1 code implementation • 11 Nov 2024 • Haohan Weng, Zibo Zhao, Biwen Lei, Xianghui Yang, Jian Liu, Zeqiang Lai, Zhuo Chen, Yuhong Liu, Jie Jiang, Chunchao Guo, Tong Zhang, Shenghua Gao, C. L. Philip Chen
We propose a compressive yet effective mesh representation, Blocked and Patchified Tokenization (BPT), facilitating the generation of meshes exceeding 8k faces.
no code implementations • 7 Nov 2024 • Jingwei Xu, Chenyu Wang, Zibo Zhao, Wen Liu, Yi Ma, Shenghua Gao
This paper aims to design a unified Computer-Aided Design (CAD) generation system that can easily generate CAD models based on the user's inputs in the form of textual description, images, point clouds, or even a combination of them.
no code implementations • 19 Sep 2024 • Dadong Jiang, Xianghui Yang, Zibo Zhao, Sheng Zhang, Jiaao Yu, Zeqiang Lai, Shaoxiong Yang, Chunchao Guo, Xiaobo Zhou, Zhihui Ke
Recent texture generation methods achieve impressive results due to the powerful generative prior they leverage from large-scale text-to-image diffusion models.
no code implementations • 25 Jul 2024 • Xingcheng Xu, Zibo Zhao, Haipeng Zhang, Yanqing Yang
Large language models (LLMs) have demonstrated impressive versatility across numerous tasks, yet their generalization capabilities remain poorly understood.
no code implementations • 22 Apr 2024 • Mingyuan Lin, Jian Liu, Chi Zhang, Zibo Zhao, Chu He, Lei Yu
To address this challenge, we propose a novel Neuromorphic Shutter Control (NSC) system to avoid motion blurs and alleviate instant noises, where the extremely low latency of events is leveraged to monitor the real-time motion and facilitate the scene-adaptive exposure.
no code implementations • 10 Apr 2024 • Shangyu Chen, Zibo Zhao, YuanYuan Zhao, Xiang Li
Besides, we proposed a series of evaluation protocols for personalization: to what extend the response is personal to the different users.
1 code implementation • CVPR 2024 • Xianfang Zeng, Xin Chen, Zhongqi Qi, Wen Liu, Zibo Zhao, Zhibin Wang, Bin Fu, Yong liu, Gang Yu
This paper presents Paint3D, a novel coarse-to-fine generative framework that is capable of producing high-resolution, lighting-less, and diverse 2K UV texture maps for untextured 3D meshes conditioned on text or image inputs.
no code implementations • 29 Nov 2023 • Fukun Yin, Xin Chen, Chi Zhang, Biao Jiang, Zibo Zhao, Jiayuan Fan, Gang Yu, Taihao Li, Tao Chen
The advent of large language models, enabling flexibility through instruction-driven approaches, has revolutionized many traditional generative tasks, but large models for 3D data, particularly in comprehensively handling 3D shapes with other modalities, are still under-explored.
1 code implementation • 6 Nov 2023 • Shuo Wang, Jing Li, Zibo Zhao, Dongze Lian, Binbin Huang, Xiaomei Wang, Zhengxin Li, Shenghua Gao
Holistic scene understanding includes semantic segmentation, surface normal estimation, object boundary detection, depth estimation, etc.
1 code implementation • 16 Oct 2023 • Yiqun Zhao, Zibo Zhao, Jing Li, Sixun Dong, Shenghua Gao
Indoor scene generation aims at creating shape-compatible, style-consistent furniture arrangements within a spatially reasonable layout.
1 code implementation • NeurIPS 2023 • Zibo Zhao, Wen Liu, Xin Chen, Xianfang Zeng, Rui Wang, Pei Cheng, Bin Fu, Tao Chen, Gang Yu, Shenghua Gao
We present a novel alignment-before-generation approach to tackle the challenging task of generating general 3D shapes based on 2D images or texts.
no code implementations • CVPR 2021 • Zibo Zhao, Wen Liu, Yanyu Xu, Xianing Chen, Weixin Luo, Lei Jin, Bohui Zhu, Tong Liu, Binqiang Zhao, Shenghua Gao
One is a structure prior, it uses a human parsing map to represent the human body structure.