1 code implementation • CVPR 2025 • Jingkang Yang, Shuai Liu, Hongming Guo, Yuhao Dong, Xiamengwei Zhang, Sicheng Zhang, Pengyun Wang, Zitang Zhou, Binzhu Xie, Ziyue Wang, Bei Ouyang, Zhengyu Lin, Marco Cominelli, Zhongang Cai, Yuanhan Zhang, Peiyuan Zhang, Fangzhou Hong, Joerg Widmer, Francesco Gringoli, Lei Yang, Bo Li, Ziwei Liu
This effort resulted in the EgoLife Dataset, a comprehensive 300-hour egocentric, interpersonal, multiview, and multimodal daily life dataset with intensive annotation.
no code implementations • CVPR 2025 • Jianping Jiang, Weiye Xiao, Zhengyu Lin, Huaizhong Zhang, Tianxiang Ren, Yang Gao, Zhiqian Lin, Zhongang Cai, Lei Yang, Ziwei Liu
Specifically, SOLAMI builds 3D autonomous characters from three aspects: 1) Social VLA Architecture: We propose a unified social VLA framework to generate multimodal response (speech and motion) based on the user's multimodal input to drive the character for social interaction.
no code implementations • 27 Mar 2024 • Li SiYao, Tianpei Gu, Zhitao Yang, Zhengyu Lin, Ziwei Liu, Henghui Ding, Lei Yang, Chen Change Loy
We introduce a novel task within the field of 3D dance generation, termed dance accompaniment, which necessitates the generation of responsive movements from a dance partner, the "follower", synchronized with the lead dancer's movements and the underlying musical rhythm.
no code implementations • CVPR 2024 • Zhongang Cai, Jianping Jiang, Zhongfei Qing, Xinying Guo, Mingyuan Zhang, Zhengyu Lin, Haiyi Mei, Chen Wei, Ruisi Wang, Wanqi Yin, Xiangyu Fan, Han Du, Liang Pan, Peng Gao, Zhitao Yang, Yang Gao, Jiaqi Li, Tianxiang Ren, Yukun Wei, Xiaogang Wang, Chen Change Loy, Lei Yang, Ziwei Liu
In this work, we present Digital Life Project, a framework utilizing language as the universal medium to build autonomous 3D characters, who are capable of engaging in social interactions and expressing with articulated body motions, thereby simulating life in a digital environment.
Ranked #3 on
Motion Synthesis
on InterHuman
1 code implementation • ICCV 2023 • Wei Cheng, Ruixiang Chen, Wanqi Yin, Siming Fan, Keyu Chen, Honglin He, Huiwen Luo, Zhongang Cai, Jingbo Wang, Yang Gao, Zhengming Yu, Zhengyu Lin, Daxuan Ren, Lei Yang, Ziwei Liu, Chen Change Loy, Chen Qian, Wayne Wu, Dahua Lin, Bo Dai, Kwan-Yee Lin
Realistic human-centric rendering plays a key role in both computer vision and computer graphics.
no code implementations • 28 Apr 2022 • Zhongang Cai, Daxuan Ren, Ailing Zeng, Zhengyu Lin, Tao Yu, Wenjia Wang, Xiangyu Fan, Yang Gao, Yifan Yu, Liang Pan, Fangzhou Hong, Mingyuan Zhang, Chen Change Loy, Lei Yang, Ziwei Liu
4D human sensing and modeling are fundamental tasks in vision and graphics with numerous applications.
no code implementations • 14 Oct 2021 • Zhongang Cai, Mingyuan Zhang, Jiawei Ren, Chen Wei, Daxuan Ren, Zhengyu Lin, Haiyu Zhao, Lei Yang, Chen Change Loy, Ziwei Liu
Specifically, we contribute GTA-Human, a large-scale 3D human dataset generated with the GTA-V game engine, featuring a highly diverse set of subjects, actions, and scenarios.