1 code implementation • 5 Mar 2025 • Jingkang Yang, Shuai Liu, Hongming Guo, Yuhao Dong, Xiamengwei Zhang, Sicheng Zhang, Pengyun Wang, Zitang Zhou, Binzhu Xie, Ziyue Wang, Bei Ouyang, Zhengyu Lin, Marco Cominelli, Zhongang Cai, Yuanhan Zhang, Peiyuan Zhang, Fangzhou Hong, Joerg Widmer, Francesco Gringoli, Lei Yang, Bo Li, Ziwei Liu
This effort resulted in the EgoLife Dataset, a comprehensive 300-hour egocentric, interpersonal, multiview, and multimodal daily life dataset with intensive annotation.
no code implementations • 23 Jan 2025 • Xianrui Luo, Juewen Peng, Zhongang Cai, Lei Yang, Fan Yang, Zhiguo Cao, Guosheng Lin
Existing methods either (1) assume sharp image inputs, failing to address the detail loss introduced by motion blur, or (2) mainly consider blur by camera movements, neglecting the human motion blur which is more common in animatable avatars.
3 code implementations • 16 Jan 2025 • Wanqi Yin, Zhongang Cai, Ruisi Wang, Ailing Zeng, Chen Wei, Qingping Sun, Haiyi Mei, Yanjun Wang, Hui En Pang, Mingyuan Zhang, Lei Zhang, Chen Change Loy, Atsushi Yamashita, Lei Yang, Ziwei Liu
To exclude the influence of algorithmic design, we base our experiments on two minimalist architectures: SMPLer-X, which consists of an intermediate step for hand and face localization, and SMPLest-X, an even simpler version that reduces the network to its bare essentials and highlights significant advances in the capture of articulated hands.
no code implementations • 25 Sep 2024 • Hui En Pang, Shuai Liu, Zhongang Cai, Lei Yang, Tianwei Zhang, Ziwei Liu
Different from existing methods, Disco4D distinctively disentangles clothings (with Gaussian models) from the human body (with SMPL-X model), significantly enhancing the generation details and flexibility.
1 code implementation • 14 Jun 2024 • YiWen Chen, Tong He, Di Huang, Weicai Ye, Sijin Chen, Jiaxiang Tang, Xin Chen, Zhongang Cai, Lei Yang, Gang Yu, Guosheng Lin, Chi Zhang
Recently, 3D assets created via reconstruction and generation have matched the quality of manually crafted assets, highlighting their potential for replacement.
no code implementations • 1 Apr 2024 • Mingyuan Zhang, Daisheng Jin, Chenyang Gu, Fangzhou Hong, Zhongang Cai, Jingfang Huang, Chongzhi Zhang, Xinying Guo, Lei Yang, Ying He, Ziwei Liu
In this work, we present Large Motion Model (LMM), a motion-centric, multi-modal framework that unifies mainstream motion generation tasks into a generalist model.
1 code implementation • CVPR 2024 • Qingping Sun, Yanjun Wang, Ailing Zeng, Wanqi Yin, Chen Wei, Wenjia Wang, Haiyi Mei, Chi Sing Leung, Ziwei Liu, Lei Yang, Zhongang Cai
Expressive human pose and shape estimation (a. k. a.
Ranked #1 on
3D Multi-Person Mesh Recovery
on AGORA
1 code implementation • 19 Mar 2024 • Wanqi Yin, Zhongang Cai, Ruisi Wang, Fanzhou Wang, Chen Wei, Haiyi Mei, Weiye Xiao, Zhitao Yang, Qingping Sun, Atsushi Yamashita, Ziwei Liu, Lei Yang
In this study, we aim to recover expressive parametric human models (i. e., SMPL-X) and corresponding camera poses jointly, by leveraging the synergy between three critical players: the world, the human, and the camera.
1 code implementation • NeurIPS 2023 • Mingyuan Zhang, Huirong Li, Zhongang Cai, Jiawei Ren, Lei Yang, Ziwei Liu
Notably, FineMoGen further enables zero-shot motion editing capabilities with the aid of modern large language models (LLM), which faithfully manipulates motion sequences with fine-grained instructions.
Ranked #6 on
Motion Synthesis
on KIT Motion-Language
1 code implementation • NeurIPS 2023 • Hui EnPang, Zhongang Cai, Lei Yang, Qingyi Tao, Zhonghua Wu, Tianwei Zhang, Ziwei Liu
Whole-body pose and shape estimation aims to jointly predict different behaviors (e. g., pose, hand gesture, facial expression) of the entire human body from a monocular image.
no code implementations • CVPR 2024 • Zhongang Cai, Jianping Jiang, Zhongfei Qing, Xinying Guo, Mingyuan Zhang, Zhengyu Lin, Haiyi Mei, Chen Wei, Ruisi Wang, Wanqi Yin, Xiangyu Fan, Han Du, Liang Pan, Peng Gao, Zhitao Yang, Yang Gao, Jiaqi Li, Tianxiang Ren, Yukun Wei, Xiaogang Wang, Chen Change Loy, Lei Yang, Ziwei Liu
In this work, we present Digital Life Project, a framework utilizing language as the universal medium to build autonomous 3D characters, who are capable of engaging in social interactions and expressing with articulated body motions, thereby simulating life in a digital environment.
Ranked #3 on
Motion Synthesis
on InterHuman
no code implementations • CVPR 2024 • Fan Yang, Tianyi Chen, Xiaosheng He, Zhongang Cai, Lei Yang, Si Wu, Guosheng Lin
We propose AttriHuman-3D, an editable 3D human generation model, which address the aforementioned problems with attribute decomposition and indexing.
1 code implementation • CVPR 2024 • YiWen Chen, Zilong Chen, Chi Zhang, Feng Wang, Xiaofeng Yang, Yikai Wang, Zhongang Cai, Lei Yang, Huaping Liu, Guosheng Lin
3D editing plays a crucial role in many areas such as gaming and virtual reality.
no code implementations • 13 Nov 2023 • Zhongfei Qing, Zhongang Cai, Zhitao Yang, Lei Yang
Generating natural human motion from a story has the potential to transform the landscape of animation, gaming, and film industries.
2 code implementations • NeurIPS 2023 • Zhongang Cai, Wanqi Yin, Ailing Zeng, Chen Wei, Qingping Sun, Yanjun Wang, Hui En Pang, Haiyi Mei, Mingyuan Zhang, Lei Zhang, Chen Change Loy, Lei Yang, Ziwei Liu
1) For the data scaling, we perform a systematic investigation on 32 EHPS datasets, including a wide range of scenarios that a model trained on any single dataset cannot handle.
Ranked #2 on
3D Human Pose Estimation
on UBody
no code implementations • 28 Aug 2023 • Zhongang Cai, Liang Pan, Chen Wei, Wanqi Yin, Fangzhou Hong, Mingyuan Zhang, Chen Change Loy, Lei Yang, Ziwei Liu
To tackle these challenges, we propose a principled framework, PointHPS, for accurate 3D HPS from point clouds captured in real-world settings, which iteratively refines point features through a cascaded architecture.
1 code implementation • 22 Aug 2023 • YiWen Chen, Chi Zhang, Xiaofeng Yang, Zhongang Cai, Gang Yu, Lei Yang, Guosheng Lin
Recent strides in Text-to-3D techniques have been propelled by distilling knowledge from powerful large text-to-image diffusion models (LDMs).
no code implementations • 20 Jul 2023 • Yanjun Wang, Qingping Sun, Wenjia Wang, Jun Ling, Zhongang Cai, Rong Xie, Li Song
Our method utilizes a dense correspondence map to separate visible human features and completes human features on a structured UV map dense human with an attention-based feature completion module.
1 code implementation • ICCV 2023 • Wei Cheng, Ruixiang Chen, Wanqi Yin, Siming Fan, Keyu Chen, Honglin He, Huiwen Luo, Zhongang Cai, Jingbo Wang, Yang Gao, Zhengming Yu, Zhengyu Lin, Daxuan Ren, Lei Yang, Ziwei Liu, Chen Change Loy, Chen Qian, Wayne Wu, Dahua Lin, Bo Dai, Kwan-Yee Lin
Realistic human-centric rendering plays a key role in both computer vision and computer graphics.
no code implementations • 18 Apr 2023 • Liang Pan, Xinyi Chen, Zhongang Cai, Junzhe Zhang, Haiyu Zhao, Shuai Yi, Ziwei Liu
Existing point cloud completion methods tend to generate global shape skeletons and hence lack fine local details.
1 code implementation • ICCV 2023 • Mingyuan Zhang, Xinying Guo, Liang Pan, Zhongang Cai, Fangzhou Hong, Huirong Li, Lei Yang, Ziwei Liu
However, the performance on more diverse motions remains unsatisfactory.
Ranked #2 on
Motion Synthesis
on KIT Motion-Language
1 code implementation • ICCV 2023 • Zhitao Yang, Zhongang Cai, Haiyi Mei, Shuai Liu, Zhaoxi Chen, Weiye Xiao, Yukun Wei, Zhongfei Qing, Chen Wei, Bo Dai, Wayne Wu, Chen Qian, Dahua Lin, Ziwei Liu, Lei Yang
Synthetic data has emerged as a promising source for 3D human research as it offers low-cost access to large-scale human datasets.
1 code implementation • ICCV 2023 • Wenjia Wang, Yongtao Ge, Haiyi Mei, Zhongang Cai, Qingping Sun, Yanjun Wang, Chunhua Shen, Lei Yang, Taku Komura
As it is hard to calibrate single-view RGB images in the wild, existing 3D human mesh reconstruction (3DHMR) methods either use a constant large focal length or estimate one based on the background environment context, which can not tackle the problem of the torso, limb, hand or face distortion caused by perspective camera projection when the camera is close to the human body.
Ranked #6 on
3D Human Pose Estimation
on 3DPW
1 code implementation • 26 Jan 2023 • Haotong Qin, Mingyuan Zhang, Yifu Ding, Aoyu Li, Zhongang Cai, Ziwei Liu, Fisher Yu, Xianglong Liu
Network binarization emerges as one of the most promising compression approaches offering extraordinary computation and memory savings by minimizing the bit-width.
1 code implementation • 21 Sep 2022 • Hui En Pang, Zhongang Cai, Lei Yang, Tianwei Zhang, Ziwei Liu
Experiments with 10 backbones, ranging from CNNs to transformers, show the knowledge learnt from a proximity task is readily transferable to human mesh recovery.
2 code implementations • 31 Aug 2022 • Mingyuan Zhang, Zhongang Cai, Liang Pan, Fangzhou Hong, Xinying Guo, Lei Yang, Ziwei Liu
Instead of a deterministic language-motion mapping, MotionDiffuse generates motions through a series of denoising steps in which variations are injected.
Ranked #25 on
Motion Synthesis
on KIT Motion-Language
1 code implementation • 20 Jul 2022 • Junzhe Zhang, Daxuan Ren, Zhongang Cai, Chai Kiat Yeo, Bo Dai, Chen Change Loy
Reconstruction is achieved by searching for a latent space in the 3D GAN that best resembles the target mesh in accordance with the single view observation.
1 code implementation • 17 May 2022 • Fangzhou Hong, Mingyuan Zhang, Liang Pan, Zhongang Cai, Lei Yang, Ziwei Liu
Our key insight is to take advantage of the powerful vision-language model CLIP for supervising neural human generation, in terms of 3D geometry, texture and animation.
no code implementations • 28 Apr 2022 • Zhongang Cai, Daxuan Ren, Ailing Zeng, Zhengyu Lin, Tao Yu, Wenjia Wang, Xiangyu Fan, Yang Gao, Yifan Yu, Liang Pan, Fangzhou Hong, Mingyuan Zhang, Chen Change Loy, Lei Yang, Ziwei Liu
4D human sensing and modeling are fundamental tasks in vision and graphics with numerous applications.
1 code implementation • CVPR 2022 • Fangzhou Hong, Liang Pan, Zhongang Cai, Ziwei Liu
To tackle the challenges, we design the novel Dense Intra-sample Contrastive Learning and Sparse Structure-aware Contrastive Learning targets by hierarchically learning a modal-invariant latent space featured with continuous and ordinal feature distribution and structure-aware semantic consistency.
2 code implementations • 22 Dec 2021 • Liang Pan, Tong Wu, Zhongang Cai, Ziwei Liu, Xumin Yu, Yongming Rao, Jiwen Lu, Jie zhou, Mingye Xu, Xiaoyuan Luo, Kexue Fu, Peng Gao, Manning Wang, Yali Wang, Yu Qiao, Junsheng Zhou, Xin Wen, Peng Xiang, Yu-Shen Liu, Zhizhong Han, Yuanjie Yan, Junyi An, Lifa Zhu, Changwei Lin, Dongrui Liu, Xin Li, Francisco Gómez-Fernández, Qinlong Wang, Yang Yang
Based on the MVP dataset, this paper reports methods and results in the Multi-View Partial Point Cloud Challenge 2021 on Completion and Registration.
1 code implementation • NeurIPS 2021 • Fangzhou Hong, Liang Pan, Zhongang Cai, Ziwei Liu
The main challenges are two-fold: 1) effective 3D feature learning for fine details, and 2) capture of garment dynamics caused by the interaction between garments and the human body, especially for loose garments like skirts.
1 code implementation • CVPR 2022 • Changqing Zhou, Zhipeng Luo, Yueru Luo, Tianrui Liu, Liang Pan, Zhongang Cai, Haiyu Zhao, Shijian Lu
In a point cloud sequence, 3D object tracking aims to predict the location and orientation of an object in the current search point cloud given a template point cloud.
1 code implementation • 30 Nov 2021 • Liang Pan, Zhongang Cai, Ziwei Liu
\textbf{3)} Based on a synergy of hierarchical graph networks and graphical modeling, we propose the {H}ierarchical {G}raphical {M}odeling (\textbf{HGM}) architecture to encode robust descriptors consisting of i) a unary term learned from {\textit{RI}} features; and ii) multiple smoothness terms encoded from neighboring point relations at different scales through our TPT modules.
no code implementations • 14 Oct 2021 • Zhongang Cai, Mingyuan Zhang, Jiawei Ren, Chen Wei, Daxuan Ren, Zhengyu Lin, Haiyu Zhao, Lei Yang, Chen Change Loy, Ziwei Liu
Specifically, we contribute GTA-Human, a large-scale 3D human dataset generated with the GTA-V game engine, featuring a highly diverse set of subjects, actions, and scenarios.
no code implementations • 29 Sep 2021 • Junzhe Zhang, Daxuan Ren, Zhongang Cai, Chai Kiat Yeo, Bo Dai, Chen Change Loy
Reconstruction is achieved by searching for a latent space in the 3D GAN that best resembles the target mesh in accordance with the single view observation.
1 code implementation • ICCV 2021 • Daxuan Ren, Jianmin Zheng, Jianfei Cai, Jiatong Li, Haiyong Jiang, Zhongang Cai, Junzhe Zhang, Liang Pan, Mingyuan Zhang, Haiyu Zhao, Shuai Yi
Generating an interpretable and compact representation of 3D shapes from point clouds is an important and challenging problem.
1 code implementation • ICCV 2021 • Zhipeng Luo, Zhongang Cai, Changqing Zhou, Gongjie Zhang, Haiyu Zhao, Shuai Yi, Shijian Lu, Hongsheng Li, Shanghang Zhang, Ziwei Liu
In addition, existing 3D domain adaptive detection methods often assume prior access to the target domain annotations, which is rarely feasible in the real world.
1 code implementation • CVPR 2022 • Chongzhi Zhang, Mingyuan Zhang, Shanghang Zhang, Daisheng Jin, Qiang Zhou, Zhongang Cai, Haiyu Zhao, Xianglong Liu, Ziwei Liu
By comprehensively investigating these GE-ViTs and comparing with their corresponding CNN models, we observe: 1) For the enhanced model, larger ViTs still benefit more for the OOD generalization.
no code implementations • CVPR 2021 • Junzhe Zhang, Xinyi Chen, Zhongang Cai, Liang Pan, Haiyu Zhao, Shuai Yi, Chai Kiat Yeo, Bo Dai, Chen Change Loy
In contrast to previous fully supervised approaches, in this paper we present ShapeInversion, which introduces Generative Adversarial Network (GAN) inversion to shape completion for the first time.
1 code implementation • CVPR 2021 • Liang Pan, Xinyi Chen, Zhongang Cai, Junzhe Zhang, Haiyu Zhao, Shuai Yi, Ziwei Liu
In particular, we propose a dual-path architecture to enable principled probabilistic modeling across partial and complete clouds.
Ranked #1 on
Point Cloud Completion
on Completion3D
no code implementations • 15 Dec 2020 • Jiawei Ren, Cunjun Yu, Zhongang Cai, Mingyuan Zhang, Chongsong Chen, Haiyu Zhao, Shuai Yi, Hongsheng Li
Panoptic segmentation aims at generating pixel-wise class and instance predictions for each pixel in the input image, which is a challenging task and far more complicated than naively fusing the semantic and instance segmentation results.
Ranked #11 on
Panoptic Segmentation
on COCO test-dev
1 code implementation • ICLR 2021 • Haotong Qin, Zhongang Cai, Mingyuan Zhang, Yifu Ding, Haiyu Zhao, Shuai Yi, Xianglong Liu, Hao Su
To alleviate the resource constraint for real-time point cloud applications that run on edge devices, in this paper we present BiPointNet, the first model binarization approach for efficient deep learning on point clouds.
no code implementations • 24 Aug 2020 • Jiawei Ren, Cunjun Yu, Zhongang Cai, Haiyu Zhao
Deep classifiers have achieved great success in visual recognition.
no code implementations • 7 Aug 2020 • Zhongang Cai, Cunjun Yu, Junzhe Zhang, Jiawei Ren, Haiyu Zhao
We present McAssoc, a deep learning approach to the as-sociation of detection bounding boxes in different views ofa multi-camera system.
no code implementations • ECCV 2020 • Zhongang Cai, Junzhe Zhang, Daxuan Ren, Cunjun Yu, Haiyu Zhao, Shuai Yi, Chai Kiat Yeo, Chen Change Loy
We present an interesting and challenging dataset that features a large number of scenes with messy tables captured from multiple camera views.
1 code implementation • 30 Jun 2020 • Cunjun Yu, Zhongang Cai, Daxuan Ren, Haiyu Zhao
Ever since the prevalent use of the LiDARs in autonomous driving, tremendous improvements have been made to the learning on the point clouds.
no code implementations • 29 Dec 2018 • Zhongang Cai, Cunjun Yu, Quang-Cuong Pham
The conventional pose estimation of a 3D object usually requires the knowledge of the 3D model of the object.