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Board Games

12 papers with code · Playing Games

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Polygames: Improved Zero Learning

27 Jan 2020

Since DeepMind's AlphaZero, Zero learning quickly became the state-of-the-art method for many board games.

BOARD GAMES

State Representation and Polyomino Placement for the Game Patchwork

13 Jan 2020

Modern board games are a rich source of entertainment for many people, but also contain interesting and challenging structures for game playing research and implementing game playing agents.

BOARD GAMES

Explain Your Move: Understanding Agent Actions Using Focused Feature Saliency

ICLR 2020

We show through illustrative examples (Chess, Atari, Go), human studies (Chess), and automated evaluation methods (Chess) that our approach generates saliency maps that are more interpretable for humans than existing approaches.

ATARI GAMES BOARD GAMES

A⋆MCTS: SEARCH WITH THEORETICAL GUARANTEE USING POLICY AND VALUE FUNCTIONS

ICLR 2020

We apply our theoretical framework to different models for the noise distribution of the policy and value network as well as the distribution of rewards, and show that for these general models, the sample complexity is polynomial in D, where D is the depth of the search tree.

BOARD GAMES

Explain Your Move: Understanding Agent Actions Using Focused Feature Saliency

23 Dec 2019

We show through illustrative examples (Chess, Atari, Go), human studies (Chess), and automated evaluation methods (Chess) that our approach generates saliency maps that are more interpretable for humans than existing approaches.

ATARI GAMES BOARD GAMES

Adversarial Language Games for Advanced Natural Language Intelligence

5 Nov 2019

While adversarial games have been well studied in various board games and electronic sports games, etc., such adversarial games remain a nearly blank field in natural language processing.

BOARD GAMES

The Many AI Challenges of Hearthstone

15 Jul 2019

Games have benchmarked AI methods since the inception of the field, with classic board games such as Chess and Go recently leaving room for video games with related yet different sets of challenges.

BOARD GAMES CARD GAMES

General Board Game Playing for Education and Research in Generic AI Game Learning

11 Jul 2019

On various games, TD($\lambda$)-n-tuple is found to be superior to other generic agents like MCTS.

BOARD GAMES

Learning Policies from Self-Play with Policy Gradients and MCTS Value Estimates

14 May 2019

In recent years, state-of-the-art game-playing agents often involve policies that are trained in self-playing processes where Monte Carlo tree search (MCTS) algorithms and trained policies iteratively improve each other.

BOARD GAMES

Creating Pro-Level AI for a Real-Time Fighting Game Using Deep Reinforcement Learning

8 Apr 2019

However, to the best of our knowledge, current research has yet to produce a result that has surpassed human-level performance in modern complex fighting games.

BOARD GAMES