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Board Games

14 papers with code · Playing Games

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Greatest papers with code

RLCard: A Toolkit for Reinforcement Learning in Card Games

10 Oct 2019datamllab/rlcard

The goal of RLCard is to bridge reinforcement learning and imperfect information games, and push forward the research of reinforcement learning in domains with multiple agents, large state and action space, and sparse reward.

BOARD GAMES GAME OF POKER MULTI-AGENT REINFORCEMENT LEARNING

Move Evaluation in Go Using Deep Convolutional Neural Networks

20 Dec 2014jmgilmer/GoCNN

The game of Go is more challenging than other board games, due to the difficulty of constructing a position or move evaluation function.

GAME OF GO

Learning to play the Chess Variant Crazyhouse above World Champion Level with Deep Neural Networks and Human Data

19 Aug 2019QueensGambit/CrazyAra

Crazyhouse is a game with a higher branching factor than chess and there is only limited data of lower quality available compared to AlphaGo.

BOARD GAMES

The Text-Based Adventure AI Competition

3 Aug 2018Microsoft/nail_agent

In 2016, 2017, and 2018 at the IEEE Conference on Computational Intelligence in Games, the authors of this paper ran a competition for agents that can play classic text-based adventure games.

BOARD GAMES NATURAL LANGUAGE UNDERSTANDING

Learning to Shoot in First Person Shooter Games by Stabilizing Actions and Clustering Rewards for Reinforcement Learning

13 Jun 2018lucylow/b00m-h3adsh0t

While reinforcement learning (RL) has been applied to turn-based board games for many years, more complex games involving decision-making in real-time are beginning to receive more attention.

BOARD GAMES DECISION MAKING

Explain Your Move: Understanding Agent Actions Using Specific and Relevant Feature Attribution

23 Dec 2019nikaashpuri/sarfa-saliency

We show through illustrative examples (Chess, Atari, Go), human studies (Chess), and automated evaluation methods (Chess) that SARFA generates saliency maps that are more interpretable for humans than existing approaches.

ATARI GAMES BOARD GAMES

Regular Boardgames

8 Jun 2017marekesz/rbg

We propose a new General Game Playing (GGP) language called Regular Boardgames (RBG), which is based on the theory of regular languages.

BOARD GAMES

Explain Your Move: Understanding Agent Actions Using Focused Feature Saliency

ICLR 2020 rl-interpretation/understandingRL

We show through illustrative examples (Chess, Atari, Go), human studies (Chess), and automated evaluation methods (Chess) that our approach generates saliency maps that are more interpretable for humans than existing approaches.

ATARI GAMES BOARD GAMES

Monte Carlo Q-learning for General Game Playing

16 Feb 2018FrankPortman/stannis

GGP problems can be solved by reinforcement learning.

BOARD GAMES Q-LEARNING

Nmbr9 as a Constraint Programming Challenge

13 Jan 2020zayenz/cp-2019-nmbr9

Modern board games are a rich source of interesting and new challenges for combinatorial problems.

BOARD GAMES