no code implementations • 16 Oct 2024 • Jiahui Yang, Donglin Di, Baorui Ma, Xun Yang, Yongjia Ma, Wenzhang Sun, Wei Chen, Jianxun Cui, Zhou Xue, Meng Wang, Yebin Liu
To address this, we propose a novel algorithm, Classifier Score Matching (CSM), which removes the difference term in SDS and uses a deterministic noise addition process to reduce noise during optimization, effectively overcoming the low-quality limitations of SDS in our customized generation framework.
no code implementations • 2 Jul 2024 • Chaofan Luo, Donglin Di, Xun Yang, Yongjia Ma, Zhou Xue, Chen Wei, Yebin Liu
To validate the effectiveness of our method, we analyze 2D examples to demonstrate the improved consistency with the VCAC module.
1 code implementation • 14 Mar 2024 • Donglin Di, Jiahui Yang, Chaofan Luo, Zhou Xue, Wei Chen, Xun Yang, Yue Gao
Our framework is anchored by a well-established mainflow and an essential module, named ``Geometry and Texture Hypergraph Refiner (HGRefiner)''.
no code implementations • CVPR 2024 • Xiaozheng Zheng, Chao Wen, Zhuo Su, Zeran Xu, Zhaohu Li, Yang Zhao, Zhou Xue
In this paper, we delve into the creation of one-shot hand avatars, attaining high-fidelity and drivable hand representations swiftly from a single image.
1 code implementation • CVPR 2024 • Yu Meng, Zhou Xue, Xu Chang, Xuemei Hu, Tao Yue
iToF is a prevalent cost-effective technology for 3D perception.
1 code implementation • CVPR 2024 • Siqi Li, Zhikuan Zhou, Zhou Xue, Yipeng Li, Shaoyi Du, Yue Gao
To achieve this our method leverages a joint framework to predict the 2D feature motion offsets and the 3D feature spatial position simultaneously.
no code implementations • CVPR 2024 • Muxin Zhang, Qiao Feng, Zhuo Su, Chao Wen, Zhou Xue, Kun Li
In this work, we introduce Joint2Human, a novel method that leverages 2D diffusion models to generate detailed 3D human geometry directly, ensuring both global structure and local details.
1 code implementation • ICCV 2023 • Binghui Zuo, Zimeng Zhao, Wenqian Sun, Wei Xie, Zhou Xue, Yangang Wang
Our key idea is to first construct a two-hand interaction prior and recast the interaction reconstruction task as the conditional sampling from the prior.
1 code implementation • ICCV 2023 • Xiaozheng Zheng, Zhuo Su, Chao Wen, Zhou Xue, Xiaojie Jin
To bridge the physical and virtual worlds for rapidly developed VR/AR applications, the ability to realistically drive 3D full-body avatars is of great significance.
1 code implementation • ICCV 2023 • Pengfei Ren, Chao Wen, Xiaozheng Zheng, Zhou Xue, Haifeng Sun, Qi Qi, Jingyu Wang, Jianxin Liao
On the other hand, there are complex spatial relationship between interacting hands, which significantly increases the solution space of hand poses and increases the difficulty of network learning.
Ranked #3 on
3D Interacting Hand Pose Estimation
on InterHand2.6M
1 code implementation • ICCV 2023 • Xiaozheng Zheng, Chao Wen, Zhou Xue, Pengfei Ren, Jingyu Wang
Recent advancements in 3D hand pose estimation have shown promising results, but its effectiveness has primarily relied on the availability of large-scale annotated datasets, the creation of which is a laborious and costly process.
1 code implementation • 19 Jul 2022 • Yining Zhao, Chao Wen, Zhou Xue, Yue Gao
We transform the image feature from a cubemap tile to the Hough space of a Manhattan world and directly map the feature to the geometric output.
3D Room Layouts From A Single RGB Panorama
Room Layout Estimation
1 code implementation • ICCV 2021 • Zhicong Huang, Xuemei Hu, Zhou Xue, Weizhu Xu, Tao Yue
Light field images contain both angular and spatial information of captured light rays.