Search Results for author: Zekun Hao

Found 6 papers, 3 papers with code

GANcraft: Unsupervised 3D Neural Rendering of Minecraft Worlds

no code implementations ICCV 2021 Zekun Hao, Arun Mallya, Serge Belongie, Ming-Yu Liu

We represent the world as a continuous volumetric function and train our model to render view-consistent photorealistic images for a user-controlled camera.

Neural Rendering

PointFlow: 3D Point Cloud Generation with Continuous Normalizing Flows

11 code implementations ICCV 2019 Guandao Yang, Xun Huang, Zekun Hao, Ming-Yu Liu, Serge Belongie, Bharath Hariharan

Specifically, we learn a two-level hierarchy of distributions where the first level is the distribution of shapes and the second level is the distribution of points given a shape.

Point Cloud Generation Variational Inference

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