Search Results for author: Zhitao Yang

Found 5 papers, 2 papers with code

Duolando: Follower GPT with Off-Policy Reinforcement Learning for Dance Accompaniment

no code implementations27 Mar 2024 Li SiYao, Tianpei Gu, Zhitao Yang, Zhengyu Lin, Ziwei Liu, Henghui Ding, Lei Yang, Chen Change Loy

We introduce a novel task within the field of 3D dance generation, termed dance accompaniment, which necessitates the generation of responsive movements from a dance partner, the "follower", synchronized with the lead dancer's movements and the underlying musical rhythm.

WHAC: World-grounded Humans and Cameras

1 code implementation19 Mar 2024 Wanqi Yin, Zhongang Cai, Ruisi Wang, Fanzhou Wang, Chen Wei, Haiyi Mei, Weiye Xiao, Zhitao Yang, Qingping Sun, Atsushi Yamashita, Ziwei Liu, Lei Yang

In this study, we aim to recover expressive parametric human models (i. e., SMPL-X) and corresponding camera poses jointly, by leveraging the synergy between three critical players: the world, the human, and the camera.

Camera Pose Estimation Pose Estimation

Digital Life Project: Autonomous 3D Characters with Social Intelligence

no code implementations CVPR 2024 Zhongang Cai, Jianping Jiang, Zhongfei Qing, Xinying Guo, Mingyuan Zhang, Zhengyu Lin, Haiyi Mei, Chen Wei, Ruisi Wang, Wanqi Yin, Xiangyu Fan, Han Du, Liang Pan, Peng Gao, Zhitao Yang, Yang Gao, Jiaqi Li, Tianxiang Ren, Yukun Wei, Xiaogang Wang, Chen Change Loy, Lei Yang, Ziwei Liu

In this work, we present Digital Life Project, a framework utilizing language as the universal medium to build autonomous 3D characters, who are capable of engaging in social interactions and expressing with articulated body motions, thereby simulating life in a digital environment.

Diversity Motion Captioning +2

Story-to-Motion: Synthesizing Infinite and Controllable Character Animation from Long Text

no code implementations13 Nov 2023 Zhongfei Qing, Zhongang Cai, Zhitao Yang, Lei Yang

Generating natural human motion from a story has the potential to transform the landscape of animation, gaming, and film industries.

Motion Synthesis Position

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