no code implementations • bioRxiv 2022 • Zeming Lin, Halil Akin, Roshan Rao, Brian Hie, Zhongkai Zhu, Wenting Lu, Allan dos Santos Costa, Maryam Fazel-Zarandi, Tom Sercu, Sal Candido, Alexander Rives
We find that as models are scaled they learn information enabling the prediction of the three-dimensional structure of a protein at the resolution of individual atoms.
no code implementations • 1 Jan 2021 • Tom Sercu, Robert Verkuil, Joshua Meier, Brandon Amos, Zeming Lin, Caroline Chen, Jason Liu, Yann Lecun, Alexander Rives
We propose the Neural Potts Model objective as an amortized optimization problem.
1 code implementation • Proceedings of the National Academy of Sciences 2020 • Alexander Rives, Joshua Meier, Tom Sercu, Siddharth Goyal, Zeming Lin, Demi Guo, Myle Ott, C. Lawrence Zitnick, Jerry Ma, Rob Fergus
In the field of artificial intelligence, a combination of scale in data and model capacity enabled by unsupervised learning has led to major advances in representation learning and statistical generation.
2 code implementations • NeurIPS 2019 • Adam Paszke, Sam Gross, Francisco Massa, Adam Lerer, James Bradbury, Gregory Chanan, Trevor Killeen, Zeming Lin, Natalia Gimelshein, Luca Antiga, Alban Desmaison, Andreas Köpf, Edward Yang, Zach DeVito, Martin Raison, Alykhan Tejani, Sasank Chilamkurthy, Benoit Steiner, Lu Fang, Junjie Bai, Soumith Chintala
Deep learning frameworks have often focused on either usability or speed, but not both.
1 code implementation • ICML 2020 • Gregory Farquhar, Laura Gustafson, Zeming Lin, Shimon Whiteson, Nicolas Usunier, Gabriel Synnaeve
In complex tasks, such as those with large combinatorial action spaces, random exploration may be too inefficient to achieve meaningful learning progress.
1 code implementation • ICLR 2018 • Gabriel Synnaeve, Zeming Lin, Jonas Gehring, Dan Gant, Vegard Mella, Vasil Khalidov, Nicolas Carion, Nicolas Usunier
We formulate the problem of defogging as state estimation and future state prediction from previous, partial observations in the context of real-time strategy games.
no code implementations • ICLR 2018 • Nantas Nardelli, Gabriel Synnaeve, Zeming Lin, Pushmeet Kohli, Philip H. S. Torr, Nicolas Usunier
We present Value Propagation (VProp), a set of parameter-efficient differentiable planning modules built on Value Iteration which can successfully be trained using reinforcement learning to solve unseen tasks, has the capability to generalize to larger map sizes, and can learn to navigate in dynamic environments.
1 code implementation • NIPS 2017 2017 • Adam Paszke, Sam Gross, Soumith Chintala, Gregory Chanan, Edward Yang, Zachary DeVito, Zeming Lin, Alban Desmaison, Luca Antiga, Adam Lerer
In this article, we describe an automatic differentiation module of PyTorch — a library designed to enable rapid research on machine learning models.
1 code implementation • 7 Aug 2017 • Zeming Lin, Jonas Gehring, Vasil Khalidov, Gabriel Synnaeve
We provide full game state data along with the original replays that can be viewed in StarCraft.
3 code implementations • ICLR 2018 • Sainbayar Sukhbaatar, Zeming Lin, Ilya Kostrikov, Gabriel Synnaeve, Arthur Szlam, Rob Fergus
When Bob is deployed on an RL task within the environment, this unsupervised training reduces the number of supervised episodes needed to learn, and in some cases converges to a higher reward.
no code implementations • 22 Feb 2017 • Ji Gao, Beilun Wang, Zeming Lin, Weilin Xu, Yanjun Qi
By identifying and removing unnecessary features in a DNN model, DeepCloak limits the capacity an attacker can use generating adversarial samples and therefore increase the robustness against such inputs.
2 code implementations • 1 Nov 2016 • Gabriel Synnaeve, Nantas Nardelli, Alex Auvolat, Soumith Chintala, Timothée Lacroix, Zeming Lin, Florian Richoux, Nicolas Usunier
We present TorchCraft, a library that enables deep learning research on Real-Time Strategy (RTS) games such as StarCraft: Brood War, by making it easier to control these games from a machine learning framework, here Torch.
no code implementations • 10 Sep 2016 • Nicolas Usunier, Gabriel Synnaeve, Zeming Lin, Soumith Chintala
We consider scenarios from the real-time strategy game StarCraft as new benchmarks for reinforcement learning algorithms.
3 code implementations • 10 May 2016 • Zeming Lin, Jack Lanchantin, Yanjun Qi
Predicting protein properties such as solvent accessibility and secondary structure from its primary amino acid sequence is an important task in bioinformatics.
3 code implementations • 4 May 2016 • Jack Lanchantin, Ritambhara Singh, Zeming Lin, Yanjun Qi
This paper applies a deep convolutional/highway MLP framework to classify genomic sequences on the transcription factor binding site task.