12 code implementations • ICCV 2019 • Guandao Yang, Xun Huang, Zekun Hao, Ming-Yu Liu, Serge Belongie, Bharath Hariharan
Specifically, we learn a two-level hierarchy of distributions where the first level is the distribution of shapes and the second level is the distribution of points given a shape.
Ranked #4 on Point Cloud Generation on ShapeNet Car
1 code implementation • ECCV 2020 • Ruojin Cai, Guandao Yang, Hadar Averbuch-Elor, Zekun Hao, Serge Belongie, Noah Snavely, Bharath Hariharan
Point cloud generation thus amounts to moving randomly sampled points to high-density areas.
1 code implementation • CVPR 2020 • Zekun Hao, Hadar Averbuch-Elor, Noah Snavely, Serge Belongie
We are seeing a Cambrian explosion of 3D shape representations for use in machine learning.
no code implementations • CVPR 2017 • Zekun Hao, Yu Liu, Hongwei Qin, Junjie Yan, Xiu Li, Xiaolin Hu
Then the scale histogram guides the zoom-in and zoom-out of the image.
no code implementations • CVPR 2018 • Zekun Hao, Xun Huang, Serge Belongie
Video generation and manipulation is an important yet challenging task in computer vision.
no code implementations • ICCV 2021 • Zekun Hao, Arun Mallya, Serge Belongie, Ming-Yu Liu
We represent the world as a continuous volumetric function and train our model to render view-consistent photorealistic images for a user-controlled camera.