Card Games

18 papers with code • 0 benchmarks • 1 datasets

Card games involve playing cards: the task is to train an agent to play the game with specified rules and beat other players.

Latest papers with no code

Two-Step Reinforcement Learning for Multistage Strategy Card Game

no code yet • 29 Nov 2023

In the realm of artificial intelligence and card games, this study introduces a two-step reinforcement learning (RL) strategy tailored for "The Lord of the Rings: The Card Game (LOTRCG)," a complex multistage strategy card game.

History Filtering in Imperfect Information Games: Algorithms and Complexity

no code yet • NeurIPS 2023

We show that constructing a single history from the root of the subgame is generally intractable, and then provide a necessary and sufficient condition for efficient enumeration.

Introducing Tales of Tribute AI Competition

no code yet • 14 May 2023

This paper presents a new AI challenge, the Tales of Tribute AI Competition (TOTAIC), based on a two-player deck-building card game released with the High Isle chapter of The Elder Scrolls Online.

DanZero: Mastering GuanDan Game with Reinforcement Learning

no code yet • 31 Oct 2022

We compare it with 8 baseline AI programs which are based on heuristic rules and the results reveal the outstanding performance of DanZero.

Towards Modern Card Games with Large-Scale Action Spaces Through Action Representation

no code yet • 25 Jun 2022

Axie infinity is a complicated card game with a huge-scale action space.

On the complexity of Dark Chinese Chess

no code yet • 6 Dec 2021

This paper provides a complexity analysis for the game of dark Chinese chess (a. k. a.

Evolving Evaluation Functions for Collectible Card Game AI

no code yet • 3 May 2021

One simpler and more limited, based on a vector of weights that are used in a linear combination of predefined game features.

Knowledge-Based Paranoia Search in Trick-Taking

no code yet • 7 Apr 2021

This paper proposes \emph{knowledge-based paraonoia search} (KBPS) to find forced wins during trick-taking in the card game Skat; for some one of the most interesting card games for three players.

ELO System for Skat and Other Games of Chance

no code yet • 7 Apr 2021

Assessing the skill level of players to predict the outcome and to rank the players in a longer series of games is of critical importance for tournament play.

Evolutionary Approach to Collectible Card Game Arena Deckbuilding using Active Genes

no code yet • 5 Jan 2020

In this paper, we evolve a card-choice strategy for the arena mode of Legends of Code and Magic, a programming game inspired by popular collectible card games like Hearthstone or TES: Legends.