3DGS
133 papers with code • 0 benchmarks • 0 datasets
Benchmarks
These leaderboards are used to track progress in 3DGS
Most implemented papers
DreamCatalyst: Fast and High-Quality 3D Editing via Controlling Editability and Identity Preservation
Score distillation sampling (SDS) has emerged as an effective framework in text-driven 3D editing tasks, leveraging diffusion models for 3D-consistent editing.
Feature 3DGS: Supercharging 3D Gaussian Splatting to Enable Distilled Feature Fields
In this work, we go one step further: in addition to radiance field rendering, we enable 3D Gaussian splatting on arbitrary-dimension semantic features via 2D foundation model distillation.
Compact 3D Scene Representation via Self-Organizing Gaussian Grids
In this paper, we introduce a compact scene representation organizing the parameters of 3D Gaussian Splatting (3DGS) into a 2D grid with local homogeneity, ensuring a drastic reduction in storage requirements without compromising visual quality during rendering.
HAC: Hash-grid Assisted Context for 3D Gaussian Splatting Compression
3D Gaussian Splatting (3DGS) has emerged as a promising framework for novel view synthesis, boasting rapid rendering speed with high fidelity.
2D Gaussian Splatting for Geometrically Accurate Radiance Fields
3D Gaussian Splatting (3DGS) has recently revolutionized radiance field reconstruction, achieving high quality novel view synthesis and fast rendering speed without baking.
Gamba: Marry Gaussian Splatting with Mamba for single view 3D reconstruction
We tackle the challenge of efficiently reconstructing a 3D asset from a single image at millisecond speed.
Gaussian Opacity Fields: Efficient Adaptive Surface Reconstruction in Unbounded Scenes
Recently, 3D Gaussian Splatting (3DGS) has demonstrated impressive novel view synthesis results, while allowing the rendering of high-resolution images in real-time.
R$^2$-Gaussian: Rectifying Radiative Gaussian Splatting for Tomographic Reconstruction
3D Gaussian splatting (3DGS) has shown promising results in image rendering and surface reconstruction.
Lighting Every Darkness with 3DGS: Fast Training and Real-Time Rendering for HDR View Synthesis
Volumetric rendering based methods, like NeRF, excel in HDR view synthesis from RAWimages, especially for nighttime scenes.
VeGaS: Video Gaussian Splatting
One potential solution is to use a 3D Gaussian Splatting (3DGS) based model, such as the Video Gaussian Representation (VGR), which is capable of encoding video as a multitude of 3D Gaussians and is applicable for numerous video processing operations, including editing.