Search Results for author: Zhuoyuan Chen

Found 9 papers, 6 papers with code

GAUDI: A Neural Architect for Immersive 3D Scene Generation

1 code implementation27 Jul 2022 Miguel Angel Bautista, Pengsheng Guo, Samira Abnar, Walter Talbott, Alexander Toshev, Zhuoyuan Chen, Laurent Dinh, Shuangfei Zhai, Hanlin Goh, Daniel Ulbricht, Afshin Dehghan, Josh Susskind

We introduce GAUDI, a generative model capable of capturing the distribution of complex and realistic 3D scenes that can be rendered immersively from a moving camera.

Image Generation Scene Generation

ARKitScenes: A Diverse Real-World Dataset For 3D Indoor Scene Understanding Using Mobile RGB-D Data

1 code implementation17 Nov 2021 Gilad Baruch, Zhuoyuan Chen, Afshin Dehghan, Tal Dimry, Yuri Feigin, Peter Fu, Thomas Gebauer, Brandon Joffe, Daniel Kurz, Arik Schwartz, Elad Shulman

It is not only the first RGB-D dataset that is captured with a now widely available depth sensor, but to our best knowledge, it also is the largest indoor scene understanding data released.

3D Object Detection object-detection +1

ShapeAdv: Generating Shape-Aware Adversarial 3D Point Clouds

no code implementations24 May 2020 Kibok Lee, Zhuoyuan Chen, Xinchen Yan, Raquel Urtasun, Ersin Yumer

Our shape-aware adversarial attacks are orthogonal to existing point cloud based attacks and shed light on the vulnerability of 3D deep neural networks.

Why Build an Assistant in Minecraft?

1 code implementation22 Jul 2019 Arthur Szlam, Jonathan Gray, Kavya Srinet, Yacine Jernite, Armand Joulin, Gabriel Synnaeve, Douwe Kiela, Haonan Yu, Zhuoyuan Chen, Siddharth Goyal, Demi Guo, Danielle Rothermel, C. Lawrence Zitnick, Jason Weston

In this document we describe a rationale for a research program aimed at building an open "assistant" in the game Minecraft, in order to make progress on the problems of natural language understanding and learning from dialogue.

Natural Language Understanding

CraftAssist: A Framework for Dialogue-enabled Interactive Agents

3 code implementations19 Jul 2019 Jonathan Gray, Kavya Srinet, Yacine Jernite, Haonan Yu, Zhuoyuan Chen, Demi Guo, Siddharth Goyal, C. Lawrence Zitnick, Arthur Szlam

This paper describes an implementation of a bot assistant in Minecraft, and the tools and platform allowing players to interact with the bot and to record those interactions.

ELF OpenGo: An Analysis and Open Reimplementation of AlphaZero

1 code implementation12 Feb 2019 Yuandong Tian, Jerry Ma, Qucheng Gong, Shubho Sengupta, Zhuoyuan Chen, James Pinkerton, C. Lawrence Zitnick

The AlphaGo, AlphaGo Zero, and AlphaZero series of algorithms are remarkable demonstrations of deep reinforcement learning's capabilities, achieving superhuman performance in the complex game of Go with progressively increasing autonomy.

Game of Go

Large Displacement Optical Flow from Nearest Neighbor Fields

no code implementations CVPR 2013 Zhuoyuan Chen, Hailin Jin, Zhe Lin, Scott Cohen, Ying Wu

We use approximate nearest neighbor fields to compute an initial motion field and use a robust algorithm to compute a set of similarity transformations as the motion candidates for segmentation.

Motion Estimation Motion Segmentation +2

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