xiu, Jiefeng Li, Haoyu Wang, Yinghong Fang, Cewu Lu
Multi-person articulated pose tracking in unconstrained videos is an important while challenging problem.
Ranked #9 on Pose Tracking on PoseTrack2017 (using extra training data)