no code implementations • 5 Dec 2024 • Xinghui Li, Qichao Sun, Pengze Zhang, Fulong Ye, Zhichao Liao, Wanquan Feng, Songtao Zhao, Qian He
Additionally, we introduce a Garment-Enhanced Texture Learning strategy to improve the fine-grained texture details of garments.
no code implementations • 4 Dec 2024 • Wanting Zhang, Haodong Xiang, Zhichao Liao, Xiansong Lai, Xinghui Li, Long Zeng
In this paper, we introduce 2DGS-Room, a novel method leveraging 2D Gaussian Splatting for high-fidelity indoor scene reconstruction.
no code implementations • 12 Nov 2024 • Xi Cheng, Ruiqi Lei, Di Huang, Zhichao Liao, Fengyuan Piao, Yan Chen, Pingfa Feng, Long Zeng
Stage 1 extracts constraints from B-Rep data or point cloud.
no code implementations • 7 Sep 2024 • Yan Chen, Di Huang, Zhichao Liao, Xi Cheng, Xinghui Li, Long Zeng
For the geometric branch, we adopt a non-parametric strategy to extract geometric features.
1 code implementation • 12 Aug 2024 • Zhichao Liao, Di Huang, Heming Fang, Yue Ma, Fengyuan Piao, Xinghui Li, Long Zeng, Pingfa Feng
To address this issue, we design a two-stage generative framework mimicking the human sketching behavior pattern, called MSFormer, which is the first time to produce humanoid freehand sketches tailored for mechanical components.
no code implementations • 30 May 2024 • Haodong Xiang, Xinghui Li, Xiansong Lai, Wanting Zhang, Zhichao Liao, Kai Cheng, Xueping Liu
However, when it comes to indoor scenes with a significant number of textureless areas, 3DGS yields incomplete and noisy reconstruction results due to the poor initialization of the point cloud and under-constrained optimization.