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Board Games

12 papers with code · Playing Games

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Latest papers with code

Nmbr9 as a Constraint Programming Challenge

13 Jan 2020zayenz/cp-2019-nmbr9

Modern board games are a rich source of interesting and new challenges for combinatorial problems.

BOARD GAMES

1
13 Jan 2020

RLCard: A Toolkit for Reinforcement Learning in Card Games

10 Oct 2019datamllab/rlcard

The goal of RLCard is to bridge reinforcement learning and imperfect information games, and push forward the research of reinforcement learning in domains with multiple agents, large state and action space, and sparse reward.

BOARD GAMES GAME OF POKER MULTI-AGENT REINFORCEMENT LEARNING

484
10 Oct 2019

Learning to play the Chess Variant Crazyhouse above World Champion Level with Deep Neural Networks and Human Data

19 Aug 2019QueensGambit/CrazyAra

Crazyhouse is a game with a higher branching factor than chess and there is only limited data of lower quality available compared to AlphaGo.

BOARD GAMES

83
19 Aug 2019

Obstacle Tower: A Generalization Challenge in Vision, Control, and Planning

4 Feb 2019dazcona/obstacletower

Unlike other benchmarks such as the Arcade Learning Environment, evaluation of agent performance in Obstacle Tower is based on an agent's ability to perform well on unseen instances of the environment.

ATARI GAMES BOARD GAMES

0
04 Feb 2019

Assessing the Potential of Classical Q-learning in General Game Playing

14 Oct 2018wh1992v/ggp-rl

For small games, simple classical table-based Q-learning might still be the algorithm of choice.

BOARD GAMES Q-LEARNING

1
14 Oct 2018

The Text-Based Adventure AI Competition

3 Aug 2018Microsoft/nail_agent

In 2016, 2017, and 2018 at the IEEE Conference on Computational Intelligence in Games, the authors of this paper ran a competition for agents that can play classic text-based adventure games.

BOARD GAMES

32
03 Aug 2018

Learning to Shoot in First Person Shooter Games by Stabilizing Actions and Clustering Rewards for Reinforcement Learning

13 Jun 2018lucylow/b00m-h3adsh0t

While reinforcement learning (RL) has been applied to turn-based board games for many years, more complex games involving decision-making in real-time are beginning to receive more attention.

BOARD GAMES DECISION MAKING

21
13 Jun 2018

A0C: Alpha Zero in Continuous Action Space

24 May 2018jeapostrophe/monaco

A core novelty of Alpha Zero is the interleaving of tree search and deep learning, which has proven very successful in board games like Chess, Shogi and Go.

BOARD GAMES SELF-DRIVING CARS

1
24 May 2018

Monte Carlo Q-learning for General Game Playing

16 Feb 2018FrankPortman/stannis

GGP problems can be solved by reinforcement learning.

BOARD GAMES Q-LEARNING

3
16 Feb 2018

Regular Boardgames

8 Jun 2017marekesz/rbg

We propose a new General Game Playing (GGP) language called Regular Boardgames (RBG), which is based on the theory of regular languages.

BOARD GAMES

4
08 Jun 2017