Search Results for author: Zhouyingcheng Liao

Found 8 papers, 3 papers with code

RMD: A Simple Baseline for More General Human Motion Generation via Training-free Retrieval-Augmented Motion Diffuse

no code implementations5 Dec 2024 Zhouyingcheng Liao, Mingyuan Zhang, Wenjia Wang, Lei Yang, Taku Komura

While motion generation has made substantial progress, its practical application remains constrained by dataset diversity and scale, limiting its ability to handle out-of-distribution scenarios.

Diversity Motion Generation +1

It Takes Two: Real-time Co-Speech Two-person's Interaction Generation via Reactive Auto-regressive Diffusion Model

no code implementations3 Dec 2024 Mingyi Shi, Dafei Qin, Leo Ho, Zhouyingcheng Liao, Yinghao Huang, Junichi Yamagishi, Taku Komura

To the best of our knowledge, this is the first system capable of generating interactive full-body motions for two characters from speech in an online manner.

Motion Generation Motion Synthesis

SIMS: Simulating Human-Scene Interactions with Real World Script Planning

no code implementations29 Nov 2024 Wenjia Wang, Liang Pan, Zhiyang Dou, Zhouyingcheng Liao, Yuke Lou, Lei Yang, Jingbo Wang, Taku Komura

On the one hand, films and shows with stylish human locomotions or interactions with scenes are abundantly available on the internet, providing a rich source of data for script planning.

Scene Understanding

SENC: Handling Self-collision in Neural Cloth Simulation

no code implementations17 Jul 2024 Zhouyingcheng Liao, Sinan Wang, Taku Komura

We present SENC, a novel self-supervised neural cloth simulator that addresses the challenge of cloth self-collision.

Graph Neural Network

VINECS: Video-based Neural Character Skinning

no code implementations CVPR 2024 Zhouyingcheng Liao, Vladislav Golyanik, Marc Habermann, Christian Theobalt

However, the former methods typically predict solely static skinning weights, which perform poorly for highly articulated poses, and the latter ones either require dense 3D character scans in different poses or cannot generate an explicit mesh with vertex correspondence over time.

Skeleton-free Pose Transfer for Stylized 3D Characters

1 code implementation28 Jul 2022 Zhouyingcheng Liao, Jimei Yang, Jun Saito, Gerard Pons-Moll, Yang Zhou

We present the first method that automatically transfers poses between stylized 3D characters without skeletal rigging.

Pose Transfer

TailorNet: Predicting Clothing in 3D as a Function of Human Pose, Shape and Garment Style

2 code implementations CVPR 2020 Chaitanya Patel, Zhouyingcheng Liao, Gerard Pons-Moll

While the low-frequency component is predicted from pose, shape and style parameters with an MLP, the high-frequency component is predicted with a mixture of shape-style specific pose models.

3D Human Pose Estimation 3D Shape Reconstruction

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