Board Games

42 papers with code • 0 benchmarks • 2 datasets

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Libraries

Use these libraries to find Board Games models and implementations

ArchiGuesser -- AI Art Architecture Educational Game

AI4SC/archi-guesser 14 Dec 2023

The use of generative AI in education is a controversial topic.

0
14 Dec 2023

From Images to Connections: Can DQN with GNNs learn the Strategic Game of Hex?

yannikkellerde/gnn_hex 22 Nov 2023

The gameplay of strategic board games such as chess, Go and Hex is often characterized by combinatorial, relational structures -- capturing distinct interactions and non-local patterns -- and not just images.

2
22 Nov 2023

Game Solving with Online Fine-Tuning

rlglab/online-fine-tuning-solver NeurIPS 2023

Solving a game typically means to find the game-theoretic value (outcome given optimal play), and optionally a full strategy to follow in order to achieve that outcome.

3
13 Nov 2023

Hybrid Minimax-MCTS and Difficulty Adjustment for General Game Playing

marcoantonioaav/hybrid-minimax-mcts 25 Oct 2023

In this paper, we present a general approach to implement an artificial intelligence opponent with difficulty levels for zero-sum games, together with a propose of a Minimax-MCTS hybrid algorithm, which combines the minimax search process with GGP aspects of MCTS.

0
25 Oct 2023

MiniZero: Comparative Analysis of AlphaZero and MuZero on Go, Othello, and Atari Games

rlglab/minizero 17 Oct 2023

This paper presents MiniZero, a zero-knowledge learning framework that supports four state-of-the-art algorithms, including AlphaZero, MuZero, Gumbel AlphaZero, and Gumbel MuZero.

41
17 Oct 2023

LightZero: A Unified Benchmark for Monte Carlo Tree Search in General Sequential Decision Scenarios

opendilab/LightZero NeurIPS 2023

Building agents based on tree-search planning capabilities with learned models has achieved remarkable success in classic decision-making problems, such as Go and Atari.

861
12 Oct 2023

Machine Learning-powered Pricing of the Multidimensional Passport Option

hannasw/ml4passportoptions 27 Jul 2023

These approaches prove to be successful for pricing the passport option in one-dimensional and multi-dimensional uncorrelated BS markets.

0
27 Jul 2023

PyTAG: Challenges and Opportunities for Reinforcement Learning in Tabletop Games

martinballa/pytag 19 Jul 2023

To bridge this gap, we introduce PyTAG, a Python API for interacting with the Tabletop Games framework (TAG).

9
19 Jul 2023

Evaluation Beyond Task Performance: Analyzing Concepts in AlphaZero in Hex

jzf2101/alphatology 26 Nov 2022

AlphaZero, an approach to reinforcement learning that couples neural networks and Monte Carlo tree search (MCTS), has produced state-of-the-art strategies for traditional board games like chess, Go, shogi, and Hex.

5
26 Nov 2022

Are AlphaZero-like Agents Robust to Adversarial Perturbations?

lan-lc/adversarial_example_of_Go 7 Nov 2022

Given that the state space of Go is extremely large and a human player can play the game from any legal state, we ask whether adversarial states exist for Go AIs that may lead them to play surprisingly wrong actions.

20
07 Nov 2022