Atari Games

277 papers with code • 64 benchmarks • 6 datasets

The Atari 2600 Games task (and dataset) involves training an agent to achieve high game scores.

( Image credit: Playing Atari with Deep Reinforcement Learning )

Libraries

Use these libraries to find Atari Games models and implementations
12 papers
2,505
11 papers
1,152
7 papers
2,306
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Think Before You Act: Decision Transformers with Internal Working Memory

luciferkonn/dt_mem 24 May 2023

We argue that this inefficiency stems from the forgetting phenomenon, in which a model memorizes its behaviors in parameters throughout training.

10
24 May 2023

Train a Real-world Local Path Planner in One Hour via Partially Decoupled Reinforcement Learning and Vectorized Diversity

xinjinghao/color 7 May 2023

Meanwhile, the Sparrow simulator utilizes a 2D grid-based world, simplified kinematics, and conversion-free data flow to achieve a lightweight design.

7
07 May 2023

Proto-Value Networks: Scaling Representation Learning with Auxiliary Tasks

google-research/google-research 25 Apr 2023

Combined with a suitable off-policy learning rule, the result is a representation learning algorithm that can be understood as extending Mahadevan & Maggioni (2007)'s proto-value functions to deep reinforcement learning -- accordingly, we call the resulting object proto-value networks.

32,745
25 Apr 2023

Unsupervised Representation Learning in Partially Observable Atari Games

mengli11235/mst_dim 13 Mar 2023

Contrastive methods have performed better than generative models in previous state representation learning research.

1
13 Mar 2023

How To Guide Your Learner: Imitation Learning with Active Adaptive Expert Involvement

liuxhym/adapmen 3 Mar 2023

In this paper, we propose a novel active imitation learning framework based on a teacher-student interaction model, in which the teacher's goal is to identify the best teaching behavior and actively affect the student's learning process.

5
03 Mar 2023

Self-supervised network distillation: an effective approach to exploration in sparse reward environments

michalnand/reinforcement_learning 22 Feb 2023

The solution to such a problem may be to equip the agent with an intrinsic motivation that will provide informed exploration during which the agent is likely to also encounter external reward.

2
22 Feb 2023

Revisiting Bellman Errors for Offline Model Selection

jzitovsky/sbv 31 Jan 2023

Offline model selection (OMS), that is, choosing the best policy from a set of many policies given only logged data, is crucial for applying offline RL in real-world settings.

4
31 Jan 2023

Scalable Real-Time Recurrent Learning Using Columnar-Constructive Networks

khurramjaved96/atari-prediction-benchmark 20 Jan 2023

We show that by either decomposing the network into independent modules or learning the network in stages, we can make RTRL scale linearly with the number of parameters.

3
20 Jan 2023

Learning to Perceive in Deep Model-Free Reinforcement Learning

GonQue/gbac 10 Jan 2023

We investigate whether a model with these characteristics is capable of achieving similar performance to state-of-the-art model-free RL agents that access the full input observation.

2
10 Jan 2023

Boosting Object Representation Learning via Motion and Object Continuity

k4ntz/moc 16 Nov 2022

Recent unsupervised multi-object detection models have shown impressive performance improvements, largely attributed to novel architectural inductive biases.

6
16 Nov 2022